[Bf-blender-cvs] [15aea1bb227] temp-T96709-painting-target: Merge remote-tracking branch 'origin/master' into temp-T96709-painting-target
Jeroen Bakker
noreply at git.blender.org
Fri Apr 8 08:27:08 CEST 2022
Commit: 15aea1bb22725be7ea450ff25a0245bf87bf7db0
Author: Jeroen Bakker
Date: Fri Apr 8 07:59:39 2022 +0200
Branches: temp-T96709-painting-target
https://developer.blender.org/rB15aea1bb22725be7ea450ff25a0245bf87bf7db0
Merge remote-tracking branch 'origin/master' into temp-T96709-painting-target
===================================================================
===================================================================
diff --cc release/scripts/startup/bl_ui/properties_data_mesh.py
index 4809060fad3,97519e55b48..1bfd82cc790
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@@ -545,35 -544,28 +544,28 @@@ class DATA_PT_mesh_attributes(MeshButto
ob = context.object
mesh = ob.data
- builtin_attribute = object()
-
- def add_builtin(name):
- attributes_by_name[name].append(builtin_attribute)
-
- def add_attributes(layers):
- for layer in layers:
- attributes_by_name[layer.name].append(layer)
-
- add_builtin("position")
- add_builtin("material_index")
- add_builtin("shade_smooth")
- add_builtin("normal")
- add_builtin("crease")
-
- add_attributes(mesh.attributes)
- add_attributes(mesh.uv_layers)
- add_attributes(ob.vertex_groups)
+ unique_names = set()
+ colliding_names = []
+ for collection in (
+ # Built-in names.
+ {"position": None, "material_index": None, "shade_smooth": None, "normal": None, "crease": None},
+ mesh.attributes,
+ mesh.uv_layers,
+ ob.vertex_groups,
+ ):
+ for name in collection.keys():
+ unique_names_len = len(unique_names)
+ unique_names.add(name)
+ if len(unique_names) == unique_names_len:
+ colliding_names.append(name)
- colliding_names = [name for name, layers in attributes_by_name.items() if len(layers) >= 2]
- if len(colliding_names) == 0:
+ if not colliding_names:
return
- layout.label(text="Name collisions: {}".format(", ".join(colliding_names)), icon='ERROR')
+ layout.label(text="Name collisions: " + ", ".join(set(colliding_names)), icon='ERROR')
-class MESH_UL_color_attributes(UIList):
+class ColorAttributesListBase():
display_domain_names = {
'POINT': "Vertex",
'EDGE': "Edge",
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