[Bf-blender-cvs] [0c668852765] master: View3D Snap Cursor: Fix drawing state incorrectly reset

Germano Cavalcante noreply at git.blender.org
Thu Oct 21 21:38:00 CEST 2021


Commit: 0c668852765ddac0ebe2d34f347095baac7eacc4
Author: Germano Cavalcante
Date:   Thu Oct 21 16:37:41 2021 -0300
Branches: master
https://developer.blender.org/rB0c668852765ddac0ebe2d34f347095baac7eacc4

View3D Snap Cursor: Fix drawing state incorrectly reset

The viewport was being changed, so it needs to be reset.

===================================================================

M	source/blender/editors/space_view3d/view3d_cursor_snap.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_cursor_snap.c b/source/blender/editors/space_view3d/view3d_cursor_snap.c
index ff5c5c6a946..1cb650910ce 100644
--- a/source/blender/editors/space_view3d/view3d_cursor_snap.c
+++ b/source/blender/editors/space_view3d/view3d_cursor_snap.c
@@ -799,8 +799,6 @@ static void v3d_cursor_snap_draw_fn(bContext *C, int x, int y, void *UNUSED(cust
   /* Setup viewport & matrix. */
   RegionView3D *rv3d = region->regiondata;
   wmViewport(&region->winrct);
-  GPU_matrix_push_projection();
-  GPU_matrix_push();
   GPU_matrix_projection_set(rv3d->winmat);
   GPU_matrix_set(rv3d->viewmat);
 
@@ -834,8 +832,7 @@ static void v3d_cursor_snap_draw_fn(bContext *C, int x, int y, void *UNUSED(cust
   GPU_blend(GPU_BLEND_NONE);
 
   /* Restore matrix. */
-  GPU_matrix_pop();
-  GPU_matrix_pop_projection();
+  wmWindowViewport(CTX_wm_window(C));
 }
 
 /** \} */



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