[Bf-blender-cvs] [be70827e6f6] master: Nodes: Add Float Curve for GN and Shader nodes.

Charlie Jolly noreply at git.blender.org
Thu Sep 30 20:27:47 CEST 2021


Commit: be70827e6f62763d524f00652f61da6fc86e2714
Author: Charlie Jolly
Date:   Thu Sep 30 19:05:08 2021 +0100
Branches: master
https://developer.blender.org/rBbe70827e6f62763d524f00652f61da6fc86e2714

Nodes: Add Float Curve for GN and Shader nodes.

Replacement for float curve in legacy Attribute Curve Map node.

Float Curve defaults to [0.0-1.0] range.

Reviewed By: JacquesLucke, brecht

Differential Revision: https://developer.blender.org/D12683

===================================================================

M	intern/cycles/blender/blender_shader.cpp
M	intern/cycles/blender/blender_util.h
M	intern/cycles/kernel/shaders/CMakeLists.txt
A	intern/cycles/kernel/shaders/node_float_curve.osl
M	intern/cycles/kernel/svm/svm.h
M	intern/cycles/kernel/svm/svm_ramp.h
M	intern/cycles/kernel/svm/svm_types.h
M	intern/cycles/render/nodes.cpp
M	intern/cycles/render/nodes.h
M	release/scripts/startup/nodeitems_builtins.py
M	source/blender/blenkernel/BKE_colortools.h
M	source/blender/blenkernel/BKE_node.h
M	source/blender/blenkernel/intern/colortools.c
M	source/blender/blenkernel/intern/node.cc
M	source/blender/editors/space_node/drawnode.cc
M	source/blender/gpu/CMakeLists.txt
M	source/blender/gpu/intern/gpu_material_library.c
A	source/blender/gpu/shaders/material/gpu_shader_material_float_curve.glsl
M	source/blender/makesrna/RNA_access.h
M	source/blender/makesrna/intern/rna_nodetree.c
M	source/blender/nodes/NOD_shader.h
M	source/blender/nodes/NOD_static_types.h
M	source/blender/nodes/shader/nodes/node_shader_curves.cc

===================================================================

diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 8c4f789ffd0..0b8aea15d6c 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -279,7 +279,7 @@ static ShaderNode *add_node(Scene *scene,
     array<float3> curve_mapping_curves;
     float min_x, max_x;
     curvemapping_color_to_array(mapping, curve_mapping_curves, RAMP_TABLE_SIZE, true);
-    curvemapping_minmax(mapping, true, &min_x, &max_x);
+    curvemapping_minmax(mapping, 4, &min_x, &max_x);
     curves->set_min_x(min_x);
     curves->set_max_x(max_x);
     curves->set_curves(curve_mapping_curves);
@@ -292,12 +292,25 @@ static ShaderNode *add_node(Scene *scene,
     array<float3> curve_mapping_curves;
     float min_x, max_x;
     curvemapping_color_to_array(mapping, curve_mapping_curves, RAMP_TABLE_SIZE, false);
-    curvemapping_minmax(mapping, false, &min_x, &max_x);
+    curvemapping_minmax(mapping, 3, &min_x, &max_x);
     curves->set_min_x(min_x);
     curves->set_max_x(max_x);
     curves->set_curves(curve_mapping_curves);
     node = curves;
   }
+  else if (b_node.is_a(&RNA_ShaderNodeFloatCurve)) {
+    BL::ShaderNodeFloatCurve b_curve_node(b_node);
+    BL::CurveMapping mapping(b_curve_node.mapping());
+    FloatCurveNode *curve = graph->create_node<FloatCurveNode>();
+    array<float> curve_mapping_curve;
+    float min_x, max_x;
+    curvemapping_float_to_array(mapping, curve_mapping_curve, RAMP_TABLE_SIZE);
+    curvemapping_minmax(mapping, 1, &min_x, &max_x);
+    curve->set_min_x(min_x);
+    curve->set_max_x(max_x);
+    curve->set_curve(curve_mapping_curve);
+    node = curve;
+  }
   else if (b_node.is_a(&RNA_ShaderNodeValToRGB)) {
     RGBRampNode *ramp = graph->create_node<RGBRampNode>();
     BL::ShaderNodeValToRGB b_ramp_node(b_node);
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index 128fcbd7055..77b2bd5ac4f 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -171,12 +171,11 @@ static inline void curvemap_minmax_curve(/*const*/ BL::CurveMap &curve, float *m
 }
 
