[Bf-blender-cvs] [0f764ade1a2] master: Fix T91661: Vector rotate output socket diconnects on file load

Hans Goudey noreply at git.blender.org
Fri Sep 24 06:56:29 CEST 2021


Commit: 0f764ade1a2fd8aa9c462dd5850e8be52aa203f5
Author: Hans Goudey
Date:   Thu Sep 23 23:56:15 2021 -0500
Branches: master
https://developer.blender.org/rB0f764ade1a2fd8aa9c462dd5850e8be52aa203f5

Fix T91661: Vector rotate output socket diconnects on file load

An incorrect name was used in the socket declaration refactor.

===================================================================

M	source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index fecd203e80a..75c72754af6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -33,7 +33,7 @@ static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b)
   b.add_input<decl::Vector>("Axis").min(-1.0f).max(1.0f).default_value({0.0f, 0.0f, 1.0f});
   b.add_input<decl::Float>("Angle").subtype(PROP_ANGLE);
   b.add_input<decl::Vector>("Rotation").subtype(PROP_EULER);
-  b.add_output<decl::Vector>("Value");
+  b.add_output<decl::Vector>("Vector");
 };
 
 }  // namespace blender::nodes



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