[Bf-blender-cvs] [37ee9595a0d] temp-vulkan-shader: Fix gpencil shaders.
Jeroen Bakker
noreply at git.blender.org
Fri Dec 2 10:30:12 CET 2022
Commit: 37ee9595a0d3793cd4c6b561be7ff1641c45a746
Author: Jeroen Bakker
Date: Fri Dec 2 10:13:40 2022 +0100
Branches: temp-vulkan-shader
https://developer.blender.org/rB37ee9595a0d3793cd4c6b561be7ff1641c45a746
Fix gpencil shaders.
===================================================================
M source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl
M source/blender/draw/intern/shaders/common_gpencil_lib.glsl
===================================================================
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl
index a5091345539..a7dbc3c9f7c 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl
@@ -6,9 +6,11 @@ void main()
{
GPU_INTEL_VERTEX_SHADER_WORKAROUND
- gl_Position = point_world_to_ndc(pPosition);
+ /* Spir-V GLSL pre-processors chokes when passed directly. */
+ vec3 pos = pPosition;
+ gl_Position = point_world_to_ndc(pos);
finalColor = pColor;
gl_PointSize = pSize;
- view_clipping_distances(pPosition);
+ view_clipping_distances(pos);
}
diff --git a/source/blender/draw/intern/shaders/common_gpencil_lib.glsl b/source/blender/draw/intern/shaders/common_gpencil_lib.glsl
index def841b07aa..25d8394ad9f 100644
--- a/source/blender/draw/intern/shaders/common_gpencil_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_gpencil_lib.glsl
@@ -253,7 +253,9 @@ vec4 gpencil_vertex(vec4 viewport_size,
x_axis = vec2(1.0, 0.0);
}
else { /* GP_STROKE_ALIGNMENT_OBJECT */
- vec4 ndc_x = point_world_to_ndc(wpos1 + ModelMatrix[0].xyz);
+ /* Spir-V GLSL pre-processors chokes when passed directly. */
+ vec3 wpos = wpos1 + ModelMatrix[0].xyz;
+ vec4 ndc_x = point_world_to_ndc(wpos);
vec2 ss_x = gpencil_project_to_screenspace(ndc_x, viewport_size);
x_axis = safe_normalize(ss_x - ss1);
}
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