 static inline void curvemapping_minmax(/*const*/ BL::CurveMapping &cumap,
-                                       bool rgb_curve,
+                                       int num_curves,
                                        float *min_x,
                                        float *max_x)
 {
   // const int num_curves = cumap.curves.length(); /* Gives linking error so far. */
-  const int num_curves = rgb_curve ? 4 : 3;
   *min_x = FLT_MAX;
   *max_x = -FLT_MAX;
   for (int i = 0; i < num_curves; ++i) {
@@ -196,6 +195,28 @@ static inline void curvemapping_to_array(BL::CurveMapping &cumap, array<float> &
   }
 }
 
+static inline void curvemapping_float_to_array(BL::CurveMapping &cumap,
+                                               array<float> &data,
+                                               int size)
+{
+  float min = 0.0f, max = 1.0f;
+
+  curvemapping_minmax(cumap, 1, &min, &max);
+
+  const float range = max - min;
+
+  cumap.update();
+
+  BL::CurveMap map = cumap.curves[0];
+
+  data.resize(size);
+
+  for (int i = 0; i < size; i++) {
+    float t = min + (float)i / (float)(size - 1) * range;
+    data[i] = cumap.evaluate(map, t);
+  }
+}
+
 static inline void curvemapping_color_to_array(BL::CurveMapping &cumap,
                                                array<float3> &data,
                                                int size,
@@ -214,7 +235,8 @@ static inline void curvemapping_color_to_array(BL::CurveMapping &cumap,
    *
    * There might be some better estimations here tho.
    */
-  curvemapping_minmax(cumap, rgb_curve, &min_x, &max_x);
+  const int num_curves = rgb_curve ? 4 : 3;
+  curvemapping_minmax(cumap, num_curves, &min_x, &max_x);
 
   const float range_x = max_x - min_x;
 
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 02be7813369..6b62e7bb52f 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -41,6 +41,7 @@ set(SRC_OSL
   node_vector_displacement.osl
   node_emission.osl
   node_environment_texture.osl
+  node_float_curve.osl
   node_fresnel.osl
   node_gamma.osl
   node_geometry.osl
diff --git a/intern/cycles/kernel/shaders/node_float_curve.osl b/intern/cycles/kernel/shaders/node_float_curve.osl
new file mode 100644
index 00000000000..f1f05fd88a9
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_float_curve.osl
@@ -0,0 +1,32 @@
+/*
+ * Copyright 2011-2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "node_ramp_util.h"
+#include "stdcycles.h"
+
+shader node_float_curve(float ramp[] = {0.0},
+                        float min_x = 0.0,
+                        float max_x = 1.0,
+                        float ValueIn = 0.0,
+                        float Factor = 0.0,
+                        output float ValueOut = 0.0)
+{
+  float c = (ValueIn - min_x) / (max_x - min_x);
+
+  ValueOut = rgb_ramp_lookup(ramp, c, 1, 1);
+
+  ValueOut = mix(ValueIn, ValueOut, Factor);
+}
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 4aee1ef11b3..ad609b15f86 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -493,11 +493,13 @@ ccl_device void svm_eval_nodes(INTEGRATOR_STATE_CONST_ARGS,
       case NODE_IES:
         svm_node_ies(kg, sd, stack, node);
         break;
-
       case NODE_RGB_CURVES:
       case NODE_VECTOR_CURVES:
         offset = svm_node_curves(kg, sd, stack, node, offset);
         break;
+      case NODE_FLOAT_CURVE:
+        offset = svm_node_curve(kg, sd, stack, node, offset);
+        break;
       case NODE_TANGENT:
         svm_node_tangent(kg, sd, stack, node);
         break;
diff --git a/intern/cycles/kernel/svm/svm_ramp.h b/intern/cycles/kernel/svm/svm_ramp.h
index e92df3c093c..563e5bcb5e4 100644
--- a/intern/cycles/kernel/svm/svm_ramp.h
+++ b/intern/cycles/kernel/svm/svm_ramp.h
@@ -21,6 +21,48 @@ CCL_NAMESPACE_BEGIN
 
