[Bf-blender-cvs] [3a4d2df7b17] temp-vulkan-shader: Vulkan: add cube map array.

Jeroen Bakker noreply at git.blender.org
Mon Dec 12 11:06:43 CET 2022


Commit: 3a4d2df7b17a34fcfa6117f68a2a023e7463d05c
Author: Jeroen Bakker
Date:   Mon Dec 12 11:06:04 2022 +0100
Branches: temp-vulkan-shader
https://developer.blender.org/rB3a4d2df7b17a34fcfa6117f68a2a023e7463d05c

Vulkan: add cube map array.

===================================================================

M	source/blender/gpu/vulkan/vk_shader.cc

===================================================================

diff --git a/source/blender/gpu/vulkan/vk_shader.cc b/source/blender/gpu/vulkan/vk_shader.cc
index 368c529fbf5..40408759679 100644
--- a/source/blender/gpu/vulkan/vk_shader.cc
+++ b/source/blender/gpu/vulkan/vk_shader.cc
@@ -504,6 +504,7 @@ static char *glsl_patch_get()
   STR_CONCAT(patch, slen, "#define gl_VertexID gl_VertexIndex\n");
   STR_CONCAT(patch, slen, "#define gpu_BaseInstance (0)\n");
   STR_CONCAT(patch, slen, "#define gpu_InstanceIndex (gl_InstanceIndex)\n");
+  STR_CONCAT(patch, slen, "#define GPU_ARB_texture_cube_map_array\n");
 
   STR_CONCAT(patch, slen, "#define gl_InstanceID gpu_InstanceIndex\n");



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