[Bf-blender-cvs] [0864ab52480] blender-v3.3-release: UI: Fix order of Geometry Nodes in the Add Nodes Mesh menu

Dalai Felinto noreply at git.blender.org
Wed Aug 31 16:30:33 CEST 2022


Commit: 0864ab52480c585a7b38e510303d7cd718ba1e38
Author: Dalai Felinto
Date:   Wed Aug 31 16:29:13 2022 +0200
Branches: blender-v3.3-release
https://developer.blender.org/rB0864ab52480c585a7b38e510303d7cd718ba1e38

UI: Fix order of Geometry Nodes in the Add Nodes Mesh menu

===================================================================

M	release/scripts/startup/nodeitems_builtins.py

===================================================================

diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 2342ba33a3b..2d4ef593b3c 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -117,11 +117,11 @@ def mesh_node_items(context):
     yield NodeItem("GeometryNodeMeshToCurve")
     yield NodeItem("GeometryNodeMeshToPoints")
     yield NodeItem("GeometryNodeMeshToVolume")
+    yield NodeItem("GeometryNodeScaleElements")
     yield NodeItem("GeometryNodeSplitEdges")
     yield NodeItem("GeometryNodeSubdivideMesh")
     yield NodeItem("GeometryNodeSubdivisionSurface")
     yield NodeItem("GeometryNodeTriangulate")
-    yield NodeItem("GeometryNodeScaleElements")
     yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
     yield NodeItem("GeometryNodeInputMeshEdgeAngle")
     yield NodeItem("GeometryNodeInputMeshEdgeNeighbors")
@@ -129,8 +129,8 @@ def mesh_node_items(context):
     yield NodeItem("GeometryNodeInputMeshFaceArea")
     yield NodeItem("GeometryNodeInputMeshFaceNeighbors")
     yield NodeItem("GeometryNodeInputMeshFaceIsPlanar")
-    yield NodeItem("GeometryNodeInputMeshIsland")
     yield NodeItem("GeometryNodeInputShadeSmooth")
+    yield NodeItem("GeometryNodeInputMeshIsland")
     yield NodeItem("GeometryNodeInputShortestEdgePaths")
     yield NodeItem("GeometryNodeInputMeshVertexNeighbors")
     yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())



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