[Bf-blender-cvs] [dcf50cf0466] master: Fix T100132: Disable winding when calculating islands for uv sculpt tools
Chris Blackbourn
noreply at git.blender.org
Thu Aug 4 01:18:09 CEST 2022
Commit: dcf50cf046682bf6279dcc37497b89a3ddd965a1
Author: Chris Blackbourn
Date: Thu Aug 4 11:11:41 2022 +1200
Branches: master
https://developer.blender.org/rBdcf50cf046682bf6279dcc37497b89a3ddd965a1
Fix T100132: Disable winding when calculating islands for uv sculpt tools
Winding was originally added to island detection in 5197aa04c6bd.
However the sculpt tools can flip faces, potentially creating orphaned
islands if winding is enabled.
Differential Revision: https://developer.blender.org/D15600
===================================================================
M source/blender/editors/sculpt_paint/sculpt_uv.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index dfa85e8e56d..52b790ba1ea 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -492,13 +492,12 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
data->uvsculpt = &ts->uvsculpt->paint;
- if (do_island_optimization) {
- /* We will need island information */
- data->elementMap = BM_uv_element_map_create(bm, scene, false, true, true);
- }
- else {
- data->elementMap = BM_uv_element_map_create(bm, scene, false, true, false);
- }
+ /* Winding was added to island detection in 5197aa04c6bd
+ * However the sculpt tools can flip faces, potentially creating orphaned islands.
+ * See T100132 */
+ bool use_winding = false;
+ data->elementMap = BM_uv_element_map_create(
+ bm, scene, false, use_winding, do_island_optimization);
if (!data->elementMap) {
uv_sculpt_stroke_exit(C, op);
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