[Bf-blender-cvs] [feca8c8a2ac] studio-sprite-fright: Fix missing passes result when rendering multiple views
Sergey Sharybin
noreply at git.blender.org
Thu Sep 30 23:30:55 CEST 2021
Commit: feca8c8a2ac0e88cff44507fe5d9ba4d415104e2
Author: Sergey Sharybin
Date: Wed Sep 15 17:42:17 2021 +0200
Branches: studio-sprite-fright
https://developer.blender.org/rBfeca8c8a2ac0e88cff44507fe5d9ba4d415104e2
Fix missing passes result when rendering multiple views
Caused by the lazily pass pixels allocation which didn't reset
allocation state of the render result.
Demo file: F10426591
===================================================================
M source/blender/render/intern/render_result.c
===================================================================
diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c
index c29ab342ed7..6cb6aabe885 100644
--- a/source/blender/render/intern/render_result.c
+++ b/source/blender/render/intern/render_result.c
@@ -250,6 +250,9 @@ RenderPass *render_layer_add_pass(RenderResult *rr,
BLI_addtail(&rl->passes, rpass);
+ /* The result contains non-allocated pass now, so tag it as such. */
+ rr->passes_allocated = false;
+
return rpass;
}
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