[Bf-blender-cvs] [68a8a89c491] temp-geometry-nodes-fields: Reorder input sockets
Hans Goudey
noreply at git.blender.org
Thu Sep 2 22:57:45 CEST 2021
Commit: 68a8a89c491bf8577e56b107e2cbc172caaa6ce8
Author: Hans Goudey
Date: Thu Sep 2 15:48:36 2021 -0500
Branches: temp-geometry-nodes-fields
https://developer.blender.org/rB68a8a89c491bf8577e56b107e2cbc172caaa6ce8
Reorder input sockets
Since the position is the more important input compared to the
selection, it should be on top
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_set_position.cc
===================================================================
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_position.cc b/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
index 11b91575ecf..a4d969efbf1 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
@@ -23,8 +23,8 @@ namespace blender::nodes {
static void geo_node_set_position_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry");
- b.add_input<decl::Bool>("Selection").default_value(true);
b.add_input<decl::Vector>("Position");
+ b.add_input<decl::Bool>("Selection").default_value(true);
b.add_output<decl::Geometry>("Geometry");
}
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