[Bf-blender-cvs] [8db9d6bd6bd] temp-image-engine: Add back UDIM support.
Jeroen Bakker
noreply at git.blender.org
Wed Dec 7 15:03:43 CET 2022
Commit: 8db9d6bd6bd8ff235c8ec9da08fe69befbc7800a
Author: Jeroen Bakker
Date: Wed Dec 7 15:01:17 2022 +0100
Branches: temp-image-engine
https://developer.blender.org/rB8db9d6bd6bd8ff235c8ec9da08fe69befbc7800a
Add back UDIM support.
===================================================================
M source/blender/draw/engines/image/image_drawing_mode.hh
===================================================================
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index 05004bed53c..b2b6276dc8a 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -33,10 +33,6 @@ struct FullScreenTextures {
/**
* \brief Update the uv and region bounds of all texture_infos of instance_data.
- *
- * - calculate the uv span of the area.
- * - compare the uv span with the uv span of a single texture to determine if the textures should
- * be regenerated.
*/
void update_bounds(const ARegion *region)
{
@@ -472,13 +468,12 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
rctf texture_area;
rctf tile_area;
- // TODO add tile size.
BLI_rctf_init(&texture_area, 0.0, texture_width, 0.0, texture_height);
BLI_rctf_init(&tile_area,
- tile_buffer.x * texture_info.clipping_uv_bounds.xmin,
- tile_buffer.x * texture_info.clipping_uv_bounds.xmax,
- tile_buffer.y * texture_info.clipping_uv_bounds.ymin,
- tile_buffer.y * texture_info.clipping_uv_bounds.ymax);
+ tile_buffer.x * (texture_info.clipping_uv_bounds.xmin - image_tile.get_tile_x_offset()),
+ tile_buffer.x * (texture_info.clipping_uv_bounds.xmax - image_tile.get_tile_x_offset()),
+ tile_buffer.y * (texture_info.clipping_uv_bounds.ymin - image_tile.get_tile_y_offset()),
+ tile_buffer.y * (texture_info.clipping_uv_bounds.ymax - image_tile.get_tile_y_offset()));
BLI_rctf_transform_calc_m4_pivot_min(&tile_area, &texture_area, uv_to_texel.ptr());
invert_m4(uv_to_texel.ptr());
More information about the Bf-blender-cvs
mailing list