[Bf-blender-cvs] [8d2cabcb97c] master: Cleanup: VSE code docstring
Richard Antalik
noreply at git.blender.org
Thu Oct 21 11:31:18 CEST 2021
Commit: 8d2cabcb97c5b49a19115f47a6f364d02af03f87
Author: Richard Antalik
Date: Thu Oct 21 11:28:12 2021 +0200
Branches: master
https://developer.blender.org/rB8d2cabcb97c5b49a19115f47a6f364d02af03f87
Cleanup: VSE code docstring
===================================================================
M source/blender/sequencer/intern/strip_transform.c
===================================================================
diff --git a/source/blender/sequencer/intern/strip_transform.c b/source/blender/sequencer/intern/strip_transform.c
index c70f8d646af..becf44a7a8e 100644
--- a/source/blender/sequencer/intern/strip_transform.c
+++ b/source/blender/sequencer/intern/strip_transform.c
@@ -468,14 +468,6 @@ void SEQ_image_transform_origin_offset_pixelspace_get(const Scene *scene,
mul_v2_v2(r_origin, mirror);
}
-/**
- * Get strip transform origin offset from image center
- *
- * \param scene: Scene in which strips are located
- * \param seq: Sequence to calculate image transform origin
- * \param apply_rotation: Apply sequence rotation transform to the quad
- * \param r_origin: return value
- */
static void seq_image_transform_quad_get_ex(const Scene *scene,
const Sequence *seq,
bool apply_rotation,
@@ -527,6 +519,14 @@ static void seq_image_transform_quad_get_ex(const Scene *scene,
}
}
+/**
+ * Get 4 corner points of strip image, optionally without rotation component applied
+ *
+ * \param scene: Scene in which strips are located
+ * \param seq: Sequence to calculate image transform origin
+ * \param apply_rotation: Apply sequence rotation transform to the quad
+ * \param r_quad: array of 4 2D vectors
+ */
void SEQ_image_transform_quad_get(const Scene *scene,
const Sequence *seq,
bool apply_rotation,
@@ -535,6 +535,13 @@ void SEQ_image_transform_quad_get(const Scene *scene,
seq_image_transform_quad_get_ex(scene, seq, apply_rotation, r_quad);
}
+/**
+ * Get 4 corner points of strip image.
+ *
+ * \param scene: Scene in which strips are located
+ * \param seq: Sequence to calculate image transform origin
+ * \param r_quad: array of 4 2D vectors
+ */
void SEQ_image_transform_final_quad_get(const Scene *scene,
const Sequence *seq,
float r_quad[4][2])
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