[Bf-blender-cvs] [42717596d0c] master: Cleanup: clang-format

Campbell Barton noreply at git.blender.org
Wed Apr 20 02:47:45 CEST 2022


Commit: 42717596d0c8638bd672966c0f1198db8344dcd5
Author: Campbell Barton
Date:   Wed Apr 20 09:13:48 2022 +1000
Branches: master
https://developer.blender.org/rB42717596d0c8638bd672966c0f1198db8344dcd5

Cleanup: clang-format

===================================================================

M	intern/cycles/scene/object.cpp
M	intern/ghost/intern/GHOST_Wintab.cpp
M	source/blender/blenkernel/BKE_global.h
M	source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
M	source/blender/draw/intern/draw_manager_data.c
M	source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
M	source/blender/gpu/shaders/material/gpu_shader_material_point_info.glsl
M	source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl

===================================================================

diff --git a/intern/cycles/scene/object.cpp b/intern/cycles/scene/object.cpp
index c57d26464ed..676cc78a11f 100644
--- a/intern/cycles/scene/object.cpp
+++ b/intern/cycles/scene/object.cpp
@@ -496,7 +496,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
   kobject.dupli_generated[2] = ob->dupli_generated[2];
   kobject.numkeys = (geom->geometry_type == Geometry::HAIR) ?
                         static_cast<Hair *>(geom)->get_curve_keys().size() :
-                        (geom->geometry_type == Geometry::POINTCLOUD) ?
+                    (geom->geometry_type == Geometry::POINTCLOUD) ?
                         static_cast<PointCloud *>(geom)->num_points() :
                         0;
   kobject.dupli_uv[0] = ob->dupli_uv[0];
diff --git a/intern/ghost/intern/GHOST_Wintab.cpp b/intern/ghost/intern/GHOST_Wintab.cpp
index be1a0a4b314..8e246272958 100644
--- a/intern/ghost/intern/GHOST_Wintab.cpp
+++ b/intern/ghost/intern/GHOST_Wintab.cpp
@@ -116,7 +116,11 @@ GHOST_Wintab *GHOST_Wintab::loadWintab(HWND hwnd)
   }
 
   int sanityQueueSize = queueSizeGet(hctx.get());
-  WINTAB_PRINTF("HCTX %p %s queueSize: %d, queueSizeGet: %d\n", hctx.get(), __func__, queueSize, sanityQueueSize);
+  WINTAB_PRINTF("HCTX %p %s queueSize: %d, queueSizeGet: %d\n",
+                hctx.get(),
+                __func__,
+                queueSize,
+                sanityQueueSize);
 
   WINTAB_PRINTF("Loaded Wintab context %p\n", hctx.get());
 
@@ -274,7 +278,11 @@ void GHOST_Wintab::updateCursorInfo()
   else {
     m_maxAzimuth = m_maxAltitude = 0;
   }
-  WINTAB_PRINTF("HCTX %p %s maxAzimuth: %d, maxAltitude: %d\n", m_context.get(), __func__, m_maxAzimuth, m_maxAltitude);
+  WINTAB_PRINTF("HCTX %p %s maxAzimuth: %d, maxAltitude: %d\n",
+                m_context.get(),
+                __func__,
+                m_maxAzimuth,
+                m_maxAltitude);
 }
 
 void GHOST_Wintab::processInfoChange(LPARAM lParam)
@@ -531,10 +539,10 @@ void GHOST_Wintab::printContextDebugInfo()
 
   /* Print system information. */
   printf("left: %d, top: %d, width: %d, height: %d\n",
-                ::GetSystemMetrics(SM_XVIRTUALSCREEN),
-                ::GetSystemMetrics(SM_YVIRTUALSCREEN),
-                ::GetSystemMetrics(SM_CXVIRTUALSCREEN),
-                ::GetSystemMetrics(SM_CYVIRTUALSCREEN));
+         ::GetSystemMetrics(SM_XVIRTUALSCREEN),
+         ::GetSystemMetrics(SM_YVIRTUALSCREEN),
+         ::GetSystemMetrics(SM_CXVIRTUALSCREEN),
+         ::GetSystemMetrics(SM_CYVIRTUALSCREEN));
 
