[Bf-blender-cvs] [51e51caf54c] geometry-nodes-level-set-nodes: Fix incorrect socket name in sphere primitive node

Hans Goudey noreply at git.blender.org
Sun Sep 5 19:18:02 CEST 2021


Commit: 51e51caf54c56f086b9bc9a5d2186b5b33954f6c
Author: Hans Goudey
Date:   Sun Sep 5 12:17:32 2021 -0500
Branches: geometry-nodes-level-set-nodes
https://developer.blender.org/rB51e51caf54c56f086b9bc9a5d2186b5b33954f6c

Fix incorrect socket name in sphere primitive node

===================================================================

M	source/blender/nodes/geometry/nodes/node_geo_level_set_primitive_sphere.cc

===================================================================

diff --git a/source/blender/nodes/geometry/nodes/node_geo_level_set_primitive_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_level_set_primitive_sphere.cc
index a1390a078f2..bf076e73ef6 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_level_set_primitive_sphere.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_level_set_primitive_sphere.cc
@@ -33,7 +33,7 @@ namespace blender::nodes {
 static void geo_node_level_set_primitive_sphere_declare(NodeDeclarationBuilder &b)
 {
   b.add_input<decl::Float>("Radius").default_value(1.0f).min(0.0f).subtype(PROP_DISTANCE);
-  b.add_input<decl::Vector>("Target").subtype(PROP_TRANSLATION);
+  b.add_input<decl::Vector>("Center").subtype(PROP_TRANSLATION);
   b.add_input<decl::Float>("Voxel Size").default_value(0.3f).min(0.01f).subtype(PROP_DISTANCE);
   b.add_output<decl::Geometry>("Level Set");
 }



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