[Bf-blender-cvs] [411b4ed6ed8] blender-v3.3-release: Fix T96247: Principled BSDF roughness different in startup blend and new node
Liu Deyuan
noreply at git.blender.org
Wed Aug 3 19:54:59 CEST 2022
Commit: 411b4ed6ed8f48794e20f5ee3209e4e8f7f3ced9
Author: Liu Deyuan
Date: Tue Aug 2 16:35:58 2022 +0200
Branches: blender-v3.3-release
https://developer.blender.org/rB411b4ed6ed8f48794e20f5ee3209e4e8f7f3ced9
Fix T96247: Principled BSDF roughness different in startup blend and new node
Change startup roughness to 0.5.
Differential Revision: https://developer.blender.org/D15586
===================================================================
M source/blender/blenloader/intern/versioning_defaults.c
===================================================================
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index 0749625137a..608e8ea4aba 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -578,14 +578,14 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
/* Materials */
for (Material *ma = bmain->materials.first; ma; ma = ma->id.next) {
/* Update default material to be a bit more rough. */
- ma->roughness = 0.4f;
+ ma->roughness = 0.5f;
if (ma->nodetree) {
LISTBASE_FOREACH (bNode *, node, &ma->nodetree->nodes) {
if (node->type == SH_NODE_BSDF_PRINCIPLED) {
bNodeSocket *roughness_socket = nodeFindSocket(node, SOCK_IN, "Roughness");
bNodeSocketValueFloat *roughness_data = roughness_socket->default_value;
- roughness_data->value = 0.4f;
+ roughness_data->value = 0.5f;
node->custom2 = SHD_SUBSURFACE_RANDOM_WALK;
BKE_ntree_update_tag_node_property(ma->nodetree, node);
}
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