[Bf-blender-cvs] [5cc1b6893e3] temp-angavrilov: Bone Overlay: support bone wireframe opacity settings.

Alexander Gavrilov noreply at git.blender.org
Fri Sep 17 13:38:23 CEST 2021


Commit: 5cc1b6893e363fcc32944f51abed43c132e47f96
Author: Alexander Gavrilov
Date:   Sun Jan 3 23:40:44 2021 +0300
Branches: temp-angavrilov
https://developer.blender.org/rB5cc1b6893e363fcc32944f51abed43c132e47f96

Bone Overlay: support bone wireframe opacity settings.

When weight painting the bone overlay is extremely intrusive,
effectively requiring either extensive use of hiding individual
bones, or disabling the whole bone overlay between selections.

This addresses the issue by adding two bone opacity sliders that
are used for the 'wireframe' armature drawing mode. One directly
controls the uniform opacity as the straightforward option.

The other one allows fade based on the depth from the camera,
using exponential decay with the slider specifying the 'half-life'
depth. This is intended as a way to automatically hide bones
in distant parts of the mesh while focused on a specific part.

Differential Revision: https://developer.blender.org/D11804

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py
M	source/blender/blenloader/intern/versioning_300.c
M	source/blender/draw/CMakeLists.txt
M	source/blender/draw/engines/overlay/overlay_armature.c
M	source/blender/draw/engines/overlay/overlay_private.h
M	source/blender/draw/engines/overlay/overlay_shader.c
A	source/blender/draw/engines/overlay/shaders/armature_alpha_lib.glsl
M	source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl
M	source/blender/draw/engines/overlay/shaders/armature_envelope_solid_frag.glsl
M	source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl
M	source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl
M	source/blender/draw/engines/overlay/shaders/armature_stick_frag.glsl
M	source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl
M	source/blender/makesdna/DNA_view3d_defaults.h
M	source/blender/makesdna/DNA_view3d_types.h
M	source/blender/makesrna/intern/rna_space.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index a332295715c..21b2346591b 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -6500,17 +6500,18 @@ class VIEW3D_PT_overlay_sculpt(Panel):
         row.prop(overlay, "sculpt_mode_face_sets_opacity", text="Face Sets")
 
 
-class VIEW3D_PT_overlay_pose(Panel):
+class VIEW3D_PT_overlay_bones(Panel):
     bl_space_type = 'VIEW_3D'
     bl_region_type = 'HEADER'
     bl_parent_id = 'VIEW3D_PT_overlay'
-    bl_label = "Pose Mode"
+    bl_label = "Bones"
 
     @classmethod
     def poll(cls, context):
         mode = context.mode
         return (
             (mode == 'POSE') or
+            (mode == 'EDIT_ARMATURE') or
             (mode == 'PAINT_WEIGHT' and context.pose_object)
         )
 
@@ -6530,10 +6531,18 @@ class VIEW3D_PT_overlay_pose(Panel):
             sub = row.row()
             sub.active = display_all and overlay.show_xray_bone
             sub.prop(overlay, "xray_alpha_bone", text="Fade Geometry")
-        else:
+        elif mode == 'PAINT_WEIGHT':
             row = col.row()
             row.prop(overlay, "show_xray_bone")
 
+        col.prop(overlay, "bone_wire_alpha")
+
+        row = col.row()
+        row.prop(overlay, "bone_wire_use_fade_depth", text="")
+        sub = row.row()
+        sub.active = overlay.bone_wire_use_fade_depth
+        sub.prop(overlay, "bone_wire_fade_depth")
+
 
