[Bf-blender-cvs] [e1846b874bd] soc-2021-simulation-display: Fixed issues caused by merge

Soumya Pochirau noreply at git.blender.org
Thu Feb 10 08:30:45 CET 2022


Commit: e1846b874bdb2ba6494e70e3f7cfee23ffe46543
Author: Soumya Pochirau
Date:   Thu Feb 10 13:00:16 2022 +0530
Branches: soc-2021-simulation-display
https://developer.blender.org/rBe1846b874bdb2ba6494e70e3f7cfee23ffe46543

Fixed issues caused by merge

===================================================================

M	source/blender/draw/CMakeLists.txt
M	source/blender/draw/intern/draw_cache.c

===================================================================

diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 439eb88afb9..f4806c44021 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -254,259 +254,6 @@ set(LIB
   bf_windowmanager
 )
 
-data_to_c_simple(engines/eevee/shaders/ambient_occlusion_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/common_uniforms_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/common_utiltex_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lights_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_geom.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_grid_fill_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lookdev_world_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/closure_eval_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/closure_eval_diffuse_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/closure_eval_glossy_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/closure_eval_refraction_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/closure_eval_translucent_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/closure_type_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_bloom_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_bokeh_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_downsample_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_filter_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_flatten_tiles_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_gather_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_reduce_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_resolve_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_scatter_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_scatter_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_dof_setup_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_reflection_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_reflection_resolve_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_reflection_trace_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_downsample_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_downsample_cube_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_gtao_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_velocity_resolve_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_velocity_tile_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_minmaxz_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_mist_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_motion_blur_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_subsurface_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_translucency_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/effect_temporal_aa.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/object_motion_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/object_motion_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/prepass_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/prepass_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/shadow_accum_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/btdf_lut_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/irradiance_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/octahedron_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/cubemap_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/bsdf_sampling_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/random_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/raytrace_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/renderpass_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/renderpass_postprocess_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/cryptomatte_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/ssr_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/surface_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/surface_geom.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/surface_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/surface_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/update_noise_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/volumetric_accum_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/volumetric_lib.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/volumetric_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/volumetric_geom.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/volumetric_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/volumetric_resolve_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC)
-
-data_to_c_simple(engines/workbench/shaders/workbench_cavity_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_common_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_composite_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_curvature_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_data_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_effect_cavity_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_effect_dof_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_effect_outline_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_effect_smaa_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_effect_smaa_vert.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_effect_taa_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_image_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_matcap_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_material_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_merge_infront_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_prepass_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_prepass_hair_vert.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_shader_interface_lib.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_shadow_caps_geom.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_shadow_debug_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_transparent_accum_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_transparent_resolve_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_volume_frag.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_volume_vert.glsl SRC)
-data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC)
-
-data_to_c_simple(intern/shaders/common_colormanagement_lib.glsl SRC)
-data_to_c_simple(intern/shaders/common_globals_lib.glsl SRC)
-data_to_c_simple(intern/shaders/common_pointcloud_lib.glsl SRC)
-data_to_c_simple(intern/shaders/common_hair_lib.glsl SRC)
-data_to_c_simple(intern/shaders/common_hair_refine_vert.glsl SRC)
-data_to_c_simple(intern/shaders/common_hair_refine_comp.glsl SRC)
-data_to_c_simple(intern/shaders/common_math_lib.glsl SRC)
-data_to_c_simple(intern/shaders/common_math_geom_lib.glsl SRC)
-data_to_c_simple(intern/shaders/common_view_lib.glsl SRC)
-data_to_c_simple(intern/shaders/common_fxaa_lib.glsl SRC)
-data_to_c_simple(intern/shaders/common_smaa_lib.glsl SRC)
-data_to_c_simple(intern/shaders/common_fullscreen_vert.glsl SRC)
-
-data_to_c_simple(engines/gpencil/shaders/gpencil_frag.glsl SRC)
-data_to_c_simple(engines/gpencil/shaders/gpencil_vert.glsl SRC)
-data_to_c_simple(engines/gpencil/shaders/gpencil_antialiasing_frag.glsl SRC)
-data_to_c_simple(engines/gpencil/shaders/gpencil_antialiasing_vert.glsl SRC)
-data_to_c_simple(engines/gpencil/shaders/gpencil_common_lib.glsl SRC)
-data_to_c_simple(engines/gpencil/shaders/gpencil_layer_blend_frag.glsl SRC)
-data_to_c_simple(engines/gpencil/shaders/gpencil_mask_invert_frag.glsl SRC)
-data_to_c_simple(engines/gpencil/shaders/gpencil_depth_merge_frag.glsl SRC

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list