[Bf-blender-cvs] [30ec628d432] blender-v3.3-release: UI: Fix Geometry Nodes "Is Face Planar" name

Dalai Felinto noreply at git.blender.org
Wed Aug 31 17:31:16 CEST 2022


Commit: 30ec628d432af2bbf729aeba7fa1bd14d2c06811
Author: Dalai Felinto
Date:   Wed Aug 31 17:28:44 2022 +0200
Branches: blender-v3.3-release
https://developer.blender.org/rB30ec628d432af2bbf729aeba7fa1bd14d2c06811

UI: Fix Geometry Nodes "Is Face Planar" name

Old name: "Face is Planar"
New name: "Is Face Planar"

This follows the current convention (Is Shade Smooth, Is Viewport, ...).

===================================================================

M	source/blender/nodes/NOD_static_types.h

===================================================================

diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 8a89dd46e30..8e306b16b07 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -328,7 +328,7 @@ DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_ANGLE, 0, "MESH_EDGE_ANGLE", Inpu
 DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS, 0, "MESH_EDGE_NEIGHBORS",InputMeshEdgeNeighbors, "Edge Neighbors", "Retrieve the number of faces that use each edge as one of their sides")
 DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_VERTICES, 0, "MESH_EDGE_VERTICES", InputMeshEdgeVertices, "Edge Vertices", "Retrieve topology information relating to each edge of a mesh")
 DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_AREA, 0, "MESH_FACE_AREA", InputMeshFaceArea, "Face Area", "Calculate the surface area of a mesh's faces")
-DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_IS_PLANAR, 0, "MESH_FACE_IS_PLANAR",InputMeshFaceIsPlanar, "Face is Planar", "Retrieve whether all triangles in a face are on the same plane, i.e. whether have the same normal")
+DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_IS_PLANAR, 0, "MESH_FACE_IS_PLANAR",InputMeshFaceIsPlanar, "Is Face Planar", "Retrieve whether all triangles in a face are on the same plane, i.e. whether have the same normal")
 DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_NEIGHBORS, 0, "MESH_FACE_NEIGHBORS",InputMeshFaceNeighbors, "Face Neighbors", "Retrieve topology information relating to each face of a mesh")
 DefNode(GeometryNode, GEO_NODE_INPUT_MESH_ISLAND, 0, "MESH_ISLAND", InputMeshIsland, "Mesh Island", "Retrieve information about separate connected regions in a mesh")
 DefNode(GeometryNode, GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS, 0, "MESH_VERTEX_NEIGHBORS", InputMeshVertexNeighbors, "Vertex Neighbors", "Retrieve topology information relating to each vertex of a mesh")



More information about the Bf-blender-cvs mailing list