[Bf-blender-cvs] [827e30bd151] master: Geometry Nodes: Change default for mesh to points node

Hans Goudey noreply at git.blender.org
Thu Sep 30 18:53:56 CEST 2021


Commit: 827e30bd1512f6917307195ccc934b57623f0f8b
Author: Hans Goudey
Date:   Thu Sep 30 11:53:48 2021 -0500
Branches: master
https://developer.blender.org/rB827e30bd1512f6917307195ccc934b57623f0f8b

Geometry Nodes: Change default for mesh to points node

While "Vertices" may be less useful since mesh vertices are already
points, the output is more easily understandable, so it's a better
default.

===================================================================

M	source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc

===================================================================

diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
index 2f59a3c968b..6863f685eae 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
@@ -50,7 +50,7 @@ static void geo_node_mesh_to_points_init(bNodeTree *UNUSED(tree), bNode *node)
 {
   NodeGeometryMeshToPoints *data = (NodeGeometryMeshToPoints *)MEM_callocN(
       sizeof(NodeGeometryMeshToPoints), __func__);
-  data->mode = GEO_NODE_MESH_TO_POINTS_FACES;
+  data->mode = GEO_NODE_MESH_TO_POINTS_VERTICES;
   node->storage = data;
 }



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