[Bf-blender-cvs] [1c42d4930a2] master: Cleanup: convert camelCase naming to snake_case in Compositor

Manuel Castilla noreply at git.blender.org
Wed Oct 13 23:46:45 CEST 2021


Commit: 1c42d4930a24d639b3aa561b9a8b4bbce05977e0
Author: Manuel Castilla
Date:   Wed Oct 13 23:01:15 2021 +0200
Branches: master
https://developer.blender.org/rB1c42d4930a24d639b3aa561b9a8b4bbce05977e0

Cleanup: convert camelCase naming to snake_case in Compositor

To convert old code to the current convention and
use a single code style.

===================================================================

M	source/blender/compositor/COM_compositor.h
M	source/blender/compositor/intern/COM_BufferOperation.cc
M	source/blender/compositor/intern/COM_BufferOperation.h
M	source/blender/compositor/intern/COM_CPUDevice.cc
M	source/blender/compositor/intern/COM_CompositorContext.cc
M	source/blender/compositor/intern/COM_CompositorContext.h
M	source/blender/compositor/intern/COM_ConstantFolder.cc
M	source/blender/compositor/intern/COM_Converter.cc
M	source/blender/compositor/intern/COM_Converter.h
M	source/blender/compositor/intern/COM_Debug.cc
M	source/blender/compositor/intern/COM_Debug.h
M	source/blender/compositor/intern/COM_ExecutionGroup.cc
M	source/blender/compositor/intern/COM_ExecutionGroup.h
M	source/blender/compositor/intern/COM_ExecutionModel.cc
M	source/blender/compositor/intern/COM_ExecutionSystem.cc
M	source/blender/compositor/intern/COM_ExecutionSystem.h
M	source/blender/compositor/intern/COM_FullFrameExecutionModel.cc
M	source/blender/compositor/intern/COM_MemoryBuffer.cc
M	source/blender/compositor/intern/COM_MemoryBuffer.h
M	source/blender/compositor/intern/COM_MemoryProxy.cc
M	source/blender/compositor/intern/COM_MemoryProxy.h
M	source/blender/compositor/intern/COM_MetaData.cc
M	source/blender/compositor/intern/COM_MetaData.h
M	source/blender/compositor/intern/COM_Node.cc
M	source/blender/compositor/intern/COM_Node.h
M	source/blender/compositor/intern/COM_NodeConverter.cc
M	source/blender/compositor/intern/COM_NodeConverter.h
M	source/blender/compositor/intern/COM_NodeGraph.cc
M	source/blender/compositor/intern/COM_NodeGraph.h
M	source/blender/compositor/intern/COM_NodeOperation.cc
M	source/blender/compositor/intern/COM_NodeOperation.h
M	source/blender/compositor/intern/COM_NodeOperationBuilder.cc
M	source/blender/compositor/intern/COM_NodeOperationBuilder.h
M	source/blender/compositor/intern/COM_OpenCLDevice.cc
M	source/blender/compositor/intern/COM_OpenCLDevice.h
M	source/blender/compositor/intern/COM_SingleThreadedOperation.cc
M	source/blender/compositor/intern/COM_SingleThreadedOperation.h
M	source/blender/compositor/intern/COM_TiledExecutionModel.cc
M	source/blender/compositor/intern/COM_WorkPackage.h
M	source/blender/compositor/intern/COM_WorkScheduler.cc
M	source/blender/compositor/intern/COM_WorkScheduler.h
M	source/blender/compositor/intern/COM_compositor.cc
M	source/blender/compositor/nodes/COM_AlphaOverNode.cc
M	source/blender/compositor/nodes/COM_AlphaOverNode.h
M	source/blender/compositor/nodes/COM_AntiAliasingNode.cc
M	source/blender/compositor/nodes/COM_AntiAliasingNode.h
M	source/blender/compositor/nodes/COM_BilateralBlurNode.cc
M	source/blender/compositor/nodes/COM_BilateralBlurNode.h
M	source/blender/compositor/nodes/COM_BlurNode.cc
M	source/blender/compositor/nodes/COM_BlurNode.h
M	source/blender/compositor/nodes/COM_BokehBlurNode.cc
M	source/blender/compositor/nodes/COM_BokehBlurNode.h
M	source/blender/compositor/nodes/COM_BokehImageNode.cc
M	source/blender/compositor/nodes/COM_BokehImageNode.h
M	source/blender/compositor/nodes/COM_BoxMaskNode.cc
M	source/blender/compositor/nodes/COM_BoxMaskNode.h
M	source/blender/compositor/nodes/COM_BrightnessNode.cc
M	source/blender/compositor/nodes/COM_BrightnessNode.h
M	source/blender/compositor/nodes/COM_ChannelMatteNode.cc
M	source/blender/compositor/nodes/COM_ChannelMatteNode.h
M	source/blender/compositor/nodes/COM_ChromaMatteNode.cc
M	source/blender/compositor/nodes/COM_ChromaMatteNode.h
M	source/blender/compositor/nodes/COM_ColorBalanceNode.cc
M	source/blender/compositor/nodes/COM_ColorBalanceNode.h
M	source/blender/compositor/nodes/COM_ColorCorrectionNode.cc
M	source/blender/compositor/nodes/COM_ColorCorrectionNode.h
M	source/blender/compositor/nodes/COM_ColorCurveNode.cc
M	source/blender/compositor/nodes/COM_ColorCurveNode.h
M	source/blender/compositor/nodes/COM_ColorExposureNode.cc
M	source/blender/compositor/nodes/COM_ColorExposureNode.h
M	source/blender/compositor/nodes/COM_ColorMatteNode.cc
M	source/blender/compositor/nodes/COM_ColorMatteNode.h
M	source/blender/compositor/nodes/COM_ColorNode.cc
M	source/blender/compositor/nodes/COM_ColorNode.h
M	source/blender/compositor/nodes/COM_ColorRampNode.cc
M	source/blender/compositor/nodes/COM_ColorRampNode.h
