[Bf-blender-cvs] [ce0a5a435e1] temp-T96709-painting-target: Don't use override as variable name.
Jeroen Bakker
noreply at git.blender.org
Tue Apr 5 11:33:06 CEST 2022
Commit: ce0a5a435e139fa8607b1fb8f21198e318c6fe7d
Author: Jeroen Bakker
Date: Tue Apr 5 08:19:53 2022 +0200
Branches: temp-T96709-painting-target
https://developer.blender.org/rBce0a5a435e139fa8607b1fb8f21198e318c6fe7d
Don't use override as variable name.
===================================================================
M source/blender/editors/sculpt_paint/paint_canvas.cc
===================================================================
diff --git a/source/blender/editors/sculpt_paint/paint_canvas.cc b/source/blender/editors/sculpt_paint/paint_canvas.cc
index 8d261bb23ad..85135aa6b4f 100644
--- a/source/blender/editors/sculpt_paint/paint_canvas.cc
+++ b/source/blender/editors/sculpt_paint/paint_canvas.cc
@@ -51,13 +51,13 @@ eV3DShadingColorType ED_paint_shading_color_override(bContext *C,
return orig_color_type;
}
- eV3DShadingColorType override = orig_color_type;
+ eV3DShadingColorType color_type = orig_color_type;
switch (settings->canvas_source) {
case PAINT_CANVAS_SOURCE_COLOR_ATTRIBUTE:
- override = V3D_SHADING_VERTEX_COLOR;
+ color_type = V3D_SHADING_VERTEX_COLOR;
break;
case PAINT_CANVAS_SOURCE_IMAGE:
- override = V3D_SHADING_TEXTURE_COLOR;
+ color_type = V3D_SHADING_TEXTURE_COLOR;
break;
case PAINT_CANVAS_SOURCE_MATERIAL: {
TexPaintSlot *slot = get_active_slot(ob);
@@ -66,10 +66,10 @@ eV3DShadingColorType ED_paint_shading_color_override(bContext *C,
}
if (slot->ima) {
- override = V3D_SHADING_TEXTURE_COLOR;
+ color_type = V3D_SHADING_TEXTURE_COLOR;
}
if (slot->attribute_name) {
- override = V3D_SHADING_VERTEX_COLOR;
+ color_type = V3D_SHADING_VERTEX_COLOR;
}
break;
@@ -77,14 +77,14 @@ eV3DShadingColorType ED_paint_shading_color_override(bContext *C,
}
/* Reset to original color based on enabled experimental features */
- if (!U.experimental.use_sculpt_vertex_colors && override == V3D_SHADING_VERTEX_COLOR) {
+ if (!U.experimental.use_sculpt_vertex_colors && color_type == V3D_SHADING_VERTEX_COLOR) {
return orig_color_type;
}
- if (!U.experimental.use_sculpt_texture_paint && override == V3D_SHADING_TEXTURE_COLOR) {
+ if (!U.experimental.use_sculpt_texture_paint && color_type == V3D_SHADING_TEXTURE_COLOR) {
return orig_color_type;
}
- return override;
+ return color_type;
}
Image *ED_paint_canvas_image_get(const struct PaintModeSettings *settings, struct Object *ob)
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