[Bf-blender-cvs] [3dcd9992676] blender-v3.4-release: Fix T103237: Prevent UV Unwrap from packing hidden UV islands

Chris Blackbourn noreply at git.blender.org
Fri Dec 16 04:41:03 CET 2022


Commit: 3dcd9992676aba2ff7d15872a9f355fdfb626566
Author: Chris Blackbourn
Date:   Fri Dec 16 16:20:11 2022 +1300
Branches: blender-v3.4-release
https://developer.blender.org/rB3dcd9992676aba2ff7d15872a9f355fdfb626566

Fix T103237: Prevent UV Unwrap from packing hidden UV islands

When migrating to the new packing API, pin_unselected was not
implemented correctly.

Regression from rB143e74c0b8eb, rBe3075f3cf7ce, rB0ce18561bc82.

Differential Revision: https://developer.blender.org/D16788

Reviewed By: Campbell Barton

===================================================================

M	source/blender/editors/uvedit/uvedit_islands.cc

===================================================================

diff --git a/source/blender/editors/uvedit/uvedit_islands.cc b/source/blender/editors/uvedit/uvedit_islands.cc
index 27a951779c0..457e70eef67 100644
--- a/source/blender/editors/uvedit/uvedit_islands.cc
+++ b/source/blender/editors/uvedit/uvedit_islands.cc
@@ -600,13 +600,21 @@ static BoxPack *pack_islands_params(const blender::Vector<FaceIsland *> &island_
   return box_array;
 }
 
-static bool island_has_pins(const Scene *scene, FaceIsland *island, const bool pin_unselected)
+static bool island_has_pins(const Scene *scene,
+                            FaceIsland *island,
+                            const UVPackIsland_Params *params)
 {
+  const bool pin_unselected = params->pin_unselected;
+  const bool only_selected_faces = params->only_selected_faces;
   BMLoop *l;
   BMIter iter;
   const int cd_loop_uv_offset = island->cd_loop_uv_offset;
   for (int i = 0; i < island->faces_len; i++) {
-    BM_ITER_ELEM (l, &iter, island->faces[i], BM_LOOPS_OF_FACE) {
+    BMFace *efa = island->faces[i];
+    if (pin_unselected && only_selected_faces && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
+      return true;
+    }
+    BM_ITER_ELEM (l, &iter, efa, BM_LOOPS_OF_FACE) {
       MLoopUV *luv = static_cast<MLoopUV *>(BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset));
       if (luv->flag & MLOOPUV_PINNED) {
         return true;
@@ -679,7 +687,7 @@ void ED_uvedit_pack_islands_multi(const Scene *scene,
     /* Remove from linked list and append to blender::Vector. */
     LISTBASE_FOREACH_MUTABLE (struct FaceIsland *, island, &island_list) {
       BLI_remlink(&island_list, island);
-      if (params->ignore_pinned && island_has_pins(scene, island, params->pin_unselected)) {
+      if (params->ignore_pinned && island_has_pins(scene, island, params)) {
         MEM_freeN(island->faces);
         MEM_freeN(island);
         continue;



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