[Bf-blender-cvs] [31a0708cb10] master: Cleanup: Add built-in check for an attribute ID

Hans Goudey noreply at git.blender.org
Thu Sep 16 18:56:40 CEST 2021


Commit: 31a0708cb1097be96bf7a8ad2b344b20ac7d2fcd
Author: Hans Goudey
Date:   Thu Sep 16 11:56:31 2021 -0500
Branches: master
https://developer.blender.org/rB31a0708cb1097be96bf7a8ad2b344b20ac7d2fcd

Cleanup: Add built-in check for an attribute ID

===================================================================

M	source/blender/blenkernel/BKE_geometry_set.hh
M	source/blender/blenkernel/intern/attribute_access.cc

===================================================================

diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 3da35cb4fe1..bf38294257a 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -103,6 +103,7 @@ class GeometryComponent {
   virtual int attribute_domain_size(const AttributeDomain domain) const;
 
   bool attribute_is_builtin(const blender::StringRef attribute_name) const;
+  bool attribute_is_builtin(const blender::bke::AttributeIDRef &attribute_id) const;
 
   /* Get read-only access to the highest priority attribute with the given name.
    * Returns null if the attribute does not exist. */
diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc
index bdf1891a55a..cfd3136c765 100644
--- a/source/blender/blenkernel/intern/attribute_access.cc
+++ b/source/blender/blenkernel/intern/attribute_access.cc
@@ -817,6 +817,12 @@ bool GeometryComponent::attribute_is_builtin(const blender::StringRef attribute_
   return providers->builtin_attribute_providers().contains_as(attribute_name);
 }
 
+bool GeometryComponent::attribute_is_builtin(const AttributeIDRef &attribute_id) const
+{
+  /* Anonymous attributes cannot be built-in. */
+  return attribute_id.is_named() && this->attribute_is_builtin(attribute_id.name());
+}
+
 blender::bke::ReadAttributeLookup GeometryComponent::attribute_try_get_for_read(
     const AttributeIDRef &attribute_id) const
 {
@@ -1210,7 +1216,7 @@ static OutputAttribute create_output_attribute(GeometryComponent &component,
   BLI_assert(cpp_type != nullptr);
   const nodes::DataTypeConversions &conversions = nodes::get_implicit_type_conversions();
 
-  if (attribute_id.is_named() && component.attribute_is_builtin(attribute_id.name())) {
+  if (component.attribute_is_builtin(attribute_id)) {
     const StringRef attribute_name = attribute_id.name();
     WriteAttributeLookup attribute = component.attribute_try_get_for_write(attribute_name);
     if (!attribute) {



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