[Bf-blender-cvs] [47ff1571620] refactor-mesh-corners-generic: Merge branch 'refactor-mesh-position-generic' into refactor-mesh-corners-generic
Hans Goudey
noreply at git.blender.org
Sat Dec 31 05:56:26 CET 2022
Commit: 47ff157162092774ec35b723ce468dadc90ecabb
Author: Hans Goudey
Date: Fri Dec 30 23:56:21 2022 -0500
Branches: refactor-mesh-corners-generic
https://developer.blender.org/rB47ff157162092774ec35b723ce468dadc90ecabb
Merge branch 'refactor-mesh-position-generic' into refactor-mesh-corners-generic
===================================================================
===================================================================
diff --cc source/blender/blenkernel/intern/mesh_convert.cc
index 19790ed9388,30425dbce10..b50b6804e33
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@@ -193,10 -193,8 +195,8 @@@ static Mesh *mesh_nurbs_displist_to_mes
MutableSpan<float3> positions = mesh->vert_positions_for_write();
MutableSpan<MEdge> edges = mesh->edges_for_write();
MutableSpan<MPoly> polys = mesh->polys_for_write();
- MutableSpan<MLoop> loops = mesh->loops_for_write();
+ MutableSpan<int> corner_verts = mesh->corner_verts_for_write();
- MEdge *medge = edges.data();
- MPoly *mpoly = polys.data();
MutableAttributeAccessor attributes = mesh->attributes_for_write();
SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_only_span<int>(
"material_index", ATTR_DOMAIN_FACE);
@@@ -269,18 -267,18 +269,18 @@@
}
a = dl->parts;
- index = dl->index;
+ const int *index = dl->index;
while (a--) {
- corner_verts[dst_corner_i + 0] = startvert + index[0];
- corner_verts[dst_corner_i + 1] = startvert + index[2];
- corner_verts[dst_corner_i + 2] = startvert + index[1];
- mpoly->loopstart = dst_corner_i;
- mpoly->totloop = 3;
- material_indices.span[mpoly - polys.data()] = dl->col;
- loops[dst_loop + 0].v = startvert + index[0];
- loops[dst_loop + 1].v = startvert + index[2];
- loops[dst_loop + 2].v = startvert + index[1];
++ corner_verts[dst_loop + 0] = startvert + index[0];
++ corner_verts[dst_loop + 1] = startvert + index[2];
++ corner_verts[dst_loop + 2] = startvert + index[1];
+ polys[dst_poly].loopstart = dst_loop;
+ polys[dst_poly].totloop = 3;
+ material_indices.span[dst_poly] = dl->col;
if (mloopuv) {
for (int i = 0; i < 3; i++, mloopuv++) {
- mloopuv->uv[0] = (corner_verts[dst_corner_i + i] - startvert) / float(dl->nr - 1);
- mloopuv->uv[0] = (loops[dst_loop + i].v - startvert) / float(dl->nr - 1);
++ mloopuv->uv[0] = (corner_verts[dst_loop + i] - startvert) / float(dl->nr - 1);
mloopuv->uv[1] = 0.0f;
}
}
@@@ -329,13 -328,13 +330,13 @@@
}
for (; b < dl->nr; b++) {
- corner_verts[dst_corner_i + 0] = p1;
- corner_verts[dst_corner_i + 1] = p3;
- corner_verts[dst_corner_i + 2] = p4;
- corner_verts[dst_corner_i + 3] = p2;
- mpoly->loopstart = dst_corner_i;
- mpoly->totloop = 4;
- material_indices.span[mpoly - polys.data()] = dl->col;
- loops[dst_loop + 0].v = p1;
- loops[dst_loop + 1].v = p3;
- loops[dst_loop + 2].v = p4;
- loops[dst_loop + 3].v = p2;
++ corner_verts[dst_loop + 0] = p1;
++ corner_verts[dst_loop + 1] = p3;
++ corner_verts[dst_loop + 2] = p4;
++ corner_verts[dst_loop + 3] = p2;
+ polys[dst_poly].loopstart = dst_loop;
+ polys[dst_poly].totloop = 4;
+ material_indices.span[dst_poly] = dl->col;
if (mloopuv) {
int orco_sizeu = dl->nr - 1;
@@@ -354,7 -353,7 +355,7 @@@
for (int i = 0; i < 4; i++, mloopuv++) {
/* find uv based on vertex index into grid array */
- int v = corner_verts[dst_corner_i + i] - startvert;
- int v = loops[dst_loop + i].v - startvert;
++ int v = corner_verts[dst_loop + i] - startvert;
mloopuv->uv[0] = (v / dl->nr) / float(orco_sizev);
mloopuv->uv[1] = (v % dl->nr) / float(orco_sizeu);
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