M	source/blender/compositor/nodes/COM_ColorSpillNode.cc
M	source/blender/compositor/nodes/COM_ColorSpillNode.h
M	source/blender/compositor/nodes/COM_ColorToBWNode.cc
M	source/blender/compositor/nodes/COM_ColorToBWNode.h
M	source/blender/compositor/nodes/COM_CombineColorNode.cc
M	source/blender/compositor/nodes/COM_CombineColorNode.h
M	source/blender/compositor/nodes/COM_CompositorNode.cc
M	source/blender/compositor/nodes/COM_CompositorNode.h
M	source/blender/compositor/nodes/COM_ConvertAlphaNode.cc
M	source/blender/compositor/nodes/COM_ConvertAlphaNode.h
M	source/blender/compositor/nodes/COM_CornerPinNode.cc
M	source/blender/compositor/nodes/COM_CornerPinNode.h
M	source/blender/compositor/nodes/COM_CropNode.cc
M	source/blender/compositor/nodes/COM_CropNode.h
M	source/blender/compositor/nodes/COM_CryptomatteNode.cc
M	source/blender/compositor/nodes/COM_CryptomatteNode.h
M	source/blender/compositor/nodes/COM_DefocusNode.cc
M	source/blender/compositor/nodes/COM_DefocusNode.h
M	source/blender/compositor/nodes/COM_DenoiseNode.cc
M	source/blender/compositor/nodes/COM_DenoiseNode.h
M	source/blender/compositor/nodes/COM_DespeckleNode.cc
M	source/blender/compositor/nodes/COM_DespeckleNode.h
M	source/blender/compositor/nodes/COM_DifferenceMatteNode.cc
M	source/blender/compositor/nodes/COM_DifferenceMatteNode.h
M	source/blender/compositor/nodes/COM_DilateErodeNode.cc
M	source/blender/compositor/nodes/COM_DilateErodeNode.h
M	source/blender/compositor/nodes/COM_DirectionalBlurNode.cc
M	source/blender/compositor/nodes/COM_DirectionalBlurNode.h
M	source/blender/compositor/nodes/COM_DisplaceNode.cc
M	source/blender/compositor/nodes/COM_DisplaceNode.h
M	source/blender/compositor/nodes/COM_DistanceMatteNode.cc
M	source/blender/compositor/nodes/COM_DistanceMatteNode.h
M	source/blender/compositor/nodes/COM_DoubleEdgeMaskNode.cc
M	source/blender/compositor/nodes/COM_DoubleEdgeMaskNode.h
M	source/blender/compositor/nodes/COM_EllipseMaskNode.cc
M	source/blender/compositor/nodes/COM_EllipseMaskNode.h
M	source/blender/compositor/nodes/COM_FilterNode.cc
M	source/blender/compositor/nodes/COM_FilterNode.h
M	source/blender/compositor/nodes/COM_FlipNode.cc
M	source/blender/compositor/nodes/COM_FlipNode.h
M	source/blender/compositor/nodes/COM_GammaNode.cc
M	source/blender/compositor/nodes/COM_GammaNode.h
M	source/blender/compositor/nodes/COM_GlareNode.cc
M	source/blender/compositor/nodes/COM_GlareNode.h
M	source/blender/compositor/nodes/COM_HueSaturationValueCorrectNode.cc
M	source/blender/compositor/nodes/COM_HueSaturationValueCorrectNode.h
M	source/blender/compositor/nodes/COM_HueSaturationValueNode.cc
M	source/blender/compositor/nodes/COM_HueSaturationValueNode.h
M	source/blender/compositor/nodes/COM_IDMaskNode.cc
M	source/blender/compositor/nodes/COM_IDMaskNode.h
M	source/blender/compositor/nodes/COM_ImageNode.cc
M	source/blender/compositor/nodes/COM_ImageNode.h
M	source/blender/compositor/nodes/COM_InpaintNode.cc
M	source/blender/compositor/nodes/COM_InpaintNode.h
M	source/blender/compositor/nodes/COM_InvertNode.cc
M	source/blender/compositor/nodes/COM_InvertNode.h
M	source/blender/compositor/nodes/COM_KeyingNode.cc
M	source/blender/compositor/nodes/COM_KeyingNode.h
M	source/blender/compositor/nodes/COM_KeyingScreenNode.cc
M	source/blender/compositor/nodes/COM_KeyingScreenNode.h
M	source/blender/compositor/nodes/COM_LensDistortionNode.cc
M	source/blender/compositor/nodes/COM_LensDistortionNode.h
M	source/blender/compositor/nodes/COM_LuminanceMatteNode.cc
M	source/blender/compositor/nodes/COM_LuminanceMatteNode.h
M	source/blender/compositor/nodes/COM_MapRangeNode.cc
M	source/blender/compositor/nodes/COM_MapRangeNode.h
M	source/blender/compositor/nodes/COM_MapUVNode.cc
M	source/blender/compositor/nodes/COM_MapUVNode.h
M	source/blender/compositor/nodes/COM_MapValueNode.cc
M	source/blender/compositor/nodes/COM_MapValueNode.h
M	source/blender/compositor/nodes/COM_MaskNode.cc
M	source/blender/compositor/nodes/COM_MaskNode.h
M	source/blender/compositor/nodes/COM_MathNode.cc
M	source/blender/compositor/nodes/COM_MathNode.h
M	source/blender/compositor/nodes/COM_MixNode.cc
M	source/blender/compositor/nodes/COM_MixNode.h
M	source/blender/compositor/nodes/COM_MovieClipNode.cc
M	source/blender/compositor/nodes/COM_MovieClipNode.h
M	source/blender/compositor/nodes/COM_MovieDistortionNode.cc
M	source/blender/compositor/nodes/COM_MovieDistortionNode.h
M	source/blender/compositor/nodes/COM_NormalNode.cc
M	source/blender/compositor/nodes/COM_NormalNode.h
M	source/blender/compositor/nodes/COM_NormalizeNode.cc
M	source/blender/compositor/nodes/COM_NormalizeNode.h
M	source/blender/compositor/nodes/COM_OutputFileNode.cc
M	source/blender/compositor/nodes/COM_OutputFileNode.h
M	source/blender/compositor/nodes/COM_PixelateNode.cc
