[Bf-blender-cvs] [827e30bd151] master: Geometry Nodes: Change default for mesh to points node
Hans Goudey
noreply at git.blender.org
Thu Sep 30 18:53:56 CEST 2021
Commit: 827e30bd1512f6917307195ccc934b57623f0f8b
Author: Hans Goudey
Date: Thu Sep 30 11:53:48 2021 -0500
Branches: master
https://developer.blender.org/rB827e30bd1512f6917307195ccc934b57623f0f8b
Geometry Nodes: Change default for mesh to points node
While "Vertices" may be less useful since mesh vertices are already
points, the output is more easily understandable, so it's a better
default.
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
===================================================================
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
index 2f59a3c968b..6863f685eae 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
@@ -50,7 +50,7 @@ static void geo_node_mesh_to_points_init(bNodeTree *UNUSED(tree), bNode *node)
{
NodeGeometryMeshToPoints *data = (NodeGeometryMeshToPoints *)MEM_callocN(
sizeof(NodeGeometryMeshToPoints), __func__);
- data->mode = GEO_NODE_MESH_TO_POINTS_FACES;
+ data->mode = GEO_NODE_MESH_TO_POINTS_VERTICES;
node->storage = data;
}
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