[Bf-blender-cvs] [0ef96cd3922] master: Cleanup: ensure space after file named in headers

Campbell Barton noreply at git.blender.org
Mon Apr 4 05:36:55 CEST 2022


Commit: 0ef96cd3922dbc16271f2dbaca0c7752db92a40d
Author: Campbell Barton
Date:   Mon Apr 4 13:17:03 2022 +1000
Branches: master
https://developer.blender.org/rB0ef96cd3922dbc16271f2dbaca0c7752db92a40d

Cleanup: ensure space after file named in headers

Add blank lines after file references to avoid them being interpreted as
doc-strings the following declarations.

===================================================================

M	source/blender/blenfont/intern/blf_internal.h
M	source/blender/blenkernel/BKE_action.h
M	source/blender/blenkernel/BKE_editmesh.h
M	source/blender/blenkernel/BKE_mask.h
M	source/blender/blenkernel/BKE_mesh.h
M	source/blender/blenkernel/intern/pbvh_intern.h
M	source/blender/draw/engines/eevee/eevee_private.h
M	source/blender/draw/engines/image/image_private.hh
M	source/blender/draw/engines/select/select_engine.h
M	source/blender/draw/engines/select/select_private.h
M	source/blender/draw/engines/workbench/workbench_private.h
M	source/blender/draw/intern/draw_shader.h
M	source/blender/draw/intern/mesh_extractors/extract_mesh.h
M	source/blender/editors/armature/armature_intern.h
M	source/blender/editors/curve/curve_intern.h
M	source/blender/editors/include/ED_armature.h
M	source/blender/editors/include/ED_gizmo_library.h
M	source/blender/editors/include/ED_image.h
M	source/blender/editors/include/ED_info.h
M	source/blender/editors/include/ED_mesh.h
M	source/blender/editors/include/ED_object.h
M	source/blender/editors/include/ED_paint.h
M	source/blender/editors/include/ED_physics.h
M	source/blender/editors/include/ED_screen.h
M	source/blender/editors/include/ED_text.h
M	source/blender/editors/include/ED_undo.h
M	source/blender/editors/include/ED_util_imbuf.h
M	source/blender/editors/include/ED_view3d.h
M	source/blender/editors/include/UI_interface.h
M	source/blender/editors/interface/interface_intern.h
M	source/blender/editors/interface/interface_regions_intern.h
M	source/blender/editors/lattice/lattice_intern.h
M	source/blender/editors/mask/mask_intern.h
M	source/blender/editors/object/object_intern.h
M	source/blender/editors/render/render_intern.hh
M	source/blender/editors/screen/screen_intern.h
M	source/blender/editors/sculpt_paint/paint_intern.h
M	source/blender/editors/sculpt_paint/sculpt_intern.h
M	source/blender/editors/space_action/action_intern.h
M	source/blender/editors/space_clip/clip_intern.h
M	source/blender/editors/space_console/console_intern.h
M	source/blender/editors/space_graph/graph_intern.h
M	source/blender/editors/space_info/info_intern.h
M	source/blender/editors/space_outliner/outliner_intern.hh
M	source/blender/editors/space_script/script_intern.h
M	source/blender/editors/space_sequencer/sequencer_intern.h
M	source/blender/editors/space_text/text_intern.h
M	source/blender/editors/space_view3d/view3d_intern.h
M	source/blender/editors/space_view3d/view3d_navigate.h
M	source/blender/editors/transform/transform.h
M	source/blender/editors/transform/transform_convert.h
M	source/blender/editors/transform/transform_mode.h
M	source/blender/editors/uvedit/uvedit_intern.h
M	source/blender/gpencil_modifiers/MOD_gpencil_modifiertypes.h
M	source/blender/gpu/GPU_shader.h
M	source/blender/gpu/intern/gpu_private.h
M	source/blender/makesdna/DNA_scene_types.h
M	source/blender/makesrna/intern/rna_wm.c
M	source/blender/modifiers/intern/MOD_meshcache_util.h
M	source/blender/modifiers/intern/MOD_solidify_util.h
M	source/blender/python/BPY_extern_clog.h
M	source/blender/python/intern/bpy.h
M	source/blender/render/RE_bake.h
M	source/blender/shader_fx/FX_shader_types.h
M	source/blender/windowmanager/WM_api.h
M	source/blender/windowmanager/WM_types.h
M	source/blender/windowmanager/gizmo/WM_gizmo_api.h
M	source/blender/windowmanager/wm.h
M	source/blender/windowmanager/wm_draw.h
M	source/blender/windowmanager/xr/intern/wm_xr_intern.h
M	source/blender/windowmanager/xr/wm_xr.h
M	source/creator/creator_intern.h

