[Bf-blender-cvs] [3dcd9992676] blender-v3.4-release: Fix T103237: Prevent UV Unwrap from packing hidden UV islands
Chris Blackbourn
noreply at git.blender.org
Fri Dec 16 04:41:03 CET 2022
Commit: 3dcd9992676aba2ff7d15872a9f355fdfb626566
Author: Chris Blackbourn
Date: Fri Dec 16 16:20:11 2022 +1300
Branches: blender-v3.4-release
https://developer.blender.org/rB3dcd9992676aba2ff7d15872a9f355fdfb626566
Fix T103237: Prevent UV Unwrap from packing hidden UV islands
When migrating to the new packing API, pin_unselected was not
implemented correctly.
Regression from rB143e74c0b8eb, rBe3075f3cf7ce, rB0ce18561bc82.
Differential Revision: https://developer.blender.org/D16788
Reviewed By: Campbell Barton
===================================================================
M source/blender/editors/uvedit/uvedit_islands.cc
===================================================================
diff --git a/source/blender/editors/uvedit/uvedit_islands.cc b/source/blender/editors/uvedit/uvedit_islands.cc
index 27a951779c0..457e70eef67 100644
--- a/source/blender/editors/uvedit/uvedit_islands.cc
+++ b/source/blender/editors/uvedit/uvedit_islands.cc
@@ -600,13 +600,21 @@ static BoxPack *pack_islands_params(const blender::Vector<FaceIsland *> &island_
return box_array;
}
-static bool island_has_pins(const Scene *scene, FaceIsland *island, const bool pin_unselected)
+static bool island_has_pins(const Scene *scene,
+ FaceIsland *island,
+ const UVPackIsland_Params *params)
{
+ const bool pin_unselected = params->pin_unselected;
+ const bool only_selected_faces = params->only_selected_faces;
BMLoop *l;
BMIter iter;
const int cd_loop_uv_offset = island->cd_loop_uv_offset;
for (int i = 0; i < island->faces_len; i++) {
- BM_ITER_ELEM (l, &iter, island->faces[i], BM_LOOPS_OF_FACE) {
+ BMFace *efa = island->faces[i];
+ if (pin_unselected && only_selected_faces && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
+ return true;
+ }
+ BM_ITER_ELEM (l, &iter, efa, BM_LOOPS_OF_FACE) {
MLoopUV *luv = static_cast<MLoopUV *>(BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset));
if (luv->flag & MLOOPUV_PINNED) {
return true;
@@ -679,7 +687,7 @@ void ED_uvedit_pack_islands_multi(const Scene *scene,
/* Remove from linked list and append to blender::Vector. */
LISTBASE_FOREACH_MUTABLE (struct FaceIsland *, island, &island_list) {
BLI_remlink(&island_list, island);
- if (params->ignore_pinned && island_has_pins(scene, island, params->pin_unselected)) {
+ if (params->ignore_pinned && island_has_pins(scene, island, params)) {
MEM_freeN(island->faces);
MEM_freeN(island);
continue;
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