[Bf-blender-cvs] [11bfbc3337b] master: Fix: Incorrect node socket name after recent refactor
Hans Goudey
noreply at git.blender.org
Mon Sep 27 18:21:44 CEST 2021
Commit: 11bfbc3337bc89f1476b0894823e3dc923e4e4b0
Author: Hans Goudey
Date: Mon Sep 27 11:21:33 2021 -0500
Branches: master
https://developer.blender.org/rB11bfbc3337bc89f1476b0894823e3dc923e4e4b0
Fix: Incorrect node socket name after recent refactor
Caused by rBc99cb814520480379
===================================================================
M source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
===================================================================
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index 75c72754af6..c9b26fa5199 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -29,7 +29,7 @@ static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_input<decl::Vector>("Vector").min(0.0f).max(1.0f).hide_value();
- b.add_input<decl::Vector>("Vector");
+ b.add_input<decl::Vector>("Center");
b.add_input<decl::Vector>("Axis").min(-1.0f).max(1.0f).default_value({0.0f, 0.0f, 1.0f});
b.add_input<decl::Float>("Angle").subtype(PROP_ANGLE);
b.add_input<decl::Vector>("Rotation").subtype(PROP_EULER);
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