 class VIEW3D_PT_overlay_texture_paint(Panel):
     bl_space_type = 'VIEW_3D'
@@ -7700,7 +7709,7 @@ classes = (
     VIEW3D_PT_overlay_texture_paint,
     VIEW3D_PT_overlay_vertex_paint,
     VIEW3D_PT_overlay_weight_paint,
-    VIEW3D_PT_overlay_pose,
+    VIEW3D_PT_overlay_bones,
     VIEW3D_PT_overlay_sculpt,
     VIEW3D_PT_snapping,
     VIEW3D_PT_proportional_edit,
diff --git a/source/blender/blenloader/intern/versioning_300.c b/source/blender/blenloader/intern/versioning_300.c
index 268f8c4b232..b3c69f4c418 100644
--- a/source/blender/blenloader/intern/versioning_300.c
+++ b/source/blender/blenloader/intern/versioning_300.c
@@ -42,6 +42,8 @@
 #include "DNA_listBase.h"
 #include "DNA_material_types.h"
 #include "DNA_modifier_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
 #include "DNA_text_types.h"
 #include "DNA_workspace_types.h"
 
@@ -1275,5 +1277,20 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
         }
       }
     }
+
+    /* Initialize the bone wireframe opacity setting. */
+    if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "bone_wire_alpha")) {
+      for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
+        LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+          LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
+            if (sl->spacetype == SPACE_VIEW3D) {
+              View3D *v3d = (View3D *)sl;
+              v3d->overlay.bone_wire_alpha = 1.0f;
+              v3d->overlay.bone_wire_fade_depth = 1.0f;
+            }
+          }
+        }
+      }
+    }
   }
 }
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 71115c5ceb9..b6cab6c806e 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -384,6 +384,7 @@ data_to_c_simple(engines/basic/shaders/depth_frag.glsl SRC)
 data_to_c_simple(engines/overlay/shaders/common_overlay_lib.glsl SRC)
 data_to_c_simple(engines/overlay/shaders/antialiasing_frag.glsl SRC)
 data_to_c_simple(engines/overlay/shaders/antialiasing_vert.glsl SRC)
+data_to_c_simple(engines/overlay/shaders/armature_alpha_lib.glsl SRC)
 data_to_c_simple(engines/overlay/shaders/armature_dof_vert.glsl SRC)
 data_to_c_simple(engines/overlay/shaders/armature_dof_solid_frag.glsl SRC)
 data_to_c_simple(engines/overlay/shaders/armature_envelope_outline_vert.glsl SRC)
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c
index 4e839747473..6ab3a1f2ef2 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.c
+++ b/source/blender/draw/engines/overlay/overlay_armature.c
@@ -140,6 +140,12 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
                                    draw_ctx->object_pose != NULL;
   DRWState state;
 
+  const float wire_alpha = pd->overlay.bone_wire_alpha;
+  const float wire_fade = (pd->overlay.flag & V3D_OVERLAY_BONE_FADE_DEPTH) ?
+                              1 / max_ff(1e-3f, pd->overlay.bone_wire_fade_depth) :
+                              0.0f;
+  const bool use_wire_alpha = (wire_alpha < 1.0f || wire_fade > 0.0f);
+
   if (pd->armature.do_pose_fade_geom) {
     state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
     DRW_PASS_CREATE(psl->armature_bone_select_ps, state | pd->clipping_state);
@@ -163,8 +169,8 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
     OVERLAY_InstanceFormats *formats = OVERLAY_shader_instance_formats_get();
     OVERLAY_ArmatureCallBuffers *cb = &pd->armature_call_buffers[i];
 
-    cb->custom_shapes_ghash = BLI_ghash_ptr_new(__func__);
-    cb->custom_shapes_transp_ghash = BLI_ghash_ptr_new(__func__);
+    cb->solid.custom_shapes_ghash = BLI_ghash_ptr_new(__func__);
+    cb->transp.custom_shapes_ghash = BLI_ghash_ptr_new(__func__);
 
