[Bf-blender-cvs] [616b071c4fa] master: Refactor: Naming in Cycles viewport methods

Sergey Sharybin noreply at git.blender.org
Thu May 27 11:55:10 CEST 2021


Commit: 616b071c4fa42f4b412ac12aa41120f41b79ec51
Author: Sergey Sharybin
Date:   Thu May 27 11:16:40 2021 +0200
Branches: master
https://developer.blender.org/rB616b071c4fa42f4b412ac12aa41120f41b79ec51

Refactor: Naming in Cycles viewport methods

Makes it more explicit they operate on shading/light.

Gives room to move more viewport related settings into this class and
cover with specific or generic modification checks.

===================================================================

M	intern/cycles/blender/blender_shader.cpp
M	intern/cycles/blender/blender_sync.cpp
M	intern/cycles/blender/blender_viewport.cpp
M	intern/cycles/blender/blender_viewport.h

===================================================================

diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index bad7fee3032..7f129310736 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -1373,7 +1373,7 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
   BlenderViewportParameters new_viewport_parameters(b_v3d);
 
   if (world_recalc || update_all || b_world.ptr.data != world_map ||
-      viewport_parameters.modified(new_viewport_parameters)) {
+      viewport_parameters.shader_modified(new_viewport_parameters)) {
     Shader *shader = scene->default_background;
     ShaderGraph *graph = new ShaderGraph();
 
@@ -1502,7 +1502,7 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
   }
 
   background->set_use_shader(view_layer.use_background_shader ||
-                             viewport_parameters.custom_viewport_parameters());
+                             viewport_parameters.use_custom_shader());
   background->set_use_ao(background->get_use_ao() && view_layer.use_background_ao);
 
   background->tag_update(scene);
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index e6e0fb54457..0d2b2641312 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -225,7 +225,7 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
   if (b_v3d) {
     BlenderViewportParameters new_viewport_parameters(b_v3d);
 
-    if (viewport_parameters.modified(new_viewport_parameters)) {
+    if (viewport_parameters.shader_modified(new_viewport_parameters)) {
       world_recalc = true;
       has_updates_ = true;
     }
diff --git a/intern/cycles/blender/blender_viewport.cpp b/intern/cycles/blender/blender_viewport.cpp
index dbfee33fd59..6cd815d337b 100644
--- a/intern/cycles/blender/blender_viewport.cpp
+++ b/intern/cycles/blender/blender_viewport.cpp
@@ -56,8 +56,7 @@ BlenderViewportParameters::BlenderViewportParameters(BL::SpaceView3D &b_v3d)
   }
 }
 
-/* Check if two instances are different. */
-bool BlenderViewportParameters::modified(const BlenderViewportParameters &other) const
+bool BlenderViewportParameters::shader_modified(const BlenderViewportParameters &other) const
 {
   return use_scene_world != other.use_scene_world || use_scene_lights != other.use_scene_lights ||
          studiolight_rotate_z != other.studiolight_rotate_z ||
@@ -66,7 +65,7 @@ bool BlenderViewportParameters::modified(const BlenderViewportParameters &other)
          studiolight_path != other.studiolight_path;
 }
 
-bool BlenderViewportParameters::custom_viewport_parameters() const
+bool BlenderViewportParameters::use_custom_shader() const
 {
   return !(use_scene_world && use_scene_lights);
 }
diff --git a/intern/cycles/blender/blender_viewport.h b/intern/cycles/blender/blender_viewport.h
index e73399ea6db..c588a5b8f87 100644
--- a/intern/cycles/blender/blender_viewport.h
+++ b/intern/cycles/blender/blender_viewport.h
@@ -29,6 +29,7 @@ CCL_NAMESPACE_BEGIN
 
 class BlenderViewportParameters {
  public:
+  /* Shader. */
   bool use_scene_world;
   bool use_scene_lights;
   float studiolight_rotate_z;
@@ -39,8 +40,12 @@ class BlenderViewportParameters {
   BlenderViewportParameters();
   explicit BlenderViewportParameters(BL::SpaceView3D &b_v3d);
 
-  bool modified(const BlenderViewportParameters &other) const;
-  bool custom_viewport_parameters() const;
+  /* Check whether any of shading related settings are different from the given parameters. */
+  bool shader_modified(const BlenderViewportParameters &other) const;
+
+  /* Returns truth when a custom shader defined by the viewport is to be used instead of the
+   * regular background shader or scene light. */
+  bool use_custom_shader() const;
 
   /* Retrieve the render pass type that needs to be displayed on the given `SpaceView3D`
    * When the `b_v3d` parameter is not given `PASS_NONE` will be returned. */



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