[Bf-blender-cvs] [51b8e34fb7a] blender-v3.0-release: LineArt: Improve certain edge cases in occlusion
YimingWu
noreply at git.blender.org
Wed Nov 17 07:31:44 CET 2021
Commit: 51b8e34fb7a5c2c17b2803d006ab2df1824c59c0
Author: YimingWu
Date: Wed Nov 17 14:30:08 2021 +0800
Branches: blender-v3.0-release
https://developer.blender.org/rB51b8e34fb7a5c2c17b2803d006ab2df1824c59c0
LineArt: Improve certain edge cases in occlusion
This patch includes:
View vector fix for ortho back face.
Point on segment logic correction.
Better handling of boundary cases.
See review page for detailed description.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D13143
===================================================================
M source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
M source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c
M source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
===================================================================
diff --git a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
index d8926a63307..869f93f832e 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
+++ b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
@@ -476,11 +476,32 @@ typedef struct LineartBoundingArea {
#define LRT_MIN3_INDEX_ABC(x, y, z) (x < y ? (x < z ? a : (y < z ? b : c)) : (y < z ? b : c))
#define LRT_ABC(index) (index == 0 ? a : (index == 1 ? b : c))
+#define LRT_PABC(index) (index == 0 ? pa : (index == 1 ? pb : pc))
+#define DBL_LOOSER 1e-5
+#define LRT_DOUBLE_CLOSE_LOOSER(a, b) (((a) + DBL_LOOSER) >= (b) && ((a)-DBL_LOOSER) <= (b))
#define LRT_DOUBLE_CLOSE_ENOUGH(a, b) (((a) + DBL_EDGE_LIM) >= (b) && ((a)-DBL_EDGE_LIM) <= (b))
+#define LRT_DOUBLE_CLOSE_ENOUGH_TRI(a, b) \
+ (((a) + DBL_TRIANGLE_LIM) >= (b) && ((a)-DBL_TRIANGLE_LIM) <= (b))
-BLI_INLINE int lineart_LineIntersectTest2d(
- const double *a1, const double *a2, const double *b1, const double *b2, double *aRatio)
+/* Notes on this function:
+
+ * r_ratio: The ratio on segment a1-a2. When r_ratio is very close to zero or one, it
+ * fixes the value to zero or one, this makes it easier to identify "on the tip" situations.
+ *
+ * r_aligned: True when 1) a and b is exactly on the same straight line and 2) a and b share a
+ * common end-point.
+ *
+ * Important: if r_aligned is true, r_ratio will be either 0 or 1 depending on which point from
+ * segment a is shared with segment b. If it's a1 then r_ratio is 0, else then r_ratio is 1. This
+ * extra information is needed for line art occlusion stage to work correctly in such cases.
+ */
+BLI_INLINE int lineart_intersect_seg_seg(const double *a1,
+ const double *a2,
+ const double *b1,
+ const double *b2,
+ double *r_ratio,
+ bool *r_aligned)
{
/* Legacy intersection math aligns better with occlusion function quirks. */
/* #define USE_VECTOR_LINE_INTERSECTION */
@@ -504,27 +525,27 @@ BLI_INLINE int lineart_LineIntersectTest2d(
double rr;
if (fabs(a2[0] - a1[0]) > fabs(a2[1] - a1[1])) {
- *aRatio = ratiod(a1[0], a2[0], rx);
+ *r_ratio = ratiod(a1[0], a2[0], rx);
if (fabs(b2[0] - b1[0]) > fabs(b2[1] - b1[1])) {
rr = ratiod(b1[0], b2[0], rx);
}
else {
rr = ratiod(b1[1], b2[1], ry);
}
- if ((*aRatio) > 0 && (*aRatio) < 1 && rr > 0 && rr < 1) {
