[Bf-blender-cvs] [bdd196661ee] master: Cleanup: ImageEngine-Move Responsibility of Texture Creation.

Jeroen Bakker noreply at git.blender.org
Fri Dec 9 16:11:22 CET 2022


Commit: bdd196661eefffac9b57532dc8b46a5193547764
Author: Jeroen Bakker
Date:   Fri Dec 9 13:01:57 2022 +0100
Branches: master
https://developer.blender.org/rBbdd196661eefffac9b57532dc8b46a5193547764

Cleanup: ImageEngine-Move Responsibility of Texture Creation.

It used to be a number of fixed full screen images where the
responsibility was at image engine. Now moved the responsibility to the
drawing mode to make sure we can allocate non-full region-size textures
in a future refactoring.

===================================================================

M	source/blender/draw/engines/image/image_drawing_mode.hh
M	source/blender/draw/engines/image/image_instance_data.hh
M	source/blender/draw/engines/image/image_texture_info.hh

===================================================================

diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index a7a482053d4..f6ae463f844 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -31,6 +31,14 @@ struct FullScreenTextures {
   {
   }
 
+  /**
+   * \brief Ensure enough texture infos are allocated in `instance_data`.
+   */
+  void ensure_texture_infos()
+  {
+    instance_data->texture_infos.resize(4);
+  }
+
   /**
    * \brief Update the uv and region bounds of all texture_infos of instance_data.
    */
@@ -45,7 +53,7 @@ struct FullScreenTextures {
     BLI_rctf_init(
         &region_uv_bounds, region_uv_min.x, region_uv_max.x, region_uv_min.y, region_uv_max.y);
 
-    /* Calculate 9 coordinates that will be used as uv bounds of the 4 textures. */
+    /* Calculate 9 coordinates that will be used as uv bounds of the textures. */
     float2 onscreen_multiple = (blender::math::floor(region_uv_min / region_uv_span) +
                                 float2(1.0f)) *
                                region_uv_span;
@@ -135,6 +143,15 @@ struct FullScreenTextures {
       info.calc_region_bounds_from_uv_bounds(uv_to_screen);
     }
   }
+
+  void ensure_gpu_textures_allocation()
+  {
+    float2 viewport_size = DRW_viewport_size_get();
+    int2 texture_size(viewport_size.x, viewport_size.y);
+    for (TextureInfo &info : instance_data->texture_infos) {
+      info.ensure_gpu_texture(texture_size);
+    }
+  }
 };
 
 using namespace blender::bke::image::partial_update;
@@ -171,8 +188,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
     DRW_shgroup_uniform_texture(shgrp, "depth_texture", dtxl->depth);
     float image_mat[4][4];
     unit_m4(image_mat);
-    for (int i = 0; i < SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN; i++) {
-      const TextureInfo &info = instance_data->texture_infos[i];
+    for (const TextureInfo &info : instance_data->texture_infos) {
       DRWShadingGroup *shgrp_sub = DRW_shgroup_create_sub(shgrp);
       DRW_shgroup_uniform_ivec2_copy(shgrp_sub, "offset", info.offset());
       DRW_shgroup_uniform_texture_ex(shgrp_sub, "imageTexture", info.texture, GPU_SAMPLER_DEFAULT);
@@ -200,8 +216,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
       tile_user = *image_user;
     }
 
-    for (int i = 0; i < SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN; i++) {
-      const TextureInfo &info = instance_data.texture_infos[i];
+    for (const TextureInfo &info : instance_data.texture_infos) {
       LISTBASE_FOREACH (ImageTile *, image_tile_ptr, &image->tiles) {
         const ImageTileWrapper image_tile(image_tile_ptr);
         const int tile_x = image_tile.get_tile_x_offset();
@@ -305,8 +320,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
       const float tile_width = float(iterator.tile_data.tile_buffer->x);
       const float tile_height = float(iterator.tile_data.tile_buffer->y);
 
-      for (int i = 0; i < SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN; i++) {
-        const TextureInfo &info = instance_data.texture_infos[i];
+      for (const TextureInfo &info : instance_data.texture_infos) {
         /* Dirty images will receive a full update. No need to do a partial one now. */
         if (info.need_full_update) {
           continue;
@@ -407,8 +421,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
   void do_full_update_for_dirty_textures(IMAGE_InstanceData &instance_data,
                                          const ImageUser *image_user) const
   {
-    for (int i = 0; i < SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN; i++) {
-      TextureInfo &info = instance_data.texture_infos[i];
+    for (TextureInfo &info : instance_data.texture_infos) {
       if (!info.need_full_update) {
         continue;
       }
@@ -518,6 +531,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
 
     /* Step: Find out which screen space textures are needed to draw on the screen. Remove the
      * screen space textures that aren't needed. */
+    method.ensure_texture_infos();
     const ARegion *region = draw_ctx->region;
     method.update_bounds(region);
 
