[Bf-blender-cvs] [e6c0e6c2a93] master: Compositor: Use BLI_color in convert alpha node.
Jeroen Bakker
noreply at git.blender.org
Wed May 26 11:00:44 CEST 2021
Commit: e6c0e6c2a93f4fb73988fa0559ba9d88017c36a9
Author: Jeroen Bakker
Date: Wed May 26 09:28:01 2021 +0200
Branches: master
https://developer.blender.org/rBe6c0e6c2a93f4fb73988fa0559ba9d88017c36a9
Compositor: Use BLI_color in convert alpha node.
Recently the CPP colors module landed in master. This patch will use the
new module in the convert alpha node.
===================================================================
M source/blender/compositor/operations/COM_ConvertOperation.cc
===================================================================
diff --git a/source/blender/compositor/operations/COM_ConvertOperation.cc b/source/blender/compositor/operations/COM_ConvertOperation.cc
index 2ea15185c0f..384936533c7 100644
--- a/source/blender/compositor/operations/COM_ConvertOperation.cc
+++ b/source/blender/compositor/operations/COM_ConvertOperation.cc
@@ -18,6 +18,8 @@
#include "COM_ConvertOperation.h"
+#include "BLI_color.hh"
+
#include "IMB_colormanagement.h"
namespace blender::compositor {
@@ -355,21 +357,10 @@ void ConvertPremulToStraightOperation::executePixelSampled(float output[4],
float y,
PixelSampler sampler)
{
- float inputValue[4];
- float alpha;
-
- this->m_inputOperation->readSampled(inputValue, x, y, sampler);
- alpha = inputValue[3];
-
- if (fabsf(alpha) < 1e-5f) {
- zero_v3(output);
- }
- else {
- mul_v3_v3fl(output, inputValue, 1.0f / alpha);
- }
-
- /* never touches the alpha */
- output[3] = alpha;
+ ColorSceneLinear4f<eAlpha::Premultiplied> input;
+ this->m_inputOperation->readSampled(input, x, y, sampler);
+ ColorSceneLinear4f<eAlpha::Straight> converted = input.unpremultiply_alpha();
+ copy_v4_v4(output, converted);
}
/* ******** Straight to Premul ******** */
@@ -385,16 +376,10 @@ void ConvertStraightToPremulOperation::executePixelSampled(float output[4],
float y,
PixelSampler sampler)
{
- float inputValue[4];
- float alpha;
-
- this->m_inputOperation->readSampled(inputValue, x, y, sampler);
- alpha = inputValue[3];
-
- mul_v3_v3fl(output, inputValue, alpha);
-
- /* never touches the alpha */
- output[3] = alpha;
+ ColorSceneLinear4f<eAlpha::Straight> input;
+ this->m_inputOperation->readSampled(input, x, y, sampler);
+ ColorSceneLinear4f<eAlpha::Premultiplied> converted = input.premultiply_alpha();
+ copy_v4_v4(output, converted);
}
/* ******** Separate Channels ******** */
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