M	source/blender/compositor/nodes/COM_PixelateNode.h
M	source/blender/compositor/nodes/COM_PlaneTrackDeformNode.cc
M	source/blender/compositor/nodes/COM_PlaneTrackDeformNode.h
M	source/blender/compositor/nodes/COM_PosterizeNode.cc
M	source/blender/compositor/nodes/COM_PosterizeNode.h
M	source/blender/compositor/nodes/COM_RenderLayersNode.cc
M	source/blender/compositor/nodes/COM_RenderLayersNode.h
M	source/blender/compositor/nodes/COM_RotateNode.cc
M	source/blender/compositor/nodes/COM_RotateNode.h
M	source/blender/compositor/nodes/COM_ScaleNode.cc
M	source/blender/compositor/nodes/COM_ScaleNode.h
M	source/blender/compositor/nodes/COM_SeparateColorNode.cc
M	source/blender/compositor/nodes/COM_SeparateColorNode.h
M	source/blender/compositor/nodes/COM_SetAlphaNode.cc
M	source/blender/compositor/nodes/COM_SetAlphaNode.h
M	source/blender/compositor/nodes/COM_SocketProxyNode.cc
M	source/blender/compositor/nodes/COM_SocketProxyNode.h
M	source/blender/compositor/nodes/COM_SplitViewerNode.cc
M	source/blender/compositor/nodes/COM_SplitViewerNode.h
M	source/blender/compositor/nodes/COM_Stabilize2dNode.cc
M	source/blender/compositor/nodes/COM_Stabilize2dNode.h
M	source/blender/compositor/nodes/COM_SunBeamsNode.cc
M	source/blender/compositor/nodes/COM_SunBeamsNode.h
M	source/blender/compositor/nodes/COM_SwitchNode.cc
M	source/blender/compositor/nodes/COM_SwitchNode.h
M	source/blender/compositor/nodes/COM_SwitchViewNode.cc
M	source/blender/compositor/nodes/COM_SwitchViewNode.h
M	source/blender/compositor/nodes/COM_TextureNode.cc
M	source/blender/compositor/nodes/COM_TextureNode.h
M	source/blender/compositor/nodes/COM_TimeNode.cc
M	source/blender/compositor/nodes/COM_TimeNode.h
M	source/blender/compositor/nodes/COM_TonemapNode.cc
M	source/blender/compositor/nodes/COM_TonemapNode.h
M	source/blender/compositor/nodes/COM_TrackPositionNode.cc
M	source/blender/compositor/nodes/COM_TrackPositionNode.h
M	source/blender/compositor/nodes/COM_TransformNode.cc
M	source/blender/compositor/nodes/COM_TransformNode.h
M	source/blender/compositor/nodes/COM_TranslateNode.cc
M	source/blender/compositor/nodes/COM_TranslateNode.h
M	source/blender/compositor/nodes/COM_ValueNode.cc
M	source/blender/compositor/nodes/COM_ValueNode.h
M	source/blender/compositor/nodes/COM_VectorBlurNode.cc
M	source/blender/compositor/nodes/COM_VectorBlurNode.h
M	source/blender/compositor/nodes/COM_VectorCurveNode.cc
M	source/blender/compositor/nodes/COM_VectorCurveNode.h
M	source/blender/compositor/nodes/COM_ViewLevelsNode.cc
M	source/blender/compositor/nodes/COM_ViewLevelsNode.h
M	source/blender/compositor/nodes/COM_ViewerNode.cc
M	source/blender/compositor/nodes/COM_ViewerNode.h
M	source/blender/compositor/nodes/COM_ZCombineNode.cc
M	source/blender/compositor/nodes/COM_ZCombineNode.h
M	source/blender/compositor/operations/COM_AlphaOverKeyOperation.cc
M	source/blender/compositor/operations/COM_AlphaOverKeyOperation.h
M	source/blender/compositor/operations/COM_AlphaOverMixedOperation.cc
M	source/blender/compositor/operations/COM_AlphaOverMixedOperation.h
M	source/blender/compositor/operations/COM_AlphaOverPremultiplyOperation.cc
M	source/blender/compositor/operations/COM_AlphaOverPremultiplyOperation.h
M	source/blender/compositor/operations/COM_AntiAliasOperation.cc
M	source/blender/compositor/operations/COM_AntiAliasOperation.h
M	source/blender/compositor/operations/COM_BilateralBlurOperation.cc
M	source/blender/compositor/operations/COM_BilateralBlurOperation.h
M	source/blender/compositor/operations/COM_BlurBaseOperation.cc
M	source/blender/compositor/operations/COM_BlurBaseOperation.h
M	source/blender/compositor/operations/COM_BokehBlurOperation.cc
M	source/blender/compositor/operations/COM_BokehBlurOperation.h
M	source/blender/compositor/operations/COM_BokehImageOperation.cc
M	source/blender/compositor/operations/COM_BokehImageOperation.h
M	source/blender/compositor/operations/COM_BoxMaskOperation.cc
M	source/blender/compositor/operations/COM_BoxMaskOperation.h
M	source/blender/compositor/operations/COM_BrightnessOperation.cc
M	source/blender/compositor/operations/COM_BrightnessOperation.h
M	source/blender/compositor/operations/COM_CalculateMeanOperation.cc
M	source/blender/compositor/operations/COM_CalculateMeanOperation.h
M	source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.cc
M	source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.h
M	source/blender/compositor/operations/COM_ChangeHSVOperation.cc
M	source/blender/compositor/operations/COM_ChangeHSVOperation.h
M	source/blender/compositor/operations/COM_ChannelMatteOperation.cc
M	source/blender/compositor/operations/COM_ChannelMatteOperation.h
M	source/blender/compositor/operations/COM_ChromaMatteOperation.cc
M	source/blender/compositor/operations/COM_ChromaMatteOperation.h
