[Bf-blender-cvs] [6c8f73b2202] master: Cleanup: remove unnecessary "extern"

Jacques Lucke noreply at git.blender.org
Tue Nov 23 12:05:57 CET 2021


Commit: 6c8f73b2202a51cbe64d590808ce1f6ccf7a7cda
Author: Jacques Lucke
Date:   Tue Nov 23 12:05:50 2021 +0100
Branches: master
https://developer.blender.org/rB6c8f73b2202a51cbe64d590808ce1f6ccf7a7cda

Cleanup: remove unnecessary "extern"

===================================================================

M	source/blender/nodes/geometry/nodes/legacy/node_geo_legacy_delete_geometry.cc
M	source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc

===================================================================

diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_legacy_delete_geometry.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_legacy_delete_geometry.cc
index f62a22d7934..8d7c05ea533 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_legacy_delete_geometry.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_legacy_delete_geometry.cc
@@ -29,19 +29,19 @@
 using blender::bke::CustomDataAttributes;
 
 /* Code from the mask modifier in MOD_mask.cc. */
-extern void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
-                                             Mesh &dst_mesh,
-                                             blender::Span<int> vertex_map);
-extern void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
-                                          Mesh &dst_mesh,
-                                          blender::Span<int> vertex_map,
-                                          blender::Span<int> edge_map);
-extern void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
-                                          Mesh &dst_mesh,
-                                          blender::Span<int> vertex_map,
-                                          blender::Span<int> edge_map,
-                                          blender::Span<int> masked_poly_indices,
-                                          blender::Span<int> new_loop_starts);
+void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
+                                      Mesh &dst_mesh,
+                                      blender::Span<int> vertex_map);
+void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
+                                   Mesh &dst_mesh,
+                                   blender::Span<int> vertex_map,
+                                   blender::Span<int> edge_map);
+void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
+                                   Mesh &dst_mesh,
+                                   blender::Span<int> vertex_map,
+                                   blender::Span<int> edge_map,
+                                   blender::Span<int> masked_poly_indices,
+                                   blender::Span<int> new_loop_starts);
 
 namespace blender::nodes {
 
diff --git a/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc b/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
index d07644f8403..bbc7c337508 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
@@ -32,19 +32,19 @@
 using blender::bke::CustomDataAttributes;
 
 /* Code from the mask modifier in MOD_mask.cc. */
-extern void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
-                                             Mesh &dst_mesh,
-                                             blender::Span<int> vertex_map);
-extern void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
-                                          Mesh &dst_mesh,
-                                          blender::Span<int> vertex_map,
-                                          blender::Span<int> edge_map);
-extern void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
-                                          Mesh &dst_mesh,
-                                          blender::Span<int> vertex_map,
-                                          blender::Span<int> edge_map,
-                                          blender::Span<int> masked_poly_indices,
-                                          blender::Span<int> new_loop_starts);
+void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
+                                      Mesh &dst_mesh,
+                                      blender::Span<int> vertex_map);
+void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
+                                   Mesh &dst_mesh,
+                                   blender::Span<int> vertex_map,
+                                   blender::Span<int> edge_map);
+void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
+                                   Mesh &dst_mesh,
+                                   blender::Span<int> vertex_map,
+                                   blender::Span<int> edge_map,
+                                   blender::Span<int> masked_poly_indices,
+                                   blender::Span<int> new_loop_starts);
 
 namespace blender::nodes {



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