===================================================================

diff --git a/source/blender/blenfont/intern/blf_internal.h b/source/blender/blenfont/intern/blf_internal.h
index 81a1460df4d..1018dc09ff8 100644
--- a/source/blender/blenfont/intern/blf_internal.h
+++ b/source/blender/blenfont/intern/blf_internal.h
@@ -137,6 +137,7 @@ void blf_glyph_draw(
 
 #ifdef WIN32
 /* blf_font_win32_compat.c */
+
 #  ifdef FT_FREETYPE_H
 extern FT_Error FT_New_Face__win32_compat(FT_Library library,
                                           const char *pathname,
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 328089b14aa..d5487b3558a 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -371,6 +371,7 @@ void BKE_pose_blend_read_lib(struct BlendLibReader *reader, struct Object *ob, s
 void BKE_pose_blend_read_expand(struct BlendExpander *expander, struct bPose *pose);
 
 /* action_mirror.c */
+
 void BKE_action_flip_with_pose(struct bAction *act, struct Object *ob_arm);
 
 #ifdef __cplusplus
diff --git a/source/blender/blenkernel/BKE_editmesh.h b/source/blender/blenkernel/BKE_editmesh.h
index 4cc9bd97169..5916e7e83fb 100644
--- a/source/blender/blenkernel/BKE_editmesh.h
+++ b/source/blender/blenkernel/BKE_editmesh.h
@@ -70,6 +70,7 @@ typedef struct BMEditMesh {
 } BMEditMesh;
 
 /* editmesh.c */
+
 void BKE_editmesh_looptri_calc_ex(BMEditMesh *em,
                                   const struct BMeshCalcTessellation_Params *params);
 void BKE_editmesh_looptri_calc(BMEditMesh *em);
diff --git a/source/blender/blenkernel/BKE_mask.h b/source/blender/blenkernel/BKE_mask.h
index d126d706c66..40daab41614 100644
--- a/source/blender/blenkernel/BKE_mask.h
+++ b/source/blender/blenkernel/BKE_mask.h
@@ -27,6 +27,7 @@ struct MovieClip;
 struct MovieClipUser;
 
 /* mask_ops.c */
+
 typedef enum {
   MASK_WHICH_HANDLE_NONE = 0,
   MASK_WHICH_HANDLE_STICK = 1,
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 1ad20c52a4b..602fd47bfd1 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -1067,6 +1067,7 @@ extern void (*BKE_mesh_batch_cache_dirty_tag_cb)(struct Mesh *me, eMeshBatchDirt
 extern void (*BKE_mesh_batch_cache_free_cb)(struct Mesh *me);
 
 /* mesh_debug.c */
+
 #ifndef NDEBUG
 char *BKE_mesh_debug_info(const struct Mesh *me)
     ATTR_NONNULL(1) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT;
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index 123a6b1b829..a10d09e106c 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -168,6 +168,7 @@ struct PBVH {
 };
 
 /* pbvh.c */
+
 void BB_reset(BB *bb);
 /**
  * Expand the bounding box to include a new coordinate.
@@ -216,6 +217,7 @@ bool ray_face_nearest_tri(const float ray_start[3],
 void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes, int totnode, int flag);
 