   auto printContextRanges = [](LOGCONTEXT &lc) {
     printf("lcInOrgX: %d, lcInOrgY: %d, lcInExtX: %d, lcInExtY: %d\n",
@@ -576,7 +584,7 @@ void GHOST_Wintab::printContextDebugInfo()
   m_fpInfo(WTI_DEFSYSCTX, CTX_SYSEXTY, &lc.lcSysExtY);
   printf("WTI_DEFSYSCTX CTX_*\n");
   printContextRanges(lc);
-    
+
   for (unsigned int i = 0; i < m_numDevices; i++) {
     /* Print individual device system context. */
     m_fpInfo(WTI_DSCTXS + i, 0, &lc);
@@ -604,11 +612,11 @@ void GHOST_Wintab::printContextDebugInfo()
     m_fpInfo(WTI_DEVICES + i, DVC_X, &axis_x);
     m_fpInfo(WTI_DEVICES + i, DVC_Y, &axis_y);
     printf("WTI_DEVICES %u axis_x org: %d, axis_y org: %d axis_x ext: %d, axis_y ext: %d\n",
-                  i,
-                  axis_x.axMin,
-                  axis_y.axMin,
-                  axis_x.axMax - axis_x.axMin + 1,
-                  axis_y.axMax - axis_y.axMin + 1);
+           i,
+           axis_x.axMin,
+           axis_y.axMin,
+           axis_x.axMax - axis_x.axMin + 1,
+           axis_y.axMax - axis_y.axMin + 1);
   }
 
   /* Other stuff while we have a logcontext. */
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 2070584a8a0..06feb07aef2 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -195,8 +195,8 @@ enum {
   G_DEBUG_XR = (1 << 19),                    /* XR/OpenXR messages */
   G_DEBUG_XR_TIME = (1 << 20),               /* XR/OpenXR timing messages */
 
-  G_DEBUG_GHOST = (1 << 21),                 /* Debug GHOST module. */
-  G_DEBUG_WINTAB = (1 << 22),                /* Debug Wintab. */
+  G_DEBUG_GHOST = (1 << 21),  /* Debug GHOST module. */
+  G_DEBUG_WINTAB = (1 << 22), /* Debug Wintab. */
 };
 
 #define G_DEBUG_ALL \
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
index 26b60c992e1..527bbd18896 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
@@ -11,10 +11,8 @@ uniform sampler3D volumeScattering; /* Result of the scatter step */
 uniform sampler3D volumeExtinction;
 
 #ifdef USE_VOLUME_OPTI
-uniform layout(r11f_g11f_b10f)
-writeonly restrict image3D finalScattering_img;
-uniform layout(r11f_g11f_b10f)
-writeonly restrict image3D finalTransmittance_img;
+uniform layout(r11f_g11f_b10f) writeonly restrict image3D finalScattering_img;
+uniform layout(r11f_g11f_b10f) writeonly restrict image3D finalTransmittance_img;
 
 vec3 finalScattering;
 vec3 finalTransmittance;
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 7c779b42c73..b5432da0957 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -624,7 +624,7 @@ static void drw_call_obinfos_init(DRWObjectInfos *ob_infos, Object *ob)
   drw_call_calc_orco(ob, ob_infos->orcotexfac);
   /* Random float value. */
   uint random = (DST.dupli_source) ?
-                    DST.dupli_source->random_id :
+                     DST.dupli_source->random_id :
                      /* TODO(fclem): this is rather costly to do at runtime. Maybe we can
                       * put it in ob->runtime and make depsgraph ensure it is up to date. */
                      BLI_hash_int_2d(BLI_hash_string(ob->id.name + 2), 0);
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
index 2885bf4e082..a8b4b039370 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
@@ -1,6 +1,5 @@
 #pragma BLENDER_REQUIRE(gpu_shader_material_hash.glsl)
 
-
 void node_hair_info(float hair_length,
                     out float is_strand,
                     out float intercept,
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_point_info.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_point_info.glsl
index 1b1fed9502e..ad3d4737193 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_point_info.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_point_info.glsl
@@ -1,6 +1,5 @@
 #pragma BLENDER_REQUIRE(gpu_shader_material_hash.glsl)
 
-
 void node_point_info(out vec3 position, out float radius, out float random)
 {
 #ifdef POINTCLOUD_SHADER
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl
index 89091316823..da131978f72 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl
@@ -1,6 +1,5 @@
 #pragma BLENDER_REQUIRE(gpu_shader_material_math_util.glsl)
 
-
 void node_tex_environment_equirectangular(vec3 co, out vec3 uv)
 {
   vec3 nco = normalize(co);



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