[Bf-blender-cvs] [5d50cf530c4] temp-eevee-next-cryptomatte: Remove resoved TODO.
Jeroen Bakker
noreply at git.blender.org
Tue Aug 23 13:57:23 CEST 2022
Commit: 5d50cf530c49c4d90473009259da75feceea11cd
Author: Jeroen Bakker
Date: Tue Aug 23 13:42:20 2022 +0200
Branches: temp-eevee-next-cryptomatte
https://developer.blender.org/rB5d50cf530c49c4d90473009259da75feceea11cd
Remove resoved TODO.
===================================================================
M source/blender/draw/engines/eevee_next/eevee_instance.cc
===================================================================
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.cc b/source/blender/draw/engines/eevee_next/eevee_instance.cc
index 6fb955d4d28..29daa7d49f3 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.cc
@@ -238,8 +238,6 @@ void Instance::render_read_result(RenderLayer *render_layer, const char *view_na
RenderPass *rp = RE_pass_find_by_name(render_layer, pass_name, view_name);
if (rp) {
float *result = film.read_pass(pass_type);
- /* TODO(jbakker): Cryptomatte result can contain multiple textures and should be stored in
- * multiple RenderPasses. This code needs to be tweaked a bit... */
if (result) {
BLI_mutex_lock(&render->update_render_passes_mutex);
/* WORKAROUND: We use texture read to avoid using a framebuffer to get the render result.
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