+ if ((*r_ratio) > 0 && (*r_ratio) < 1 && rr > 0 && rr < 1) {
return 1;
}
return 0;
}
- *aRatio = ratiod(a1[1], a2[1], ry);
+ *r_ratio = ratiod(a1[1], a2[1], ry);
if (fabs(b2[0] - b1[0]) > fabs(b2[1] - b1[1])) {
rr = ratiod(b1[0], b2[0], rx);
}
else {
rr = ratiod(b1[1], b2[1], ry);
}
- if ((*aRatio) > 0 && (*aRatio) < 1 && rr > 0 && rr < 1) {
+ if ((*r_ratio) > 0 && (*r_ratio) < 1 && rr > 0 && rr < 1) {
return 1;
}
return 0;
@@ -539,34 +560,62 @@ BLI_INLINE int lineart_LineIntersectTest2d(
double x_diff = (a2[0] - a1[0]);
double x_diff2 = (b2[0] - b1[0]);
+ *r_aligned = false;
+
if (LRT_DOUBLE_CLOSE_ENOUGH(x_diff, 0)) {
if (LRT_DOUBLE_CLOSE_ENOUGH(x_diff2, 0)) {
- *aRatio = 0;
+ /* This means two segments are both vertical. */
+ if ((LRT_DOUBLE_CLOSE_ENOUGH(a2[0], b1[0]) && LRT_DOUBLE_CLOSE_ENOUGH(a2[1], b1[1])) ||
+ (LRT_DOUBLE_CLOSE_ENOUGH(a2[0], b2[0]) && LRT_DOUBLE_CLOSE_ENOUGH(a2[1], b2[1]))) {
+ *r_aligned = true;
+ *r_ratio = 1;
+ }
+ else if ((LRT_DOUBLE_CLOSE_ENOUGH(a1[0], b1[0]) && LRT_DOUBLE_CLOSE_ENOUGH(a1[1], b1[1])) ||
+ (LRT_DOUBLE_CLOSE_ENOUGH(a1[0], b2[0]) && LRT_DOUBLE_CLOSE_ENOUGH(a1[1], b2[1]))) {
+ *r_aligned = true;
+ *r_ratio = 0;
+ }
return 0;
}
double r2 = ratiod(b1[0], b2[0], a1[0]);
x = interpd(b2[0], b1[0], r2);
y = interpd(b2[1], b1[1], r2);
- *aRatio = ratio = ratiod(a1[1], a2[1], y);
+ *r_ratio = ratio = ratiod(a1[1], a2[1], y);
}
else {
if (LRT_DOUBLE_CLOSE_ENOUGH(x_diff2, 0)) {
ratio = ratiod(a1[0], a2[0], b1[0]);
x = interpd(a2[0], a1[0], ratio);
- *aRatio = ratio;
+ *r_ratio = ratio;
}
else {
- k1 = (a2[1] - a1[1]) / x_diff;
- k2 = (b2[1] - b1[1]) / x_diff2;
-
- if (k1 == k2)
+ double y_diff = a2[1] - a1[1], y_diff2 = b2[1] - b1[1];
+ k1 = y_diff / x_diff;
+ k2 = y_diff2 / x_diff2;
+
+ if (LRT_DOUBLE_CLOSE_ENOUGH_TRI(k2, k1)) {
+ /* This means two segments are parallel. This also handles k==0 (both completely
+ * horizontal) cases. */
+ if ((LRT_DOUBLE_CLOSE_ENOUGH(a2[0], b1[0]) && LRT_DOUBLE_CLOSE_ENOUGH(a2[1], b1[1])) ||
+ (LRT_DOUBLE_CLOSE_ENOUGH(a2[0], b2[0]) && LRT_DOUBLE_CLOSE_ENOUGH(a2[1], b2[1]))) {
+ *r_aligned = true;
+ *r_ratio = 1;
+ }
+ else if ((LRT_DOUBLE_CLOSE_ENOUGH(a1[0], b1[0]) &&
+ LRT_DOUBLE_CLOSE_ENOUGH(a1[1], b1[1])) ||
+ (LRT_DOUBLE_CLOSE_ENOUGH(a1[0], b2[0]) &&
+ LRT_DOUBLE_CLOSE_ENOUGH(a1[1], b2[1]))) {
+ *r_aligned = true;
+ *r_ratio = 0;
+ }
return 0;
+ }
x = (a1[1] - b1[1] - k1 * a1[0] + k2 * b1[0]) / (k2 - k1);
ratio = (x - a1[0]) / x_diff;
- *aRatio = ratio;
+ *r_ratio = ratio;
}
}
@@ -580,6 +629,13 @@ BLI_INLINE int lineart_LineIntersectTest2d(
(b2[0] < b1[0] && x < b2[0]))
return 0;
+ if (LRT_DOUBLE_CLOSE_ENOUGH_TRI(*r_ratio, 1)) {
+ *r_ratio = 1;
+ }
+ else if (LRT_DOUBLE_CLOSE_ENOUGH_TRI(*r_ratio, 0)) {
+ *r_ratio = 0;
+ }
+
return 1;
#endif
}
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c
index f3110cf87b6..88dcfb89c25 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c
@@ -634,6 +634,8 @@ void MOD_lineart_chain_split_for_fixed_occlusion(LineartRenderBuffer *rb)
}
}
}
+ /* Get rid of those very short "zig-zag" lines that jumps around visibility. */
+ MOD_lineart_chain_discard_short(rb, DBL_EDGE_LIM);
LISTBASE_FOREACH (LineartEdgeChain *, iec, &rb->chains) {
lineart_bounding_area_link_chain(rb, iec);
