[Bf-blender-cvs] [4ddad5a7ee5] master: UI: Split Output Properties Dimensions panel
Aaron Carlisle
noreply at git.blender.org
Mon Sep 6 03:27:56 CEST 2021
Commit: 4ddad5a7ee5d9c3245593c509714f8c1359f9342
Author: Aaron Carlisle
Date: Sun Sep 5 21:11:40 2021 -0400
Branches: master
https://developer.blender.org/rB4ddad5a7ee5d9c3245593c509714f8c1359f9342
UI: Split Output Properties Dimensions panel
I remember when we originally decided on the Dimensions panel,
one of the reasons we combined time and image size properties in the same panel,
was simply because the 2.49 and previous UIs used fixed-size panels,
so we often put two categories of properties inside a panel, using two columns.
Now that we no longer do this, we could clarify and simplify some panels
by splitting them, such as the Output > Dimensions panel
{F6753690}
Reviewed By: brecht, pablovazquez
Differential Revision: https://developer.blender.org/D4440
===================================================================
M release/scripts/startup/bl_ui/properties_output.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_output.py b/release/scripts/startup/bl_ui/properties_output.py
index 0c1a26ceec1..d96a53f6ab8 100644
--- a/release/scripts/startup/bl_ui/properties_output.py
+++ b/release/scripts/startup/bl_ui/properties_output.py
@@ -25,8 +25,8 @@ from bl_ui.utils import PresetPanel
from bpy.app.translations import pgettext_tip as tip_
-class RENDER_PT_presets(PresetPanel, Panel):
- bl_label = "Render Presets"
+class RENDER_PT_format_presets(PresetPanel, Panel):
+ bl_label = "Format Presets"
preset_subdir = "render"
preset_operator = "script.execute_preset"
preset_add_operator = "render.preset_add"
@@ -56,21 +56,21 @@ class RenderOutputButtonsPanel:
return (context.engine in cls.COMPAT_ENGINES)
-class RENDER_PT_dimensions(RenderOutputButtonsPanel, Panel):
- bl_label = "Dimensions"
+class RENDER_PT_format(RenderOutputButtonsPanel, Panel):
+ bl_label = "Format"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
_frame_rate_args_prev = None
_preset_class = None
def draw_header_preset(self, _context):
- RENDER_PT_presets.draw_panel_header(self.layout)
+ RENDER_PT_format_presets.draw_panel_header(self.layout)
@staticmethod
def _draw_framerate_label(*args):
# avoids re-creating text string each draw
- if RENDER_PT_dimensions._frame_rate_args_prev == args:
- return RENDER_PT_dimensions._frame_rate_ret
+ if RENDER_PT_format._frame_rate_args_prev == args:
+ return RENDER_PT_format._frame_rate_ret
fps, fps_base, preset_label = args
@@ -89,17 +89,17 @@ class RENDER_PT_dimensions(RenderOutputButtonsPanel, Panel):
fps_label_text = tip_("%.4g fps") % fps_rate
show_framerate = (preset_label == "Custom")
- RENDER_PT_dimensions._frame_rate_args_prev = args
- RENDER_PT_dimensions._frame_rate_ret = args = (fps_label_text, show_framerate)
+ RENDER_PT_format._frame_rate_args_prev = args
+ RENDER_PT_format._frame_rate_ret = args = (fps_label_text, show_framerate)
return args
@staticmethod
def draw_framerate(layout, rd):
- if RENDER_PT_dimensions._preset_class is None:
- RENDER_PT_dimensions._preset_class = bpy.types.RENDER_MT_framerate_presets
+ if RENDER_PT_format._preset_class is None:
+ RENDER_PT_format._preset_class = bpy.types.RENDER_MT_framerate_presets
- args = rd.fps, rd.fps_base, RENDER_PT_dimensions._preset_class.bl_label
- fps_label_text, show_framerate = RENDER_PT_dimensions._draw_framerate_label(*args)
+ args = rd.fps, rd.fps_base, RENDER_PT_format._preset_class.bl_label
+ fps_label_text, show_framerate = RENDER_PT_format._draw_framerate_label(*args)
layout.menu("RENDER_MT_framerate_presets", text=fps_label_text)
@@ -113,8 +113,7 @@ class RENDER_PT_dimensions(RenderOutputButtonsPanel, Panel):
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
- scene = context.scene
- rd = scene.render
+ rd = context.scene.render
col = layout.column(align=True)
col.prop(rd, "resolution_x", text="Resolution X")
@@ -131,18 +130,30 @@ class RENDER_PT_dimensions(RenderOutputButtonsPanel, Panel):
sub.active = rd.use_border
sub.prop(rd, "use_crop_to_border")
+ col = layout.column(heading="Frame Rate")
+ self.draw_framerate(col, rd)
+
+
+class RENDER_PT_frame_range(RenderOutputButtonsPanel, Panel):
+ bl_label = "Frame Range"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ scene = context.scene
+
col = layout.column(align=True)
col.prop(scene, "frame_start", text="Frame Start")
col.prop(scene, "frame_end", text="End")
col.prop(scene, "frame_step", text="Step")
- col = layout.column(heading="Frame Rate")
- self.draw_framerate(col, rd)
-
-class RENDER_PT_frame_remapping(RenderOutputButtonsPanel, Panel):
- bl_label = "Time Remapping"
- bl_parent_id = "RENDER_PT_dimensions"
+class RENDER_PT_time_stretching(RenderOutputButtonsPanel, Panel):
+ bl_label = "Time Stretching"
+ bl_parent_id = "RENDER_PT_frame_range"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@@ -481,11 +492,12 @@ class RENDER_PT_stereoscopy(RenderOutputButtonsPanel, Panel):
classes = (
- RENDER_PT_presets,
+ RENDER_PT_format_presets,
RENDER_PT_ffmpeg_presets,
RENDER_MT_framerate_presets,
- RENDER_PT_dimensions,
- RENDER_PT_frame_remapping,
+ RENDER_PT_format,
+ RENDER_PT_frame_range,
+ RENDER_PT_time_stretching,
RENDER_PT_stereoscopy,
RENDER_PT_output,
RENDER_PT_output_views,
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