 /* pbvh_bmesh.c */
+
 bool pbvh_bmesh_node_raycast(PBVHNode *node,
                              const float ray_start[3],
                              const float ray_normal[3],
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 2518ee53da3..5220bac4e3f 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -1413,6 +1413,7 @@ void EEVEE_cryptomatte_store_metadata(EEVEE_Data *vedata, struct RenderResult *r
 void EEVEE_cryptomatte_free(EEVEE_Data *vedata);
 
 /* eevee_occlusion.c */
+
 int EEVEE_occlusion_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
 void EEVEE_occlusion_output_init(EEVEE_ViewLayerData *sldata,
                                  EEVEE_Data *vedata,
@@ -1424,6 +1425,7 @@ void EEVEE_occlusion_draw_debug(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
 void EEVEE_occlusion_free(void);
 
 /* eevee_screen_raytrace.c */
+
 int EEVEE_screen_raytrace_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
 void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
 void EEVEE_refraction_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
@@ -1434,6 +1436,7 @@ void EEVEE_reflection_output_init(EEVEE_ViewLayerData *sldata,
 void EEVEE_reflection_output_accumulate(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
 
 /* eevee_subsurface.c */
+
 void EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
 void EEVEE_subsurface_draw_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
 void EEVEE_subsurface_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
@@ -1450,6 +1453,7 @@ void EEVEE_subsurface_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
 void EEVEE_subsurface_output_accumulate(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
 
 /* eevee_motion_blur.c */
+
 int EEVEE_motion_blur_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
 void EEVEE_motion_blur_step_set(EEVEE_Data *vedata, int step);
 void EEVEE_motion_blur_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
@@ -1464,10 +1468,12 @@ void EEVEE_motion_blur_cache_finish(EEVEE_Data *vedata);
 void EEVEE_motion_blur_draw(EEVEE_Data *vedata);
 
 /* eevee_mist.c */
+
 void EEVEE_mist_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
 void EEVEE_mist_output_accumulate(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
 
 /* eevee_renderpasses.c */
+
 void EEVEE_renderpasses_init(EEVEE_Data *vedata);
 void EEVEE_renderpasses_output_init(EEVEE_ViewLayerData *sldata,
                                     EEVEE_Data *vedata,
@@ -1501,6 +1507,7 @@ bool EEVEE_renderpasses_only_first_sample_pass_active(EEVEE_Data *vedata);
 int EEVEE_renderpasses_aov_hash(const ViewLayerAOV *aov);
 
 /* eevee_temporal_sampling.c */
+
 void EEVEE_temporal_sampling_reset(EEVEE_Data *vedata);
 void EEVEE_temporal_sampling_create_view(EEVEE_Data *vedata);
 int EEVEE_temporal_sampling_sample_count_get(const Scene *scene, const EEVEE_StorageList *stl);
diff --git a/source/blender/draw/engines/image/image_private.hh b/source/blender/draw/engines/image/image_private.hh
index a786bd24ffa..8d4b8eee7fb 100644
--- a/source/blender/draw/engines/image/image_private.hh
+++ b/source/blender/draw/engines/image/image_private.hh
@@ -56,6 +56,7 @@ class AbstractDrawingMode {
 };
 
 /* image_shader.c */
+
 GPUShader *IMAGE_shader_image_get();
 GPUShader *IMAGE_shader_depth_get();
 void IMAGE_shader_free();
diff --git a/source/blender/draw/engines/select/select_engine.h b/source/blender/draw/engines/select/select_engine.h
index df4be19c0d3..2151d605578 100644
--- a/source/blender/draw/engines/select/select_engine.h
+++ b/source/blender/draw/engines/select/select_engine.h
@@ -8,11 +8,13 @@
 #pragma once
 
 /* select_engine.c */
+
 extern DrawEngineType draw_engine_select_type;
 extern RenderEngineType DRW_engine_viewport_select_type;
 
