[Bf-blender-cvs] [f1f2ff11164] geometry-nodes-simulation: Fix T103170: missing Cycles viewport light threshold update after exposure edit
Brecht Van Lommel
noreply at git.blender.org
Mon Dec 19 19:05:22 CET 2022
Commit: f1f2ff1116400f9041124a3716583963f1ce7520
Author: Brecht Van Lommel
Date: Thu Dec 15 19:13:55 2022 +0100
Branches: geometry-nodes-simulation
https://developer.blender.org/rBf1f2ff1116400f9041124a3716583963f1ce7520
Fix T103170: missing Cycles viewport light threshold update after exposure edit
===================================================================
M intern/cycles/scene/scene.cpp
===================================================================
diff --git a/intern/cycles/scene/scene.cpp b/intern/cycles/scene/scene.cpp
index db96af19530..e4552713a9d 100644
--- a/intern/cycles/scene/scene.cpp
+++ b/intern/cycles/scene/scene.cpp
@@ -257,6 +257,9 @@ void Scene::device_update(Device *device_, Progress &progress)
light_manager->tag_update(this, ccl::LightManager::LIGHT_MODIFIED);
object_manager->tag_update(this, ccl::ObjectManager::OBJECT_MODIFIED);
}
+ if (film->exposure_is_modified()) {
+ integrator->tag_modified();
+ }
progress.set_status("Updating Shaders");
shader_manager->device_update(device, &dscene, this, progress);
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