     DRWPass **p_armature_ps = &psl->armature_ps[i];
     DRWState infront_state = (DRW_state_is_select() && (i == 1)) ? DRW_STATE_IN_FRONT_SELECT : 0;
@@ -187,45 +193,86 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
       sh = OVERLAY_shader_armature_sphere(false);
       grp = DRW_shgroup_create(sh, armature_ps);
       DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
-      DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
-      cb->point_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_point_get());
+      DRW_shgroup_uniform_vec2_copy(grp, "wireAlpha", (float[2]){1.0f, 0.0f});
+      cb->solid.point_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_point_get());
 
       grp = DRW_shgroup_create(sh, armature_ps);
       DRW_shgroup_state_disable(grp, DRW_STATE_WRITE_DEPTH);
       DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
-      DRW_shgroup_uniform_float_copy(grp, "alpha", 0.4f);
-      cb->point_transp = BUF_INSTANCE(grp, format, DRW_cache_bone_point_get());
+      DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+      DRW_shgroup_uniform_vec2_copy(grp, "wireAlpha", (float[2]){wire_alpha * 0.4f, wire_fade});
+      cb->transp.point_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_point_get());
 
       sh = OVERLAY_shader_armature_shape(false);
       grp = DRW_shgroup_create(sh, armature_ps);
       DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
-      DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
-      cb->custom_solid = grp;
-      cb->box_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_box_get());
-      cb->octa_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_get());
+      DRW_shgroup_uniform_vec2_copy(grp, "wireAlpha", (float[2]){1.0f, 0.0f});
+      cb->solid.custom_fill = grp;
+      cb->solid.box_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_box_get());
+      cb->solid.octa_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_get());
 
       grp = DRW_shgroup_create(sh, armature_ps);
       DRW_shgroup_state_disable(grp, DRW_STATE_WRITE_DEPTH);
       DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
-      DRW_shgroup_uniform_float_copy(grp, "alpha", 0.6f);
-      cb->custom_transp = grp;
-      cb->box_transp = BUF_INSTANCE(grp, format, DRW_cache_bone_box_get());
-      cb->octa_transp = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_get());
+      DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+      DRW_shgroup_uniform_vec2_copy(grp, "wireAlpha", (float[2]){wire_alpha * 0.6f, wire_fade});
+      cb->transp.custom_fill = grp;
+      cb->transp.box_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_box_get());
+      cb->transp.octa_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_get());
 
       sh = OVERLAY_shader_armature_sphere(true);
       grp = DRW_shgroup_create(sh, armature_ps);
       DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
-      cb->point_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_point_wire_outline_get());
+      DRW_shgroup_uniform_vec2_copy(grp, "wireAlpha", (float[2]){1.0f, 0.0f});
+      cb->solid.point_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_point_wire_outline_get());
+
+      if (use_wire_alpha) {
+        grp = DRW_shgroup_create(sh, armature_ps);
+        DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+        DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+        DRW_shgroup_uniform_vec2_copy(grp, "wireAlpha", (float[2]){wire_alpha, wire_fade});
+        cb->transp.point_outline = BUF_INSTANCE(
+            grp, format, DRW_cache_bone_point_wire_outline_get());
+      }
+      else {
+        cb->transp.point_outline = cb->solid.point_outline;
+      }
 
       sh = OVERLAY_shader_armature_shape(true);
-      cb->custom_outline = grp = DRW_shgroup_create(sh, armature_ps);
+      cb->solid.custom_outline = grp = DRW_shgroup_create(sh, armature_ps);
       DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
-      cb->box_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_box_wire_get());
-      cb->octa_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_wire_get());
+      DRW_shgroup_uniform_vec2_copy(grp, "wireAlpha", (float[2]){1.0f, 0.0f});
+      cb->solid.box_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_box_wire_get());
+      cb->solid.octa_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_wire_get());
+
+      if (use_wire_alpha) {
+        cb->transp.custom_outline = grp = DRW_shgroup_create(sh, armature_ps);
+        DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+        DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+        DRW_shgroup_uniform_vec2_copy(grp, "wireAlpha", (float[2]){wire_alpha, wire_fade});
+   

@@ Diff output truncated at 10240 characters. @@



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