[Bf-blender-cvs] [8f70c1574d4] refactor-mesh-remove-pointers: Fix build error in freestyle

Hans Goudey noreply at git.blender.org
Tue Aug 9 05:44:59 CEST 2022


Commit: 8f70c1574d42f25fd0e585c2e852ad59d025367b
Author: Hans Goudey
Date:   Mon Aug 8 22:43:28 2022 -0500
Branches: refactor-mesh-remove-pointers
https://developer.blender.org/rB8f70c1574d42f25fd0e585c2e852ad59d025367b

Fix build error in freestyle

===================================================================

M	source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp

===================================================================

diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index cde59bc0ba2..3e819719d51 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -588,16 +588,14 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
 
   if (hasTex) {
     // First UV layer
-    CustomData_add_layer_named(
+    loopsuv[0] = CustomData_add_layer_named(
         &mesh->ldata, CD_MLOOPUV, CD_CALLOC, nullptr, mesh->totloop, uvNames[0]);
     CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 0);
-    loopsuv[0] = mesh->mloopuv;
 
     // Second UV layer
-    CustomData_add_layer_named(
+    loopsuv[1] = CustomData_add_layer_named(
         &mesh->ldata, CD_MLOOPUV, CD_CALLOC, nullptr, mesh->totloop, uvNames[1]);
     CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 1);
-    loopsuv[1] = mesh->mloopuv;
   }
 
   // colors and transparency (the latter represented by grayscale colors)



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