}
@@ -890,6 +892,9 @@ float MOD_lineart_chain_compute_length(LineartEdgeChain *ec)
float last_point[2];
eci = ec->chain.first;
+ if (!eci) {
+ return 0;
+ }
copy_v2_v2(last_point, eci->pos);
for (eci = ec->chain.first; eci; eci = eci->next) {
dist = len_v2v2(eci->pos, last_point);
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index 93e9062e910..88d717eb032 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -502,6 +502,10 @@ static void lineart_main_occlusion_begin(LineartRenderBuffer *rb)
rb->edge_mark.last = rb->edge_mark.first;
rb->floating.last = rb->floating.first;
+ /* This is needed because the occlusion function expects the camera vector to point towards the
+ * camera. */
+ negate_v3_db(rb->view_vector);
+
TaskPool *tp = BLI_task_pool_create(NULL, TASK_PRIORITY_HIGH);
for (i = 0; i < thread_count; i++) {
@@ -567,20 +571,30 @@ static int lineart_point_on_line_segment(double v[2], double v0[2], double v1[2]
return 0;
}
- if (v1[0] - v0[0]) {
+ if (!LRT_DOUBLE_CLOSE_ENOUGH(v1[0], v0[0])) {
c1 = ratiod(v0[0], v1[0], v[0]);
}
- else if (v[0] == v1[0]) {
- c2 = ratiod(v0[1], v1[1], v[1]);
- return (c2 >= 0 && c2 <= 1);
+ else {
+ if (LRT_DOUBLE_CLOSE_ENOUGH(v[0], v1[0])) {
+ c2 = ratiod(v0[1], v1[1], v[1]);
+ return (c2 >= -DBL_TRIANGLE_LIM && c2 <= 1 + DBL_TRIANGLE_LIM);
+ }
+ else {
+ return false;
+ }
}
- if (v1[1] - v0[1]) {
+ if (!LRT_DOUBLE_CLOSE_ENOUGH(v1[1], v0[1])) {
c2 = ratiod(v0[1], v1[1], v[1]);
}
- else if (v[1] == v1[1]) {
- c1 = ratiod(v0[0], v1[0], v[0]);
- return (c1 >= 0 && c1 <= 1);
+ else {
+ if (LRT_DOUBLE_CLOSE_ENOUGH(v[1], v1[1])) {
+ c1 = ratiod(v0[0], v1[0], v[0]);
+ return (c1 >= -DBL_TRIANGLE_LIM && c1 <= 1 + DBL_TRIANGLE_LIM);
+ }
+ else {
+ return false;
+ }
}
if (LRT_DOUBLE_CLOSE_ENOUGH(c1, c2) && c1 >= 0 && c1 <= 1) {
@@ -1529,7 +1543,7 @@ static uint16_t lineart_identify_feature_line(LineartRenderBuffer *rb,
dot_1 = dot_v3v3_db(view_vector, tri1->gn);
dot_2 = dot_v3v3_db(view_vector, tri2->gn);
- if ((result = dot_1 * dot_2) <= 0 && (dot_1 + dot_2)) {
+ if ((result = dot_1 * dot_2) <= 0 && (fabs(dot_1) + fabs(dot_2))) {
edge_flag_result |= LRT_EDGE_FLAG_CONTOUR;
}
@@ -2305,7 +2319,7 @@ static bool lineart_edge_from_triangle(const LineartTriangle *tri,
{ \
index = (num < is[order[0]] ? \
order[0] : \
- (num < is[order[1]] ? order[1] : (num < is[order[2]] ? order[2] : order[2]))); \
+ (num < is[order[1]] ? order[1] : (num < is[order[2]] ? order[2] : -1))); \
}
/* `ia ib ic` are ordered. */
@@ -2313,7 +2327,7 @@ static bool lineart_edge_from_triangle(const LineartTriangle *tri,
{ \
index = (num > is[order[2]] ? \
order[2] : \
- (num > is[order[1]] ? order[1] : (num > is[order[0]] ? order[0] : order[0]))); \
+ (num > is[order[1]] ? order[1] : (num > is[order[0]] ? order[0] : -1))); \
}
/**
@@ -2321,6 +2335,22 @@ static bool lineart_edge_from_triangle(const LineartTriangle *tri,
* the occlusion status between 1(one) triangle and 1(one) line.
* if returns true, then from/to will carry the occluded segments
* in ratio from `e->v1` to `e->v2`. The line is later cut with these two values.
+ *
+ * TODO: (Yiming) This function us
@@ Diff output truncated at 10240 characters. @@
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