[Bf-blender-cvs] [fb017506dab] refactor-mesh-remove-pointers: Fix build error

Hans Goudey noreply at git.blender.org
Tue Aug 9 20:36:49 CEST 2022


Commit: fb017506dabc17490aa2251c2b3802a975959240
Author: Hans Goudey
Date:   Tue Aug 9 13:36:42 2022 -0500
Branches: refactor-mesh-remove-pointers
https://developer.blender.org/rBfb017506dabc17490aa2251c2b3802a975959240

Fix build error

===================================================================

M	source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp

===================================================================

diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 3e819719d51..a96701f2cc5 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -588,13 +588,13 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
 
   if (hasTex) {
     // First UV layer
-    loopsuv[0] = CustomData_add_layer_named(
-        &mesh->ldata, CD_MLOOPUV, CD_CALLOC, nullptr, mesh->totloop, uvNames[0]);
+    loopsuv[0] = static_cast<MLoopUV *>(CustomData_add_layer_named(
+        &mesh->ldata, CD_MLOOPUV, CD_CALLOC, nullptr, mesh->totloop, uvNames[0]));
     CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 0);
 
     // Second UV layer
-    loopsuv[1] = CustomData_add_layer_named(
-        &mesh->ldata, CD_MLOOPUV, CD_CALLOC, nullptr, mesh->totloop, uvNames[1]);
+    loopsuv[1] = static_cast<MLoopUV *>(CustomData_add_layer_named(
+        &mesh->ldata, CD_MLOOPUV, CD_CALLOC, nullptr, mesh->totloop, uvNames[1]));
     CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 1);
   }



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