[Bf-blender-cvs] [a87428f5330] temp-viewport-compositor-compiler: Viewport Compositor: Support realization interpolations
Omar Emara
noreply at git.blender.org
Thu Apr 7 10:31:13 CEST 2022
Commit: a87428f533009dd7045e7134fc2295905b4ba7b0
Author: Omar Emara
Date: Fri Apr 1 17:09:30 2022 +0200
Branches: temp-viewport-compositor-compiler
https://developer.blender.org/rBa87428f533009dd7045e7134fc2295905b4ba7b0
Viewport Compositor: Support realization interpolations
===================================================================
M source/blender/nodes/NOD_compositor_execute.hh
M source/blender/nodes/composite/nodes/node_composite_transform.cc
M source/blender/nodes/intern/node_compositor_execute.cc
===================================================================
diff --git a/source/blender/nodes/NOD_compositor_execute.hh b/source/blender/nodes/NOD_compositor_execute.hh
index b61618e6725..5709dc9b4cf 100644
--- a/source/blender/nodes/NOD_compositor_execute.hh
+++ b/source/blender/nodes/NOD_compositor_execute.hh
@@ -113,6 +113,14 @@ class Context {
* Domain.
*/
+/* Possible interpolations to use when realizing an input of some domain on another domain. See the
+ * Domain class for more information. */
+enum class Interpolation : uint8_t {
+ Nearest,
+ Bilinear,
+ Bicubic,
+};
+
/* A domain is a rectangular area of a certain size in pixels that is transformed by a certain
* transformation in pixel space relative to some reference space.
*
@@ -130,9 +138,10 @@ class Context {
* RealizeOnDomainProcessorOperation, except inputs whose descriptor sets skip_realization or
* expects_single_value, see InputDescriptor for more information. The realization process simply
* projects the input domain on the operation domain, copies the area of input that intersects the
- * operation domain, and fill the rest with zeros. This process is illustrated below. It follows
- * that operations should expect all their inputs to have the same domain and consequently size,
- * except for inputs that explicitly skip realization.
+ * operation domain, and fill the rest with zeros. The realization happens using the interpolation
+ * method defined set in the realization_interpolation member. This process is illustrated below.
+ * It follows that operations should expect all their inputs to have the same domain and
+ * consequently size, except for inputs that explicitly skip realization.
*
* Realized Result
* +-------------+ +-------------+
@@ -152,7 +161,7 @@ class Context {
* from it. The domain input is determined to be the non-single value input that have the highest
* domain priority, a zero value being the highest priority. If all inputs are single values, then
* the operation domain is irrelevant and an identity domain is set. See
- * NodeOperation::compute_domain.
+ * NodeOperation::compute_domain for more information.
*
* The aforementioned logic for operation domain computation is only a default that works for most
* cases, but an operation can override the compute_domain method to implement a different logic.
@@ -178,6 +187,9 @@ class Domain {
/* The 2D transformation of the domain defining its translation in pixels, rotation, and scale in
* 2D space. */
Transformation2D transformation;
+ /* The interpolation method that should be used when realizing the input whose domain is this
+ * one. */
+ Interpolation realization_interpolation = Interpolation::Nearest;
public:
/* A size only constructor that sets the transformation to identity. */
@@ -290,6 +302,9 @@ class Result {
* transformation by the current transformation of the domain of the result. */
void transform(const Transformation2D &transformation);
+ /* Set the interpolation method that will be used when realizing this result if needed. */
+ void set_realization_interpolation(Interpolation interpolation);
+
/* If the result is a single value result of type float, return its float value. Otherwise, an
* uninitialized value is returned. */
float get_float_value() const;
@@ -350,7 +365,7 @@ class Result {
* reference count of the master result is returned instead. */
int reference_count() const;
- /* Returns the domain of the result. See the Domain class. */
+ /* Returns a reference to the domain of the result. See the Domain class. */
const Domain &domain() const;
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_transform.cc b/source/blender/nodes/composite/nodes/node_composite_transform.cc
index d6f2734b54d..0d314a4d20e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_transform.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_transform.cc
@@ -21,6 +21,7 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
#include "BLI_math_vector.h"
#include "UI_interface.h"
@@ -87,6 +88,22 @@ class TransformOperation : public NodeOperation {
translation, rotation, scale);
result.transform(transformation);
+ result.set_realization_interpolation(get_interpolation());
+ }
+
+ Interpolation get_interpolation()
+ {
+ switch (node().custom1) {
+ case 0:
+ return Interpolation::Nearest;
+ case 1:
+ return Interpolation::Bilinear;
+ case 2:
+ return Interpolation::Bicubic;
+ }
+
+ BLI_assert_unreachable();
+ return Interpolation::Nearest;
}
};
diff --git a/source/blender/nodes/intern/node_compositor_execute.cc b/source/blender/nodes/intern/node_compositor_execute.cc
index 94acfcd2c46..f2753e3e9fb 100644
--- a/source/blender/nodes/intern/node_compositor_execute.cc
+++ b/source/blender/nodes/intern/node_compositor_execute.cc
@@ -129,6 +129,8 @@ Domain Domain::identity()
return Domain(int2(1), Transformation2D::identity());
}
+/* Only compare the size and transformation members, as other members only describe the method of
+ * realization on another domain, which is not technically a proprty of the domain. */
bool operator==(const Domain &a, const Domain &b)
{
return a.size == b.size && a.transformation == b.transformation;
@@ -223,6 +225,11 @@ void Result::transform(const Transformation2D &transformation)
domain_.transform(transformation);
}
+void Result::set_realization_interpolation(Interpolation interpolation)
+{
+ domain_.realization_interpolation = interpolation;
+}
+
float Result::get_float_value() const
{
return *value_;
@@ -984,6 +991,10 @@ void RealizeOnDomainProcessorOperation::execute()
/* Make out-of-bound texture access return zero. */
GPU_texture_wrap_mode(input.texture(), false, false);
+ /* Set the approperiate sampler interpolation. */
+ const bool use_bilinear = input.domain().realization_interpolation != Interpolation::Nearest;
+ GPU_texture_filter_mode(input.texture(), use_bilinear);
+
input.bind_as_texture(shader, "input_sampler");
result.bind_as_image(shader, "domain");
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