[Bf-blender-cvs] [8c9c9368555] soc-2021-curves: Refactor hide check
Dilith Jayakody
noreply at git.blender.org
Sun Apr 3 17:34:21 CEST 2022
Commit: 8c9c9368555fc4525846629be5862b783664be52
Author: Dilith Jayakody
Date: Sat Mar 26 18:10:05 2022 +0530
Branches: soc-2021-curves
https://developer.blender.org/rB8c9c9368555fc4525846629be5862b783664be52
Refactor hide check
===================================================================
M source/blender/editors/curve/editcurve_pen.c
===================================================================
diff --git a/source/blender/editors/curve/editcurve_pen.c b/source/blender/editors/curve/editcurve_pen.c
index 44e22b616fd..286d6bf9702 100644
--- a/source/blender/editors/curve/editcurve_pen.c
+++ b/source/blender/editors/curve/editcurve_pen.c
@@ -52,7 +52,7 @@
if (nu->type == CU_BEZIER) { \
for (int i = 0; i < nu->pntsu; i++) { \
BezTriple *bezt = nu->bezt + i; \
- if (BEZT_ISSEL_ANY(bezt) && (bezt->hide == 0))
+ if (BEZT_ISSEL_ANY(bezt) && !bezt->hide)
#define FOREACH_SELECTED_BEZT_END \
} \
@@ -330,7 +330,7 @@ static bool get_selected_center(const ListBase *nurbs,
if (nu->type == CU_BEZIER) {
for (int i = 0; i < nu->pntsu; i++) {
BezTriple *bezt = nu->bezt + i;
- if (bezt->hide == 1) {
+ if (bezt->hide) {
continue;
}
if (mid_only) {
@@ -357,7 +357,7 @@ static bool get_selected_center(const ListBase *nurbs,
}
else if (!bezt_only) {
for (int i = 0; i < nu->pntsu; i++) {
- if ((nu->bp->hide == 0) && (nu->bp + i)->f1 & SELECT) {
+ if (!nu->bp->hide && (nu->bp + i)->f1 & SELECT) {
add_v3_v3(r_center, (nu->bp + i)->vec);
end_count++;
}
@@ -401,7 +401,7 @@ static void move_all_selected_points(const ViewContext *vc,
if (nu->type == CU_BEZIER) {
for (int i = 0; i < nu->pntsu; i++) {
BezTriple *bezt = nu->bezt + i;
- if (bezt->hide == 1) {
+ if (bezt->hide) {
continue;
}
if (BEZT_ISSEL_IDX(bezt, 1) || (move_entire && BEZT_ISSEL_ANY(bezt))) {
@@ -425,7 +425,7 @@ static void move_all_selected_points(const ViewContext *vc,
else if (!bezt_only) {
for (int i = 0; i < nu->pntsu; i++) {
BPoint *bp = nu->bp + i;
- if ((bp->hide == 0) && (bp->f1 & SELECT)) {
+ if (!bp->hide && (bp->f1 & SELECT)) {
float pos[2], dst[2];
worldspace_to_screenspace(vc, bp->vec, pos);
add_v2_v2v2(dst, pos, disp_2d);
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