 #ifdef WITH_DRAW_DEBUG
 /* select_debug_engine.c */
+
 extern DrawEngineType draw_engine_debug_select_type;
 #endif
 
diff --git a/source/blender/draw/engines/select/select_private.h b/source/blender/draw/engines/select/select_private.h
index 4af1db25c40..c25ec144658 100644
--- a/source/blender/draw/engines/select/select_private.h
+++ b/source/blender/draw/engines/select/select_private.h
@@ -52,6 +52,7 @@ typedef struct SELECTID_PrivateData {
 } SELECTID_PrivateData; /* Transient data */
 
 /* select_draw_utils.c */
+
 void select_id_object_min_max(struct Object *obj, float r_min[3], float r_max[3]);
 short select_id_get_object_select_mode(Scene *scene, Object *ob);
 void select_id_draw_object(void *vedata,
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 2e310b7f98d..727b771ee08 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -393,10 +393,12 @@ BLI_INLINE bool workbench_is_specular_highlight_enabled(WORKBENCH_PrivateData *w
 }
 
 /* workbench_opaque.c */
+
 void workbench_opaque_engine_init(WORKBENCH_Data *data);
 void workbench_opaque_cache_init(WORKBENCH_Data *data);
 
 /* workbench_transparent.c */
+
 void workbench_transparent_engine_init(WORKBENCH_Data *data);
 void workbench_transparent_cache_init(WORKBENCH_Data *data);
 /**
@@ -406,11 +408,13 @@ void workbench_transparent_cache_init(WORKBENCH_Data *data);
 void workbench_transparent_draw_depth_pass(WORKBENCH_Data *data);
 
 /* workbench_shadow.c */
+
 void workbench_shadow_data_update(WORKBENCH_PrivateData *wpd, WORKBENCH_UBO_World *wd);
 void workbench_shadow_cache_init(WORKBENCH_Data *data);
 void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, bool has_transp_mat);
 
 /* workbench_shader.c */
+
 GPUShader *workbench_shader_opaque_get(WORKBENCH_PrivateData *wpd, eWORKBENCH_DataType data);
 GPUShader *workbench_shader_opaque_image_get(WORKBENCH_PrivateData *wpd,
                                              eWORKBENCH_DataType data,
@@ -447,6 +451,7 @@ void workbench_shader_depth_of_field_get(GPUShader **prepare_sh,
 void workbench_shader_free(void);
 
 /* workbench_effect_antialiasing.c */
+
 int workbench_antialiasing_sample_count_get(WORKBENCH_PrivateData *wpd);
 void workbench_antialiasing_engine_init(WORKBENCH_Data *vedata);
 void workbench_antialiasing_cache_init(WORKBENCH_Data *vedata);
@@ -458,18 +463,22 @@ bool workbench_antialiasing_setup(WORKBENCH_Data *vedata);
 void workbench_antialiasing_draw_pass(WORKBENCH_Data *vedata);
 
 /* workbench_effect_cavity.c */
+
 void workbench_cavity_data_update(WORKBENCH_PrivateData *wpd, WORKBENCH_UBO_World *wd);
 void workbench_cavity_samples_ubo_ensure(WORKBENCH_PrivateData *wpd);
 void workbench_cavity_cache_init(WORKBENCH_Data *data);
 
 /* workbench_effect_outline.c */
+
 void workbench_outline_cache_init(WORKBENCH_Data *data);
 /* workbench_effect_dof.c */
+
 void workbench_dof_engine_init(WORKBENCH_Data *vedata);
 void workbench_dof_cache_init(WORKBENCH_Data *vedata);
 void workbench_dof_draw_pass(WORKBENCH_Data *vedata);
 
 /* workbench_materials.c */
+
 void workbench_material_ubo_data(WORKBENCH_PrivateData *wpd,
                    

@@ Diff output truncated at 10240 characters. @@



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