[Bf-blender-cvs] [4b31a21bcd1] master: Geometry Nodes: Use a separator in the add menu input category
Hans Goudey
noreply at git.blender.org
Tue Oct 12 01:14:14 CEST 2021
Commit: 4b31a21bcd19b5005cb46895186ca7ecf314c4db
Author: Hans Goudey
Date: Mon Oct 11 18:14:03 2021 -0500
Branches: master
https://developer.blender.org/rB4b31a21bcd19b5005cb46895186ca7ecf314c4db
Geometry Nodes: Use a separator in the add menu input category
This can help separate the field inputs from the other nodes,
like some other categories.
===================================================================
M release/scripts/startup/nodeitems_builtins.py
===================================================================
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index bceebe031cf..f63e41b0c28 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -152,6 +152,34 @@ def mesh_node_items(context):
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeSetShadeSmooth")
+# Custom Menu for Geometry Node Input Nodes
+def geometry_input_node_items(context):
+ if context is None:
+ return
+ space = context.space_data
+ if not space:
+ return
+ if not space.edit_tree:
+ return
+
+ if geometry_nodes_legacy_poll(context):
+ yield NodeItem("FunctionNodeLegacyRandomFloat"),
+ yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
+
+ yield NodeItem("GeometryNodeCollectionInfo")
+ yield NodeItem("FunctionNodeInputColor")
+ yield NodeItem("GeometryNodeIsViewport")
+ yield NodeItem("GeometryNodeInputMaterial")
+ yield NodeItem("GeometryNodeObjectInfo")
+ yield NodeItem("FunctionNodeInputString")
+ yield NodeItem("ShaderNodeValue")
+ yield NodeItem("FunctionNodeInputVector")
+ yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
+ yield NodeItem("GeometryNodeInputIndex")
+ yield NodeItem("GeometryNodeInputNormal")
+ yield NodeItem("GeometryNodeInputPosition")
+ yield NodeItem("GeometryNodeInputRadius")
+
# Custom Menu for Geometry Node Curves
def point_node_items(context):
if context is None:
@@ -633,21 +661,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeSetPosition"),
NodeItem("GeometryNodeRealizeInstances"),
]),
- GeometryNodeCategory("GEO_INPUT", "Input", items=[
- NodeItem("FunctionNodeLegacyRandomFloat", poll=geometry_nodes_legacy_poll),
- NodeItem("GeometryNodeObjectInfo"),
- NodeItem("GeometryNodeCollectionInfo"),
- NodeItem("ShaderNodeValue"),
- NodeItem("FunctionNodeInputString"),
- NodeItem("FunctionNodeInputVector"),
- NodeItem("FunctionNodeInputColor"),
- NodeItem("GeometryNodeInputMaterial"),
- NodeItem("GeometryNodeIsViewport"),
- NodeItem("GeometryNodeInputIndex"),
- NodeItem("GeometryNodeInputPosition"),
- NodeItem("GeometryNodeInputRadius"),
- NodeItem("GeometryNodeInputNormal"),
- ]),
+ GeometryNodeCategory("GEO_INPUT", "Input", items=geometry_input_node_items),
GeometryNodeCategory("GEO_MATERIAL", "Material", items=[
NodeItem("GeometryNodeLegacyMaterialAssign", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacySelectByMaterial", poll=geometry_nodes_legacy_poll),
More information about the Bf-blender-cvs
mailing list