M	source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cc
M	source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.h
M	source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc
M	source/blender/compositor/operations/COM_ColorBalanceLGGOperation.h
M	source/blender/compositor/operations/COM_ColorCorrectionOperation.cc
M	source/blender/compositor/operations/COM_ColorCorrectionOperation.h
M	source/blender/compositor/operations/COM_ColorCurveOperation.cc
M	source/blender/compositor/operations/COM_ColorCurveOperation.h
M	source/blender/compositor/operations/COM_ColorExposureOperation.cc
M	source/blender/compositor/operations/COM_ColorExposureOperation.h
M	source/blender/compositor/operations/COM_ColorMatteOperation.cc
M	source/blender/compositor/operations/COM_ColorMatteOperation.h
M	source/blender/compositor/operations/COM_ColorRampOperation.cc
M	source/blender/compositor/operations/COM_ColorRampOperation.h
M	source/blender/compositor/operations/COM_ColorSpillOperation.cc
M	source/blender/compositor/operations/COM_ColorSpillOperation.h
M	source/blender/compositor/operations/COM_CompositorOperation.cc
M	source/blender/compositor/operations/COM_CompositorOperation.h
M	source/blender/compositor/operations/COM_ConstantOperation.h
M	source/blender/compositor/operations/COM_ConvertColorProfileOperation.cc
M	source/blender/compositor/operations/COM_ConvertColorProfileOperation.h
M	source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cc
M	source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h
M	source/blender/compositor/operations/COM_ConvertOperation.cc
M	source/blender/compositor/operations/COM_ConvertOperation.h
M	source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.cc
M	source/blender/compositor/operations/COM_ConvolutionEdgeFilterOperation.h
M	source/blender/compositor/operations/COM_ConvolutionFilterOperation.cc
M	source/blender/compositor/operations/COM_ConvolutionFilterOperation.h
M	source/blender/compositor/operations/COM_CropOperation.cc
M	source/blender/compositor/operations/COM_CropOperation.h
M	source/blender/compositor/operations/COM_CryptomatteOperation.cc
M	source/blender/compositor/operations/COM_CryptomatteOperation.h
M	source/blender/compositor/operations/COM_CurveBaseOperation.cc
M	source/blender/compositor/operations/COM_CurveBaseOperation.h
M	source/blender/compositor/operations/COM_DenoiseOperation.cc
M	source/blender/compositor/operations/COM_DenoiseOperation.h
M	source/blender/compositor/operations/COM_DespeckleOperation.cc
M	source/blender/compositor/operations/COM_DespeckleOperation.h
M	source/blender/compositor/operations/COM_DifferenceMatteOperation.cc
M	source/blender/compositor/operations/COM_DifferenceMatteOperation.h
M	source/blender/compositor/operations/COM_DilateErodeOperation.cc
M	source/blender/compositor/operations/COM_DilateErodeOperation.h
M	source/blender/compositor/operations/COM_DirectionalBlurOperation.cc
M	source/blender/compositor/operations/COM_DirectionalBlurOperation.h
M	source/blender/compositor/operations/COM_DisplaceOperation.cc
M	source/blender/compositor/operations/COM_DisplaceOperation.h
M	source/blender/compositor/operations/COM_DisplaceSimpleOperation.cc
M	source/blender/compositor/operations/COM_DisplaceSimpleOperation.h
M	source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cc
M	source/blender/compositor/operations/COM_DistanceRGBMatteOperation.h
M	source/blender/compositor/operations/COM_DistanceYCCMatteOperation.cc
M	source/blender/compositor/operations/COM_DistanceYCCMatteOperation.h
M	source/blender/compositor/operations/COM_DotproductOperation.cc
M	source/blender/compositor/operations/COM_DotproductOperation.h
M	source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cc
M	source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.h
M	source/blender/compositor/operations/COM_EllipseMaskOperation.cc
M	source/blender/compositor/operations/COM_EllipseMaskOperation.h
M	source/blender/compositor/operations/COM_FastGaussianBlurOperation.cc
M	source/blender/compositor/operations/COM_FastGaussianBlurOperation.h
M	source/blender/compositor/operations/COM_FlipOperation.cc
M	source/blender/compositor/operations/COM_FlipOperation.h
M	source/blender/compositor/operations/COM_GammaCorrectOperation.cc
M	source/blender/compositor/operations/COM_GammaCorrectOperation.h
M	source/blender/compositor/operations/COM_GammaOperation.cc
M	source/blender/compositor/operations/COM_GammaOperation.h
M	source/blender/compositor/operations/COM_GaussianAlphaBlurBaseOperation.cc
M	source/blender/compositor/operations/COM_GaussianAlphaBlurBaseOperation.h
M	source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.cc
M	source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.h
M	source/blender/compositor/operations/COM_GaussianAlphaYBlurOperation.cc
