[Bf-blender-cvs] [69c07adb518] master: Cleanup: Remove object bounding box function
Hans Goudey
noreply at git.blender.org
Fri Apr 1 21:58:42 CEST 2022
Commit: 69c07adb51832950643f558dff671b55cc8706cd
Author: Hans Goudey
Date: Fri Apr 1 14:58:32 2022 -0500
Branches: master
https://developer.blender.org/rB69c07adb51832950643f558dff671b55cc8706cd
Cleanup: Remove object bounding box function
This abstraction doesn't serve any purpose after 11c6d4e88eb919.
The flag on bounding boxes isn't used, except for the dirty tag.
===================================================================
M source/blender/blenkernel/BKE_object.h
M source/blender/blenkernel/intern/object.cc
===================================================================
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index e36d71602e3..2d60ce87e23 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -355,10 +355,7 @@ void BKE_object_dimensions_set_ex(struct Object *ob,
void BKE_object_dimensions_set(struct Object *ob, const float value[3], int axis_mask);
void BKE_object_empty_draw_type_set(struct Object *ob, int value);
-/**
- * Use this to temporally disable/enable bound-box.
- */
-void BKE_object_boundbox_flag(struct Object *ob, int flag, bool set);
+
void BKE_object_boundbox_calc_from_mesh(struct Object *ob, const struct Mesh *me_eval);
bool BKE_object_boundbox_calc_from_evaluated_geometry(struct Object *ob);
void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], bool use_hidden);
diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc
index 4679e643b01..62c6a6aab98 100644
--- a/source/blender/blenkernel/intern/object.cc
+++ b/source/blender/blenkernel/intern/object.cc
@@ -3627,19 +3627,6 @@ BoundBox *BKE_object_boundbox_get(Object *ob)
return bb;
}
-void BKE_object_boundbox_flag(Object *ob, int flag, const bool set)
-{
- BoundBox *bb = BKE_object_boundbox_get(ob);
- if (bb) {
- if (set) {
- bb->flag |= flag;
- }
- else {
- bb->flag &= ~flag;
- }
- }
-}
-
void BKE_object_boundbox_calc_from_mesh(Object *ob, const Mesh *me_eval)
{
float3 min(FLT_MAX);
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