[Bf-blender-cvs] [8d8ce644353] master: Nodes: Cleanup setting node header alpha
Pablo Vazquez
noreply at git.blender.org
Wed Oct 27 01:24:24 CEST 2021
Commit: 8d8ce6443530ac3e39276c7b7219e2a8ca61040f
Author: Pablo Vazquez
Date: Wed Oct 27 01:24:19 2021 +0200
Branches: master
https://developer.blender.org/rB8d8ce6443530ac3e39276c7b7219e2a8ca61040f
Nodes: Cleanup setting node header alpha
Always draw header opaque, set transparency only once after getting
the color. Helps to unify the color and alpha values.
===================================================================
M source/blender/editors/space_node/node_draw.cc
===================================================================
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc
index 429c53d6740..79c2bc8185b 100644
--- a/source/blender/editors/space_node/node_draw.cc
+++ b/source/blender/editors/space_node/node_draw.cc
@@ -1625,10 +1625,10 @@ static void node_draw_basis(const bContext *C,
/* Muted nodes get a mix of the background with the node color. */
if (node->flag & NODE_MUTED) {
- UI_GetThemeColorBlendShade4fv(TH_BACK, color_id, 0.1f, 0, color_header);
+ UI_GetThemeColorBlend4f(TH_BACK, color_id, 0.1f, color_header);
}
else {
- UI_GetThemeColorBlendShade4fv(TH_NODE, color_id, 0.6f, -40, color_header);
+ UI_GetThemeColorBlend4f(TH_NODE, color_id, 0.4f, color_header);
}
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
@@ -1770,11 +1770,11 @@ static void node_draw_basis(const bContext *C,
{
/* Use warning color to indicate undefined types. */
if (nodeTypeUndefined(node)) {
- UI_GetThemeColorBlendShade4fv(TH_REDALERT, color_id, 0.05f, -80, color);
+ UI_GetThemeColorBlend4f(TH_REDALERT, TH_NODE, 0.4f, color);
}
/* Muted nodes get a mix of the background with the node color. */
else if (node->flag & NODE_MUTED) {
- UI_GetThemeColorBlendShade4fv(TH_BACK, TH_NODE, 0.33f, 0, color);
+ UI_GetThemeColorBlend4f(TH_BACK, TH_NODE, 0.2f, color);
}
else if (node->flag & NODE_CUSTOM_COLOR) {
rgba_float_args_set(color, node->color[0], node->color[1], node->color[2], 1.0f);
@@ -1900,7 +1900,7 @@ static void node_draw_hidden(const bContext *C,
{
if (nodeTypeUndefined(node)) {
/* Use warning color to indicate undefined types. */
- UI_GetThemeColorBlendShade4fv(TH_REDALERT, color_id, 0.05f, -80, color);
+ UI_GetThemeColorBlend4f(TH_REDALERT, TH_NODE, 0.4f, color);
}
else if (node->flag & NODE_MUTED) {
/* Muted nodes get a mix of the background with the node color. */
@@ -1910,7 +1910,7 @@ static void node_draw_hidden(const bContext *C,
rgba_float_args_set(color, node->color[0], node->color[1], node->color[2], 1.0f);
}
else {
- UI_GetThemeColorBlendShade4fv(TH_NODE, color_id, 0.6f, -40, color);
+ UI_GetThemeColorBlend4f(TH_NODE, color_id, 0.4f, color);
}
/* Draw selected nodes fully opaque. */
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