[Bf-blender-cvs] [a1954e38073] blender-v2.93-release: Fix T86193: Bake Action, wrong rotation order for bones
dreamertooth
noreply at git.blender.org
Thu May 20 12:58:50 CEST 2021
Commit: a1954e380730ae9d116245343d9296d587907673
Author: dreamertooth
Date: Thu May 20 12:53:14 2021 +0200
Branches: blender-v2.93-release
https://developer.blender.org/rBa1954e380730ae9d116245343d9296d587907673
Fix T86193: Bake Action, wrong rotation order for bones
Use bone rotation order to compute the baked rotation. This fixes a bug
introduced in rB0e85d701c654, where the object rotation order was
applied to the bone.
Maniphest Tasks: T88359, T86193
Reviewed By: sybren, GuiltyGhost, #animation_rigging
Differential Revision: https://developer.blender.org/D11282
===================================================================
M release/scripts/modules/bpy_extras/anim_utils.py
===================================================================
diff --git a/release/scripts/modules/bpy_extras/anim_utils.py b/release/scripts/modules/bpy_extras/anim_utils.py
index 269592b3bb1..0868b772a2b 100644
--- a/release/scripts/modules/bpy_extras/anim_utils.py
+++ b/release/scripts/modules/bpy_extras/anim_utils.py
@@ -296,7 +296,7 @@ def bake_action_iter(
pbone.keyframe_insert("rotation_axis_angle", index=-1, frame=f, group=name)
else: # euler, XYZ, ZXY etc
if euler_prev is not None:
- euler = pbone.matrix_basis.to_euler(obj.rotation_mode, euler_prev)
+ euler = pbone.matrix_basis.to_euler(pbone.rotation_mode, euler_prev)
pbone.rotation_euler = euler
del euler
euler_prev = pbone.rotation_euler.copy()
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