 /* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */
 
+ccl_device_inline float fetch_float(const KernelGlobals *kg, int offset)
+{
+  uint4 node = kernel_tex_fetch(__svm_nodes, offset);
+  return __uint_as_float(node.x);
+}
+
+ccl_device_inline float float_ramp_lookup(const KernelGlobals *kg,
+                                          int offset,
+                                          float f,
+                                          bool interpolate,
+                                          bool extrapolate,
+                                          int table_size)
+{
+  if ((f < 0.0f || f > 1.0f) && extrapolate) {
+    float t0, dy;
+    if (f < 0.0f) {
+      t0 = fetch_float(kg, offset);
+      dy = t0 - fetch_float(kg, offset + 1);
+      f = -f;
+    }
+    else {
+      t0 = fetch_float(kg, offset + table_size - 1);
+      dy = t0 - fetch_float(kg, offset + table_size - 2);
+      f = f - 1.0f;
+    }
+    return t0 + dy * f * (table_size - 1);
+  }
+
+  f = saturate(f) * (table_size - 1);
+
+  /* clamp int as well in case of NaN */
+  int i = clamp(float_to_int(f), 0, table_size - 1);
+  float t = f - (float)i;
+
+  float a = fetch_float(kg, offset + i);
+
+  if (interpolate && t > 0.0f)
+    a = (1.0f - t) * a + t * fetch_float(kg, offset + i + 1);
+
+  return a;
+}
+
 ccl_device_inline float4 rgb_ramp_lookup(const KernelGlobals *kg,
                                          int offset,
                                          float f,
@@ -105,6 +147,30 @@ ccl_device_noinline int svm_node_curves(
   return offset;
 }
 
+ccl_device_noinline int svm_node_curve(
+    const KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int offset)
+{
+  uint fac_offset, value_in_offset, out_offset;
+  svm_unpack_node_uchar3(node.y, &fac_offset, &value_in_offset, &out_offset);
+
+  uint table_size = read_node(kg, &offset).x;
+
+  float fac = stack_load_float(stack, fac_offset);
+  float in = stack_load_float(stack, value_in_offset);
+
+  const float min = __int_as_float(node.z), max = __int_as_float(node.w);
+  const float range = max - min;
+  const float relpos = (in - min) / range;
+
+  float v = float_ramp_lookup(kg, offset, relpos, true, true, table_size);
+
+  in = (1.0f - fac) * in + fac * v;
+  stack_store_float(stack, out_offset, in);
+
+  offset += table_size;
+  return offset;
+}
+
 CCL_NAMESPACE_END
 
 #endif /* __SVM_RAMP_H__ */
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 313bc3235b9..59a0e33acbc 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -122,6 +122,7 @@ typedef enum ShaderNodeType {
   NODE_AOV_START,
   NODE_AOV_COLOR,
   NODE_AOV_VALUE,
+  NODE_FLOAT_CURVE,
   /* NOTE: for best OpenCL performance, item definition in the enum must
    * match the switch case order in svm.h. */
 } ShaderNodeType;
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 90f70cf19ec..1629895ff6e 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -6382,7 +6382,7 @@ void BumpNode::constant_fold(const ConstantFolder &folder)
   /* TODO(sergey): Ignore bump with zero strength. */
 }
 
-/* Curve node */
+/* Curves node */
 
 CurvesNode::CurvesNode(const NodeType *node_type) : ShaderNode(node_type)
 {
@@ -6531,6 +6531,83 @@ void VectorCurvesNode::compile(OSLCompiler &compiler)
   CurvesNode::compile(compiler, "node_vector_curves");
 }
 
+/* FloatCurveNode */
+
+NODE_DEFINE(FloatCurveNode)
+{
+  NodeType *type = NodeType::add("f

@@ Diff output truncated at 10240 characters. @@



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