@@ -525,7 +539,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
     instance_data->update_image_usage(iuser);
 
     /* Step: Update the GPU textures based on the changes in the image. */
-    instance_data->update_gpu_texture_allocations();
+    method.ensure_gpu_textures_allocation();
     update_textures(*instance_data, image, iuser);
 
     /* Step: Add the GPU textures to the shgroup. */
diff --git a/source/blender/draw/engines/image/image_instance_data.hh b/source/blender/draw/engines/image/image_instance_data.hh
index b027b732aeb..1a917620846 100644
--- a/source/blender/draw/engines/image/image_instance_data.hh
+++ b/source/blender/draw/engines/image/image_instance_data.hh
@@ -21,15 +21,6 @@
 
 namespace blender::draw::image_engine {
 
-/**
- * \brief max allowed textures to use by the ScreenSpaceDrawingMode.
- *
- * The image engine uses 4 full screen textures to draw the image. With 4 textures it is possible
- * to pan the screen where only the texture needs to be updated when they are not visible on the
- * screen.
- */
-constexpr int SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN = 4;
-
 struct IMAGE_InstanceData {
   struct Image *image;
   /** Usage data of the previous time, to identify changes that require a full update. */
@@ -61,7 +52,8 @@ struct IMAGE_InstanceData {
 
   /** \brief Transform matrix to convert a normalized screen space coordinates to texture space. */
   float ss_to_texture[4][4];
-  TextureInfo texture_infos[SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN];
+
+  Vector<TextureInfo> texture_infos;
 
  public:
   virtual ~IMAGE_InstanceData() = default;
@@ -75,33 +67,9 @@ struct IMAGE_InstanceData {
     reset_need_full_update(true);
   }
 
-  void update_gpu_texture_allocations()
-  {
-    for (int i = 0; i < SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN; i++) {
-      TextureInfo &info = texture_infos[i];
-      const bool is_allocated = info.texture != nullptr;
-      const bool resolution_changed = assign_if_different(info.last_viewport_size,
-                                                          float2(DRW_viewport_size_get()));
-      const bool should_be_freed = is_allocated && resolution_changed;
-      const bool should_be_created = !is_allocated || resolution_changed;
-
-      if (should_be_freed) {
-        GPU_texture_free(info.texture);
-        info.texture = nullptr;
-      }
-
-      if (should_be_created) {
-        DRW_texture_ensure_fullscreen_2d(
-            &info.texture, GPU_RGBA16F, static_cast<DRWTextureFlag>(0));
-      }
-      info.need_full_update |= should_be_created;
-    }
-  }
-
   void update_batches()
   {
-    for (int i = 0; i < SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN; i++) {
-      TextureInfo &info = texture_infos[i];
+    for (TextureInfo &info : texture_infos) {
       BatchUpdater batch_updater(info);
       batch_updater.update_batch();
     }
@@ -121,8 +89,8 @@ struct IMAGE_InstanceData {
   /** \brief Set dirty flag of all texture slots to the given value. */
   void reset_need_full_update(bool new_value)
   {
-    for (int i = 0; i < SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN; i++) {
-      texture_infos[i].need_full_update = new_value;
+    for (TextureInfo &info : texture_infos) {
+      info.need_full_update = new_value;
     }
   }
 };
diff --git a/source/blender/draw/engines/image/image_texture_info.hh b/source/blender/draw/engines/image/image_texture_info.hh
index acab434a76d..478e9f8bec3 100644
--- a/source/blender/draw/engines/image/image_texture_info.hh
+++ b/source/blender/draw/engines/image/image_texture_info.hh
@@ -42,7 +42,7 @@ struct TextureInfo {
    */
   GPUTexture *texture;
 
-  float2 last_viewport_size = float2(0.0f, 0.0f);
+  int2 last_texture_size = int2(0);
 
   ~TextureInfo()
   {
@@ -83,6 +83,28 @@ struct TextureInfo {
                   bottom_left_region.y,
                   top_right_region.y);
   }
+
+  void ensure_gpu_texture(int2 texture_size)
+  {
+    const bool is_allocated = texture != nullptr;
+    const bool resolution_changed = assign_if_different(last_texture_size, texture_size);
+    const bool should_be_freed = is_allocated && resolution_changed;
+    const bool should_be_created = !is_allocated || resolution_changed;
+
+    if (should_be_freed) {
+      GPU_texture_free(texture);
+      texture = nullptr;
+    }
+
+    if (should_be_created) {
+      texture = DRW_texture_create_2d_ex(UNPACK2(texture_size),
+                                         GPU_RGBA16F,
+                                         GPU_TEXTURE_USAGE_GENERAL,
+                                         static_cast<DRWTextureFlag>(0),
+                                         nullptr);
+    }
+    need_full_update |= should_be_created;
+  }
 };
 
 }  // namespace blender::draw::image_engine



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