[Bf-blender-cvs] [f9aab6717bd] master: Merge branch 'blender-v3.1-release'
Jacques Lucke
noreply at git.blender.org
Fri Feb 4 13:11:25 CET 2022
Commit: f9aab6717bd5c47e19a93f3ad6eb3500888f12d4
Author: Jacques Lucke
Date: Fri Feb 4 13:11:18 2022 +0100
Branches: master
https://developer.blender.org/rBf9aab6717bd5c47e19a93f3ad6eb3500888f12d4
Merge branch 'blender-v3.1-release'
===================================================================
===================================================================
diff --cc source/blender/draw/engines/image/image_drawing_mode.hh
index 0450bb2b548,16d3ff30890..a80b6b1ea95
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@@ -252,19 -274,20 +273,20 @@@ template<typename TextureMethod> class
if (!region_overlap) {
continue;
}
- // convert the overlapping region to texel space and to ss_pixel space...
- // TODO: first convert to ss_pixel space as integer based. and from there go back to texel
- // space. But perhaps this isn't needed and we could use an extraction offset somehow.
+ /* Convert the overlapping region to texel space and to ss_pixel space...
+ * TODO: first convert to ss_pixel space as integer based. and from there go back to texel
+ * space. But perhaps this isn't needed and we could use an extraction offset somehow. */
rcti gpu_texture_region_to_update;
- BLI_rcti_init(&gpu_texture_region_to_update,
- floor((changed_overlapping_region_in_uv_space.xmin - info.uv_bounds.xmin) *
- texture_width / BLI_rctf_size_x(&info.uv_bounds)),
- floor((changed_overlapping_region_in_uv_space.xmax - info.uv_bounds.xmin) *
- texture_width / BLI_rctf_size_x(&info.uv_bounds)),
- ceil((changed_overlapping_region_in_uv_space.ymin - info.uv_bounds.ymin) *
- texture_height / BLI_rctf_size_y(&info.uv_bounds)),
- ceil((changed_overlapping_region_in_uv_space.ymax - info.uv_bounds.ymin) *
- texture_height / BLI_rctf_size_y(&info.uv_bounds)));
+ BLI_rcti_init(
+ &gpu_texture_region_to_update,
+ floor((changed_overlapping_region_in_uv_space.xmin - info.region_uv_bounds.xmin) *
+ texture_width / BLI_rctf_size_x(&info.region_uv_bounds)),
+ floor((changed_overlapping_region_in_uv_space.xmax - info.region_uv_bounds.xmin) *
+ texture_width / BLI_rctf_size_x(&info.region_uv_bounds)),
+ ceil((changed_overlapping_region_in_uv_space.ymin - info.region_uv_bounds.ymin) *
+ texture_height / BLI_rctf_size_y(&info.region_uv_bounds)),
+ ceil((changed_overlapping_region_in_uv_space.ymax - info.region_uv_bounds.ymin) *
+ texture_height / BLI_rctf_size_y(&info.region_uv_bounds)));
rcti tile_region_to_extract;
BLI_rcti_init(
@@@ -452,13 -479,14 +478,14 @@@
instance_data->partial_update.ensure_image(image);
instance_data->clear_dirty_flag();
- // Step: Find out which screen space textures are needed to draw on the screen. Remove the
- // screen space textures that aren't needed.
+ /* Step: Find out which screen space textures are needed to draw on the screen. Remove the
+ * screen space textures that aren't needed. */
const ARegion *region = draw_ctx->region;
method.update_screen_space_bounds(region);
- method.update_uv_bounds(region);
+ method.update_region_uv_bounds(region);
+ method.update_screen_uv_bounds();
- // Step: Update the GPU textures based on the changes in the image.
+ /* Step: Update the GPU textures based on the changes in the image. */
instance_data->update_gpu_texture_allocations();
update_textures(*instance_data, image, iuser);
diff --cc source/blender/draw/engines/image/image_texture_info.hh
index 571328cca9f,5cf9016a8c8..8c3b7494831
--- a/source/blender/draw/engines/image/image_texture_info.hh
+++ b/source/blender/draw/engines/image/image_texture_info.hh
@@@ -44,13 -44,15 +44,15 @@@ struct TextureInfo
/** \brief area of the texture in screen space. */
rctf clipping_bounds;
- /** \brief uv area of the texture. */
- rctf uv_bounds;
+ /** \brief uv area of the texture (copy from ARegion). */
+ rctf region_uv_bounds;
+ /** \brief uv area of the texture in screen space. */
+ rctf clipping_uv_bounds;
/**
- * \brief Batch to draw the associated texton the screen.
+ * \brief Batch to draw the associated text on the screen.
*
- * contans a VBO with `pos` and 'uv'.
+ * Contains a VBO with `pos` and `uv`.
* `pos` (2xF32) is relative to the origin of the space.
* `uv` (2xF32) reflect the uv bounds.
*/
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