[Bf-blender-cvs] [9217f5c7a33] master: Geometry Nodes: change default raycast direction
Jacques Lucke
noreply at git.blender.org
Wed Oct 27 15:26:27 CEST 2021
Commit: 9217f5c7a332ca2398a45924addc24ccbc3064e6
Author: Jacques Lucke
Date: Wed Oct 27 15:25:47 2021 +0200
Branches: master
https://developer.blender.org/rB9217f5c7a332ca2398a45924addc24ccbc3064e6
Geometry Nodes: change default raycast direction
Raycasting downwards (e.g. onto some terrain) is more common than
raycasting in the positive z direction.
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_raycast.cc
===================================================================
diff --git a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
index c042256114f..7040b47db1c 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
@@ -42,7 +42,7 @@ static void geo_node_raycast_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Int>("Attribute", "Attribute_004").hide_value().supports_field();
b.add_input<decl::Vector>("Source Position").implicit_field();
- b.add_input<decl::Vector>("Ray Direction").default_value({0.0f, 0.0f, 1.0f}).supports_field();
+ b.add_input<decl::Vector>("Ray Direction").default_value({0.0f, 0.0f, -1.0f}).supports_field();
b.add_input<decl::Float>("Ray Length")
.default_value(100.0f)
.min(0.0f)
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