[Bf-blender-cvs] [42cff95519f] master: Cycles: disable Scrambling Distance UI when using Sobol Burley

Brecht Van Lommel noreply at git.blender.org
Mon Aug 29 19:57:29 CEST 2022


Commit: 42cff95519f08016127b0249dcd54f2a0a24f079
Author: Brecht Van Lommel
Date:   Mon Aug 29 16:41:49 2022 +0200
Branches: master
https://developer.blender.org/rB42cff95519f08016127b0249dcd54f2a0a24f079

Cycles: disable Scrambling Distance UI when using Sobol Burley

Contributed by Alaska.

Differential Revision: https://developer.blender.org/D15794

===================================================================

M	intern/cycles/blender/addon/ui.py
M	intern/cycles/blender/sync.cpp

===================================================================

diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 0fead409866..5f17b99858a 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -305,6 +305,7 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
         layout.separator()
 
         heading = layout.column(align=True, heading="Scrambling Distance")
+        heading.active = not cscene.sampling_pattern == 'SOBOL_BURLEY'
         heading.prop(cscene, "auto_scrambling_distance", text="Automatic")
         heading.prop(cscene, "preview_scrambling_distance", text="Viewport")
         heading.prop(cscene, "scrambling_distance", text="Multiplier")
diff --git a/intern/cycles/blender/sync.cpp b/intern/cycles/blender/sync.cpp
index 0d4c1d70180..bf8c4bc6203 100644
--- a/intern/cycles/blender/sync.cpp
+++ b/intern/cycles/blender/sync.cpp
@@ -385,7 +385,8 @@ void BlenderSync::sync_integrator(BL::ViewLayer &b_view_layer, bool background)
 
   /* Only use scrambling distance in the viewport if user wants to. */
   bool preview_scrambling_distance = get_boolean(cscene, "preview_scrambling_distance");
-  if (preview && !preview_scrambling_distance) {
+  if ((preview && !preview_scrambling_distance) ||
+      sampling_pattern == SAMPLING_PATTERN_SOBOL_BURLEY) {
     scrambling_distance = 1.0f;
   }



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