M	source/blender/compositor/operations/COM_GaussianAlphaYBlurOperation.h
M	source/blender/compositor/operations/COM_GaussianBlurBaseOperation.cc
M	source/blender/compositor/operations/COM_GaussianBlurBaseOperation.h
M	source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cc
M	source/blender/compositor/operations/COM_GaussianBokehBlurOperation.h
M	source/blender/compositor/operations/COM_GaussianXBlurOperation.cc
M	source/blender/compositor/operations/COM_GaussianXBlurOperation.h
M	source/blender/compositor/operations/COM_GaussianYBlurOperation.cc
M	source/blender/compositor/operations/COM_GaussianYBlurOperation.h
M	source/blender/compositor/operations/COM_GlareBaseOperation.cc
M	source/blender/compositor/operations/COM_GlareBaseOperation.h
M	source/blender/compositor/operations/COM_GlareFogGlowOperation.cc
M	source/blender/compositor/operations/COM_GlareFogGlowOperation.h
M	source/blender/compositor/operations/COM_GlareGhostOperation.cc
M	source/blender/compositor/operations/COM_GlareGhostOperation.h
M	source/blender/compositor/operations/COM_GlareSimpleStarOperation.cc
M	source/blender/compositor/operations/COM_GlareSimpleStarOperation.h
M	source/blender/compositor/operations/COM_GlareStreaksOperation.cc
M	source/blender/compositor/operations/COM_GlareStreaksOperation.h
M	source/blender/compositor/operations/COM_GlareThresholdOperation.cc
M	source/blender/compositor/operations/COM_GlareThresholdOperation.h
M	source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc
M	source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.h
M	source/blender/compositor/operations/COM_IDMaskOperation.cc
M	source/blender/compositor/operations/COM_IDMaskOperation.h
M	source/blender/compositor/operations/COM_ImageOperation.cc
M	source/blender/compositor/operations/COM_ImageOperation.h
M	source/blender/compositor/operations/COM_InpaintOperation.cc
M	source/blender/compositor/operations/COM_InpaintOperation.h
M	source/blender/compositor/operations/COM_InvertOperation.cc
M	source/blender/compositor/operations/COM_InvertOperation.h
M	source/blender/compositor/operations/COM_KeyingBlurOperation.cc
M	source/blender/compositor/operations/COM_KeyingBlurOperation.h
M	source/blender/compositor/operations/COM_KeyingClipOperation.cc
M	source/blender/compositor/operations/COM_KeyingClipOperation.h
M	source/blender/compositor/operations/COM_KeyingDespillOperation.cc
M	source/blender/compositor/operations/COM_KeyingDespillOperation.h
M	source/blender/compositor/operations/COM_KeyingOperation.cc
M	source/blender/compositor/operations/COM_KeyingOperation.h
M	source/blender/compositor/operations/COM_KeyingScreenOperation.cc
M	source/blender/compositor/operations/COM_KeyingScreenOperation.h
M	source/blender/compositor/operations/COM_LuminanceMatteOperation.cc
M	source/blender/compositor/operations/COM_LuminanceMatteOperation.h
M	source/blender/compositor/operations/COM_MapRangeOperation.cc
M	source/blender/compositor/operations/COM_MapRangeOperation.h
M	source/blender/compositor/operations/COM_MapUVOperation.cc
M	source/blender/compositor/operations/COM_MapUVOperation.h
M	source/blender/compositor/operations/COM_MapValueOperation.cc
M	source/blender/compositor/operations/COM_MapValueOperation.h
M	source/blender/compositor/operations/COM_MaskOperation.cc
M	source/blender/compositor/operations/COM_MaskOperation.h
M	source/blender/compositor/operations/COM_MathBaseOperation.cc
M	source/blender/compositor/operations/COM_MathBaseOperation.h
M	source/blender/compositor/operations/COM_MixOperation.cc
M	source/blender/compositor/operations/COM_MixOperation.h
M	source/blender/compositor/operations/COM_MovieClipAttributeOperation.cc
M	source/blender/compositor/operations/COM_MovieClipAttributeOperation.h
M	source/blender/compositor/operations/COM_MovieClipOperation.cc
M	source/blender/compositor/operations/COM_MovieClipOperation.h
M	source/blender/compositor/operations/COM_MovieDistortionOperation.cc
M	source/blender/compositor/operations/COM_MovieDistortionOperation.h
M	source/blender/compositor/operations/COM_MultilayerImageOperation.cc
M	source/blender/compositor/operations/COM_MultilayerImageOperation.h
M	source/blender/compositor/operations/COM_NormalizeOperation.cc
M	source/blender/compositor/operations/COM_NormalizeOperation.h
M	source/blender/compositor/operations/COM_OpenCLKernels.cl
M	source/blender/compositor/operations/COM_OutputFileMultiViewOperation.cc
M	source/blender/compositor/operations/COM_OutputFileMultiViewOperation.h
M	source/blender/compositor/operations/COM_OutputFileOperation.cc
M	source/blender/compositor/operations/COM_OutputFileOperation.h
M	source/blender/compositor/operations/COM_PixelateOperation.cc
M	source/blender/compositor/operations/COM_PixelateOperation.h
M	source/blender/compositor/operations/COM_PlaneCornerPinOperation.cc
