[Bf-blender-cvs] [66d362b464b] sculpt-dev: Sculpt-dev: don't show input mapping settings in sculpt context menu

Joseph Eagar noreply at git.blender.org
Sat Nov 27 18:03:18 CET 2021


Commit: 66d362b464bb61aa3b40f0378f0e1ed8c0f15411
Author: Joseph Eagar
Date:   Sat Nov 27 09:02:49 2021 -0800
Branches: sculpt-dev
https://developer.blender.org/rB66d362b464bb61aa3b40f0378f0e1ed8c0f15411

Sculpt-dev: don't show input mapping
settings in sculpt context menu

===================================================================

M	release/scripts/startup/bl_ui/properties_paint_common.py
M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index 9bc7195b16b..0aa747e2dcc 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -754,9 +754,9 @@ class UnifiedPaintPanel:
         return row
 
     @staticmethod
-    def prop_unified_color(parent, context, brush, prop_name, *, text=None):
+    def prop_unified_color(parent, context, brush, prop_name, *, text=None, show_mappings=None):
         if context.mode == 'SCULPT':
-            return UnifiedPaintPanel.channel_unified(parent, context, brush, prop_name, text=text)
+            return UnifiedPaintPanel.channel_unified(parent, context, brush, prop_name, text=text, show_mappings=show_mappings)
 
         ups = context.tool_settings.unified_paint_settings
         prop_owner = ups if ups.use_unified_color else brush
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 18c0f26032e..76b634939c4 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -7449,14 +7449,14 @@ class VIEW3D_PT_sculpt_context_menu(Panel):
 
         if colorch:
             split = layout.split(factor=0.1)
-            UnifiedPaintPanel.prop_unified_color(split, context, brush, "color", text="")
+            UnifiedPaintPanel.prop_unified_color(split, context, brush, "color", text="", show_mappings=False)
             UnifiedPaintPanel.prop_unified_color_picker(split, context, brush, "color", value_slider=True)
 
         for ch in channels:
             if ch.idname in textmap:
-                UnifiedPaintPanel.channel_unified(layout, context, brush, ch.idname, ui_editing=False, slider=True, text=textmap[ch.idname])
+                UnifiedPaintPanel.channel_unified(layout, context, brush, ch.idname, ui_editing=False, slider=True, show_mappings=False, text=textmap[ch.idname])
             else:
-                UnifiedPaintPanel.channel_unified(layout, context, brush, ch.idname, ui_editing=False, slider=True)
+                UnifiedPaintPanel.channel_unified(layout, context, brush, ch.idname, ui_editing=False, slider=True, show_mappings=False)
 
         return
         layout.label(text="-----")



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