[Bf-blender-cvs] [485c5abedc3] master: Fix T103067: Regression: Workbench render crash in 3.4

Lukas Stockner noreply at git.blender.org
Tue Dec 13 01:46:55 CET 2022


Commit: 485c5abedc3abda3118e5ba280243093a30b4143
Author: Lukas Stockner
Date:   Tue Dec 13 01:45:52 2022 +0100
Branches: master
https://developer.blender.org/rB485c5abedc3abda3118e5ba280243093a30b4143

Fix T103067: Regression: Workbench render crash in 3.4

The workbench engine assumes that the Z pass exists, but didn't register it before.
Since rB3411a96e7493, this is mandatory.

===================================================================

M	source/blender/draw/engines/workbench/workbench_render.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c
index c49578ff170..1ed391400b6 100644
--- a/source/blender/draw/engines/workbench/workbench_render.c
+++ b/source/blender/draw/engines/workbench/workbench_render.c
@@ -217,4 +217,7 @@ void workbench_render(void *ved, RenderEngine *engine, RenderLayer *render_layer
 void workbench_render_update_passes(RenderEngine *engine, Scene *scene, ViewLayer *view_layer)
 {
   RE_engine_register_pass(engine, scene, view_layer, RE_PASSNAME_COMBINED, 4, "RGBA", SOCK_RGBA);
+  if ((view_layer->passflag & SCE_PASS_Z) != 0) {
+    RE_engine_register_pass(engine, scene, view_layer, RE_PASSNAME_Z, 1, "Z", SOCK_FLOAT);
+  }
 }



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