[Bf-blender-cvs] [1bcdd1c54e6] master: Fix T91320: Support flipping sides in mesh bisect

Philipp Oeser noreply at git.blender.org
Mon Sep 13 16:43:13 CEST 2021


Commit: 1bcdd1c54e6e9034af2ad1d78b30b891ac42a655
Author: Philipp Oeser
Date:   Mon Sep 13 15:56:53 2021 +0200
Branches: master
https://developer.blender.org/rB1bcdd1c54e6e9034af2ad1d78b30b891ac42a655

Fix T91320: Support flipping sides in mesh bisect

Changing active side was introduced in {rB7ff6bfd1e0af} but was never
working for tools/operators other than the sculpt line mask tool.

While for most tools/operators this actually does not make sense, the
bisect tool/operator can actually benefit from it.

thx @campbellbarton for additional input!

Maniphest Tasks: T91320

Differential Revision: https://developer.blender.org/D12473

===================================================================

M	source/blender/editors/mesh/editmesh_bisect.c
M	source/blender/windowmanager/intern/wm_gesture_ops.c

===================================================================

diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c
index 3c8afe8e7db..9f6968542a2 100644
--- a/source/blender/editors/mesh/editmesh_bisect.c
+++ b/source/blender/editors/mesh/editmesh_bisect.c
@@ -88,6 +88,7 @@ static void mesh_bisect_interactive_calc(bContext *C,
   int y_start = RNA_int_get(op->ptr, "ystart");
   int x_end = RNA_int_get(op->ptr, "xend");
   int y_end = RNA_int_get(op->ptr, "yend");
+  const bool use_flip = RNA_boolean_get(op->ptr, "flip");
 
   /* reference location (some point in front of the view) for finding a point on a plane */
   const float *co_ref = rv3d->ofs;
@@ -105,6 +106,9 @@ static void mesh_bisect_interactive_calc(bContext *C,
   /* cross both to get a normal */
   cross_v3_v3v3(plane_no, co_a, co_b);
   normalize_v3(plane_no); /* not needed but nicer for user */
+  if (use_flip) {
+    negate_v3(plane_no);
+  }
 
   /* point on plane, can use either start or endpoint */
   ED_view3d_win_to_3d(v3d, region, co_ref, co_a_ss, plane_co);
@@ -140,7 +144,18 @@ static int mesh_bisect_invoke(bContext *C, wmOperator *op, const wmEvent *event)
     return OPERATOR_CANCELLED;
   }
 
-  int ret = WM_gesture_straightline_invoke(C, op, event);
+  /* Support flipping if side matters. */
+  int ret;
+  const bool clear_inner = RNA_boolean_get(op->ptr, "clear_inner");
+  const bool clear_outer = RNA_boolean_get(op->ptr, "clear_outer");
+  const bool use_fill = RNA_boolean_get(op->ptr, "use_fill");
+  if ((clear_inner != clear_outer) || use_fill) {
+    ret = WM_gesture_straightline_active_side_invoke(C, op, event);
+  }
+  else {
+    ret = WM_gesture_straightline_invoke(C, op, event);
+  }
+
   if (ret & OPERATOR_RUNNING_MODAL) {
     View3D *v3d = CTX_wm_view3d(C);
 
diff --git a/source/blender/windowmanager/intern/wm_gesture_ops.c b/source/blender/windowmanager/intern/wm_gesture_ops.c
index 0177e336121..788e4214ac7 100644
--- a/source/blender/windowmanager/intern/wm_gesture_ops.c
+++ b/source/blender/windowmanager/intern/wm_gesture_ops.c
@@ -954,8 +954,9 @@ int WM_gesture_straightline_modal(bContext *C, wmOperator *op, const wmEvent *ev
         break;
       }
       case GESTURE_MODAL_FLIP: {
-        /* Toggle snapping on/off. */
+        /* Toggle flipping on/off. */
         gesture->use_flip = !gesture->use_flip;
+        gesture_straightline_apply(C, op);
         break;
       }
       case GESTURE_MODAL_SELECT: {



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