[Bf-blender-cvs] [5bab2098ae7] cycles_path_guiding: Guiding: use Cycles debug preference, instead of experimental
Brecht Van Lommel
noreply at git.blender.org
Thu Aug 11 17:12:51 CEST 2022
Commit: 5bab2098ae727e4754ed2f99a471c2758c97f266
Author: Brecht Van Lommel
Date: Thu Aug 11 16:44:49 2022 +0200
Branches: cycles_path_guiding
https://developer.blender.org/rB5bab2098ae727e4754ed2f99a471c2758c97f266
Guiding: use Cycles debug preference, instead of experimental
Enabled through Preferences > Interface > Show Developer UI, Experimental > Cycles Debug.
===================================================================
M intern/cycles/blender/addon/properties.py
M intern/cycles/blender/addon/ui.py
M intern/cycles/blender/sync.cpp
===================================================================
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 5fcc1eed7b6..6ff345116a7 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -517,13 +517,13 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
name="Guiding",
description="Use path guiding for sampling paths. Path guiding incrementally "
"learns the light distribution of the scene and guides path into directions "
- "with high indirect/direct light contributions.",
+ "with high direct and indirect light contributions.",
default=False,
)
guiding_distribution_type: EnumProperty(
name="Guiding Distribution Type",
- description="The type of the used representation for the guiding distribution",
+ description="Type of representation for the guiding distribution",
items=enum_guiding_distribution,
default='PARALLAX_AWARE_VMM',
)
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index b3c4a8a65a3..365457cdefa 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -326,6 +326,7 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_sampling_path_guiding(CyclesButtonsPanel, Panel):
bl_label = "Path Guiding"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
+ bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
@@ -342,24 +343,39 @@ class CYCLES_RENDER_PT_sampling_path_guiding(CyclesButtonsPanel, Panel):
scene = context.scene
cscene = scene.cycles
- experimentalView = context.scene.cycles.feature_set == 'EXPERIMENTAL'
-
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
layout.active = cscene.use_guiding
col = layout.column(align=True)
- if experimentalView:
- col.prop(cscene, "guiding_distribution_type", text="Distribution Type")
col.prop(cscene, "use_surface_guiding", text="Surface Guiding")
- if experimentalView:
- col.prop(cscene, "surface_guiding_probability", text="Surface Guiding Probability")
col.prop(cscene, "use_volume_guiding", text="Volume Guiding")
- if experimentalView:
- col.prop(cscene, "volume_guiding_probability", text="Volume Guiding Probability")
- col.prop(cscene, "use_guide_direct_light", text="Guide Direct Light")
- col.prop(cscene, "use_mis_weights", text="Use MIS Weights")
+
+
+class CYCLES_RENDER_PT_sampling_path_guiding_debug(CyclesDebugButtonsPanel, Panel):
+ bl_label = "Debug"
+ bl_parent_id = "CYCLES_RENDER_PT_sampling_path_guiding"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ scene = context.scene
+ cscene = scene.cycles
+
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False
+ layout.active = cscene.use_guiding
+
+ layout.prop(cscene, "guiding_distribution_type", text="Distribution Type")
+
+ col = layout.column(align=True)
+ col.prop(cscene, "surface_guiding_probability", text="Surface Guiding Probability")
+ col.prop(cscene, "volume_guiding_probability", text="Volume Guiding Probability")
+
+ col = layout.column(align=True)
+ col.prop(cscene, "use_guide_direct_light", text="Guide Direct Light")
+ col.prop(cscene, "use_mis_weights", text="Use MIS Weights")
class CYCLES_RENDER_PT_subdivision(CyclesButtonsPanel, Panel):
@@ -2327,6 +2343,7 @@ classes = (
CYCLES_RENDER_PT_sampling_render_denoise,
CYCLES_RENDER_PT_sampling_advanced,
CYCLES_RENDER_PT_sampling_path_guiding,
+ CYCLES_RENDER_PT_sampling_path_guiding_debug,
CYCLES_RENDER_PT_light_paths,
CYCLES_RENDER_PT_light_paths_max_bounces,
CYCLES_RENDER_PT_light_paths_clamping,
diff --git a/intern/cycles/blender/sync.cpp b/intern/cycles/blender/sync.cpp
index c2fdef3938e..2a59baad86f 100644
--- a/intern/cycles/blender/sync.cpp
+++ b/intern/cycles/blender/sync.cpp
@@ -414,14 +414,17 @@ void BlenderSync::sync_integrator(BL::ViewLayer &b_view_layer, bool background)
integrator->set_use_guiding(get_boolean(cscene, "use_guiding"));
integrator->set_use_surface_guiding(get_boolean(cscene, "use_surface_guiding"));
- integrator->set_surface_guiding_probability(get_float(cscene, "surface_guiding_probability"));
integrator->set_use_volume_guiding(get_boolean(cscene, "use_volume_guiding"));
- integrator->set_volume_guiding_probability(get_float(cscene, "volume_guiding_probability"));
- integrator->set_use_guide_direct_light(get_boolean(cscene, "use_guide_direct_light"));
- integrator->set_use_mis_weights(get_boolean(cscene, "use_mis_weights"));
- GuidingDistributionType guiding_distribution_type = (GuidingDistributionType)get_enum(
- cscene, "guiding_distribution_type", GUIDING_NUM_TYPES, GUIDING_TYPE_PARALLAX_AWARE_VMM);
- integrator->set_guiding_distribution_type(guiding_distribution_type);
+
+ if (use_developer_ui) {
+ integrator->set_surface_guiding_probability(get_float(cscene, "surface_guiding_probability"));
+ integrator->set_volume_guiding_probability(get_float(cscene, "volume_guiding_probability"));
+ integrator->set_use_guide_direct_light(get_boolean(cscene, "use_guide_direct_light"));
+ integrator->set_use_mis_weights(get_boolean(cscene, "use_mis_weights"));
+ GuidingDistributionType guiding_distribution_type = (GuidingDistributionType)get_enum(
+ cscene, "guiding_distribution_type", GUIDING_NUM_TYPES, GUIDING_TYPE_PARALLAX_AWARE_VMM);
+ integrator->set_guiding_distribution_type(guiding_distribution_type);
+ }
DenoiseParams denoise_params = get_denoise_params(b_scene, b_view_layer, background);
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