[Bf-blender-cvs] [059e5a8a4c4] master: Geometry Nodes: use true as default in Set Shade Smooth node

Jacques Lucke noreply at git.blender.org
Wed Oct 27 15:42:15 CEST 2021


Commit: 059e5a8a4c49975545308fc9204edcfc671d4426
Author: Jacques Lucke
Date:   Wed Oct 27 15:42:02 2021 +0200
Branches: master
https://developer.blender.org/rB059e5a8a4c49975545308fc9204edcfc671d4426

Geometry Nodes: use true as default in Set Shade Smooth node

The node is typically only added to enable smooth shading. So this
default is much more useful.

===================================================================

M	source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc

===================================================================

diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc b/source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc
index 9404f424c86..c88264ebe94 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc
@@ -22,7 +22,7 @@ static void geo_node_set_shade_smooth_declare(NodeDeclarationBuilder &b)
 {
   b.add_input<decl::Geometry>("Geometry").supported_type(GEO_COMPONENT_TYPE_MESH);
   b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
-  b.add_input<decl::Bool>("Shade Smooth").supports_field();
+  b.add_input<decl::Bool>("Shade Smooth").supports_field().default_value(true);
   b.add_output<decl::Geometry>("Geometry");
 }



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