M	source/blender/compositor/operations/COM_PlaneCornerPinOperation.h
M	source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cc
M	source/blender/compositor/operations/COM_PlaneDistortCommonOperation.h
M	source/blender/compositor/operations/COM_PlaneTrackOperation.cc
M	source/blender/compositor/operations/COM_PlaneTrackOperation.h
M	source/blender/compositor/operations/COM_PosterizeOperation.cc
M	source/blender/compositor/operations/COM_PosterizeOperation.h
M	source/blender/compositor/operations/COM_PreviewOperation.cc
M	source/blender/compositor/operations/COM_PreviewOperation.h
M	source/blender/compositor/operations/COM_ProjectorLensDistortionOperation.cc
M	source/blender/compositor/operations/COM_ProjectorLensDistortionOperation.h
M	source/blender/compositor/operations/COM_QualityStepHelper.cc
M	source/blender/compositor/operations/COM_QualityStepHelper.h
M	source/blender/compositor/operations/COM_ReadBufferOperation.cc
M	source/blender/compositor/operations/COM_ReadBufferOperation.h
M	source/blender/compositor/operations/COM_RenderLayersProg.cc
M	source/blender/compositor/operations/COM_RenderLayersProg.h
M	source/blender/compositor/operations/COM_RotateOperation.cc
M	source/blender/compositor/operations/COM_RotateOperation.h
M	source/blender/compositor/operations/COM_SMAAOperation.cc
M	source/blender/compositor/operations/COM_SMAAOperation.h
M	source/blender/compositor/operations/COM_ScaleOperation.cc
M	source/blender/compositor/operations/COM_ScaleOperation.h
M	source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cc
M	source/blender/compositor/operations/COM_ScreenLensDistortionOperation.h
M	source/blender/compositor/operations/COM_SetAlphaMultiplyOperation.cc
M	source/blender/compositor/operations/COM_SetAlphaMultiplyOperation.h
M	source/blender/compositor/operations/COM_SetAlphaReplaceOperation.cc
M	source/blender/compositor/operations/COM_SetAlphaReplaceOperation.h
M	source/blender/compositor/operations/COM_SetColorOperation.cc
M	source/blender/compositor/operations/COM_SetColorOperation.h
M	source/blender/compositor/operations/COM_SetSamplerOperation.cc
M	source/blender/compositor/operations/COM_SetSamplerOperation.h
M	source/blender/compositor/operations/COM_SetValueOperation.cc
M	source/blender/compositor/operations/COM_SetValueOperation.h
M	source/blender/compositor/operations/COM_SetVectorOperation.cc
M	source/blender/compositor/operations/COM_SetVectorOperation.h
M	source/blender/compositor/operations/COM_SocketProxyOperation.cc
M	source/blender/compositor/operations/COM_SocketProxyOperation.h
M	source/blender/compositor/operations/COM_SplitOperation.cc
M	source/blender/compositor/operations/COM_SplitOperation.h
M	source/blender/compositor/operations/COM_SunBeamsOperation.cc
M	source/blender/compositor/operations/COM_SunBeamsOperation.h
M	source/blender/compositor/operations/COM_TextureOperation.cc
M	source/blender/compositor/operations/COM_TextureOperation.h
M	source/blender/compositor/operations/COM_TonemapOperation.cc
M	source/blender/compositor/operations/COM_TonemapOperation.h
M	source/blender/compositor/operations/COM_TrackPositionOperation.cc
M	source/blender/compositor/operations/COM_TrackPositionOperation.h
M	source/blender/compositor/operations/COM_TransformOperation.cc
M	source/blender/compositor/operations/COM_TranslateOperation.cc
M	source/blender/compositor/operations/COM_TranslateOperation.h
M	source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cc
M	source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.h
M	source/blender/compositor/operations/COM_VectorBlurOperation.cc
M	source/blender/compositor/operations/COM_VectorBlurOperation.h
M	source/blender/compositor/operations/COM_VectorCurveOperation.cc
M	source/blender/compositor/operations/COM_VectorCurveOperation.h
M	source/blender/compositor/operations/COM_ViewerOperation.cc
M	source/blender/compositor/operations/COM_ViewerOperation.h
M	source/blender/compositor/operations/COM_WrapOperation.cc
M	source/blender/compositor/operations/COM_WrapOperation.h
M	source/blender/compositor/operations/COM_WriteBufferOperation.cc
M	source/blender/compositor/operations/COM_WriteBufferOperation.h
M	source/blender/compositor/operations/COM_ZCombineOperation.cc
M	source/blender/compositor/operations/COM_ZCombineOperation.h
M	source/blender/compositor/tests/COM_NodeOperation_test.cc

===================================================================

diff --git a/source/blender/compositor/COM_compositor.h b/source/blender/compositor/COM_compositor.h
index a7f9081f3fc..73e66ffeb03 100644
--- a/source/blender/compositor/COM_compositor.h
+++ b/source/blender/compositor/COM_compositor.h
@@ -74,8 +74,8 @@ extern "C" {
  *
  * during the preparation of the execution All ReadBufferOperation will receive an offset.
  * This offset is used during execution as an optimization trick
- * Next all operations will be initialized for execution \see NodeOperation.initExecution
- * Next all ExecutionGroup's will be initialized for execution \see ExecutionGroup.initExecution
+ * Next all operations will be initialized for execution \see NodeOperation.init_execution
+ * Next all ExecutionGroup's will be initialized for execution \see ExecutionGroup.init_execution
  * this all is controlled from \see ExecutionSystem.execute
  *
  * \section priority Render priority
@@ -92,7 +92,7 @@ extern "C" {
  * When match the ExecutionGroup will be executed (this happens in serial)
  *
  * \see ExecutionSystem.execute control of the Render priority
- * \see NodeOperation.getRenderPriority receive the render priority
+ * \see NodeOperation.get_render_priority receive the render priority
  * \see ExecutionGroup.execute the main loop to execute a whole ExecutionGroup
  *
  * \section order Chunk order
@@ -121,7 +121,7 @@ extern "C" {
  *    Chunk is finished.
  *
  * \see ExecutionGroup.execute
- * \see ViewerOperation.getChunkOrder
+ * \see ViewerOperation.get_chunk_order
  * \see ChunkOrdering
  *
  * \section interest Area of interest
@@ -152,13 +152,13 @@ extern "C" {
  *
  * In the above example ExecutionGroup B has an outputoperation (ViewerOperation)
  * and is being executed.
- * The first chunk is evaluated [@ref ExecutionGroup.scheduleChunkWhenPossible],
+ * The first chunk is evaluated [@ref ExecutionGroup.schedule_chunk_when_possible],
  * but not all input chunks are available.
  * The relevant ExecutionGroup (that can calculate the missing chunks; ExecutionGroup A)
  * is asked to calculate the area ExecutionGroup B is missing.
- * [@ref ExecutionGroup.scheduleAreaWhenPossible]
+ * [@ref ExecutionGroup.schedule_area_when_possible]
  * ExecutionGroup B checks what chunks the area spans, and tries to schedule these chunks.
- * If all input data is available these chunks are scheduled [@ref ExecutionGroup.scheduleChunk]
+ * If all input data is available these chunks are scheduled [@ref ExecutionGroup.schedule_chunk]
  *
  * <pre>
  *
@@ -171,18 +171,18 @@ extern "C" {
  *            O------------------------------->O                                            |
  *            .                                O                                            |
  *            .                                O-------\                                    |
- *            .                                .       | ExecutionGroup.scheduleChunkWhenPossible
+ *            .                                .       | ExecutionGroup.schedule_chunk_when_possible
  *            .                                .  O----/ (*)                                |
  *            .                                .  O                                         |
  *            .                                .  O                                         |
- *            .                                .  O  ExecutionGroup.scheduleAreaWhenPossible|
+ *            .                                .  O  ExecutionGroup.schedule_area_when_possible|
  *            .                                .  O---------------------------------------->O
- *            .                                .  .                                         O----------\ ExecutionGroup.scheduleChunkWhenPossible
+ *            .                                .  .                                         O----------\ ExecutionGroup.schedule_chunk_when_possible
  *            .                                .  .                                         .          | (*)
  *            .                                .  .                                         .  O-------/
  *            .                                .  .                                         .  O
  *            .                                .  .                                         .  O
- *            .                                .  .                                         .  O-------\ ExecutionGroup.scheduleChunk
+ *            .                                .  .                                         .  O-------\ ExecutionGroup.schedule_chunk
  *            .                                .  .                                         .  .       |
  *            .                                .  .                                         .  .  O----/
  *            .                                .  .                                         .  O<=O
@@ -198,7 +198,7 @@ extern "C" {
  * This happens until all chunks of (ExecutionGroup B) are finished executing or the user break's the process.
  *
  * NodeOperation like the ScaleOperation can influence the area of interest by reimplementing the
- * [@ref NodeOperation.determineAreaOfInterest] method
+ * [@ref NodeOperation.determine_area_of_interest] method
  *
  * <pre>
  *
@@ -221,13 +221,13 @@ extern "C" {
  *
  * \see ExecutionGroup.execute Execute a complete ExecutionGroup.
  * Halts until finished or breaked by user
- * \see ExecutionGroup.scheduleChunkWhenPossible Tries to schedule a single chunk,
+ * \see ExecutionGroup.schedule_chunk_when_possible Tries to schedule a single chunk,
  * checks if all input data is available. Can trigger dependent chunks to be calculated
- * \see ExecutionGroup.scheduleAreaWhenPossible
+ * \see ExecutionGroup.schedule_area_when_possible
  * Tries to schedule an area. This can be multiple chunks
- * (is called from [@ref ExecutionGroup.scheduleChunkWhenPossible])
- * \see ExecutionGroup.scheduleChunk Schedule a chunk on the WorkScheduler
- * \see NodeOperation.determineDependingAreaOfInterest Influence the area of interest of a chunk.
+ * (is called from [@ref ExecutionGroup.schedule_chunk_when_possible])
+ * \see ExecutionGroup.schedule_chunk Schedule a chunk on the WorkScheduler
+ * \see NodeOperation.determine_depending_area_of_interest Influence the area of interest of a chunk.
  * \see WriteBufferOperation Operation to write to a MemoryProxy/MemoryBuffer
  * \see ReadBufferOperation Operation to read from a MemoryProxy/MemoryBuffer
  * \see MemoryProxy proxy for information about memory image
@@ -283,16 +283,16 @@ extern "C" {
  * The OutputOperation of the ExecutionGroup is called to execute the area of the outputbuffer.
  *
  * \see ExecutionGroup
- * \see NodeOperation.executeRegion executes a single chunk of a NodeOperation
+ * \see NodeOperation.execute_region executes a single chunk of a NodeOperation
  * \see CPUDevice.execute
  *
  * \subsection GPUDevice OpenCLDevice
  *
  * To be completed!
- * \see NodeOperation.executeOpenCLRegion
+ * \see NodeOperation.execute_opencl_region
  * \see OpenCLDevice.execute
  *
- * \section executePixel executing a pixel
+ * \section execute_pixel executing a pixel
  * Finally the last step, the node functionality :)
  */
 
@@ -312,10 +312,10 @@ extern "C" {
  *    (true) or editing (false).
  *    based on this setting the system will work differently:
  *     - during rendering only Composite & the File output node will be calculated
- * \see NodeOperation.isOutputProgram(int rendering) of the specific operations
+ * \see NodeOperation.is_output_program(int rendering) of the specific operations
  *
  *     - during editing all output nodes will be calculated
- * \see NodeOperation.isOutputProgram(int rendering) of the specific operations
+ * \see NodeOperation.is_output_program(int rendering) of the specific operations
  *
  *     - another quality setting can be used bNodeTree.
  *       The quality is determined by the bNodeTree fields.
@@ -326,10 +326,10 @@ extern "C" {
  *     - output nodes can have different priorities in the WorkScheduler.
  * This is implemented in the COM_execute function.
  *
- * \param viewSettings:
+ * \param view_settings:
  *   reference to view settings used for color management
  *
- * \param displaySettings:
+ * \param display_settings:
  *   reference to display settings used for color management
  *
  * OCIO_TODO: this options only used in rare cases, namely in output file node,
@@ -343,13 +343,13 @@ void COM_execute(RenderData *render_data,
                  Scene *scene,
                  bNodeTree *node_tree,
                  int rendering,
-                 const ColorManagedViewSettings *viewSettings,
-                 const ColorManagedDisplaySettings *displaySettings,
-                 const char *viewName);
+                 const ColorManagedViewSettings *view_settings,
+                 const ColorManagedDisplaySettings *display_settings,
+                 const char *view_name);
 
 /**
  * \brief Deinitialize the compositor caches and allocated memory.
- * Use COM_clearCaches to only free the caches.
+ * Use COM_clear_caches to only free the caches.
  */
 void COM_deinitialize(void);
 
@@ -357,7 +357,7 @@ void COM_deinitialize(void);
  * \brief Clear all compositor caches. (Compositor system will still remain available).
  * To deinitialize the compositor use the COM_deinitialize method.
  */
-// void COM_clearCaches(void); // NOT YET WRITTEN
+// void COM_clear_caches(void); // NOT YET WRITTEN
 
 #ifdef __cplusplus
 }
diff --git a/source/blender/compositor/intern/COM_BufferOperation.cc b/source/blender/compositor/intern/COM_BufferOperation.cc
index c6530cf6bd1..21238733925 100644
--- a/source/blender/compositor/intern/COM_BufferOperation.cc
+++ b/source/blender/compositor/intern/COM_BufferOperation.cc
@@ -25,7 +25,7 @@ BufferOperation::BufferOperation(MemoryBuffer *buffer, DataType data_type)
   buffer_ = buffer;
   inflated_buffer_ = nullptr;
   set_canvas(buffer->get_rect());
-  addOutputSocket(data_type);
+  add_output_socket(data_type);
   flags.is_constant_operation = buffer_->is_a_single_elem();
   flags.is_fullframe_operation = false;
 }
@@ -33,39 +33,42 @@ BufferOperation::BufferOperation(MemoryBuf

@@ Diff output truncated at 10240 characters. @@



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